I hate you, hate you, hate you... Ok, now that that's taken care of, I don't think there is much more to do. Just keep developing the terrain and worker after a warrior sounds ok although a settler could be handy too. Next warrior should probably scout the NE sector. If the terrain isn't horrible, I would hit the next city there (NE). However, first strategic choice, I believe, is the to GLH or not to GLH.
Pssst... I said by PM (so I could delete without reading it and thereby spare myself the broken heart).
I've quickly tested two options from where we are now: 1) warrior>warrior>worker
2) warrior>worker>warrior
Both end up with 2 warrior and 2 worker at turn 45. The only difference is that doing option 1 we are at pop4 but in option 2 we are at pop 3. (2irr corn, 1 mined silver in both cases). We also have 3 worker turns into first chop in option 2 that are not there in option 1.
In option 1, you get the second warrior same turn we become pop4, so just in time to avoid unhappiness, i.e. the first worker can explore NE directly in either option.
In option 2, you get silver mine 1 turn before pop3, so its a superfluous 1 turn faster mine. In option 1 you work 2 forests (and 2 corn) until the mine is done while buiilding the 2nd worker at pop4 (2nd worker builds in 7 turns instead of 10 turns).
At that point we can chop out a settler (2-pop whip also???) or whatever.
I have not tested going for a settler before we have 2 worker + 2 warrior, but that might be something to investigate. With all these wild animals running around though (note,
in actual game I saw a wolfpack to the south - I should have mentioned that already) we surely want to escort (to fogbust for) the settler.
In case its not obvious from the above, I prefer option 1 above of the two options tested by me to date. Perhaps focus on faster settler is more appropriate.
And Deckhand, please give our warriors some macho names... I fear that was my biggest mistake in failing to do so.
