SGOTM 11 - Wotan

I think we should build Archers until we got the horses connected. By then we hopefully are mostly through with Philo giving us enough trade bait for HBR.
 
Monarchy or Feudalism are interesting choices.
I have no experience playing Feud though.
we shouldn't get Poly for Philo. I am sure Ottomans are researching it and likely somebody else also at the moment. MM is for sure being researched by many AIs as well. MM is very popular for AIs to research at the earliers opportunity
CoL or Currency are the best techs to get for Philo if we get there first that is. Shmiddi should you be get Philo during your turns please stop to discuss the options.
As for the military builds - we will need few archers to hunt barbarians. If you think you don't need anymore archers and horses aren't connected build workers. You can't have enough of those. Once we connect horses - chariots and horsemen only.
 
about getting philo: iirc, its more than 10 turns away, but i could be wrong, will look again in the evening.

I did not play as i got unsure when looking at the save::blush: the save is 1750 BC. Did I get it right that this is identical with 2390 on Wotans sheet, replacing the archer getting finished with a warrior getting finished? I saw what happened in sgotm 10 when the factory did not run right and i don't want that to happen to me.
 
dmanakho said:
Monarchy or Feudalism are interesting choices.
I have no experience playing Feud though.
we shouldn't get Poly for Philo. I am sure Ottomans are researching it and likely somebody else also at the moment. MM is for sure being researched by many AIs as well. MM is very popular for AIs to research at the earliers opportunity
CoL or Currency are the best techs to get for Philo if we get there first that is. Shmiddi should you be get Philo during your turns please stop to discuss the options.
As for the military builds - we will need few archers to hunt barbarians. If you think you don't need anymore archers and horses aren't connected build workers. You can't have enough of those. Once we connect horses - chariots and horsemen only.
I think it was in a 100k game that Kuningas really discovered the strength of Feudalism. I am not sure it is applicable in this game but would like us to at least consider it. Monarchy has it's benefits though I generally go for Republic, more often by default, maybe this game with lots of ICS science cities we should also consider Monarchy as has been suggested. OTOH with high numbers of towns the maintenence costs for units in rep is also less of a problem so I am not in a position to be sure about any option right now.

I am sure Kulko's idea about Poly was to trade for it with Philo on the "big picture" intermission before chosing Monarchy as the free tech. This requires us to decide on a strategy before the player in position has actually researched philo. We cannot stop and discuss this after philo is finished, it has to be done before that player hits return and philo is gained. So he can trade with it before chosing the free tech. So we need to stop and discuss on the turn before Philo is gained to agree on options, what techs are available among the AI etc.

Military builds, yes to horses! Remember the early SGOTMs Dman? ;)

I have put together a new spreadsheet and changed to mountain in it. I have also placed red lines between each build cycle to make it easy to follow after turn 80. For the next few turn sets we can follow it explicitely but the important issue is the 8 turn cycle and how we work each tile during Arcehr and Settler builds. But I guess the current build is a Warrior finishing now, Dman built 2 warrior instead of an Archer AFAIK.
wotancycle.JPG
 
Yes Wotan, thats what i tried to describe. And I agree with you, the important part would be to stop the game the turn before Philo arrives, probably best to upload it, that anybody can have a loog at it, and spend a day on discussing things.

Concerning Rep vs Monarchy.

I see the main advantage for Republik in faster research. From what I read in the last COTMs reaching Cavs fast it not necessary for fast Dom Victories, but you can normally achieve them with Knightly Hordes as easily. Therefore I would suggest the following.

I think it should be decided at the point of researching Philo, but if we can reach one of them in a deal we should take it and switch there. The added speed will make up more than enough for the slight difference it might make.

Also after reaching A government and HBR i think its time for switching to this wonderful pointy stick research concept, the zulus are meant too use.
 
schmiddi said:
So Z switches to settler, ?
First it finish the warrior with tiles worked according to the 1750BC line. In 1725BC when the Warrior is built it starts building a Settler. Just as explained in the spreadsheet (though I still forgot to adapt it to say Warrior not Archer as the build finished by 1725BC).
Before hitting return you should make sure Z. uses the cow and the mountain gems. It will produce a Warrior, available next turn. Let Ulundi finish building the Barracks, no reason to waste 5 shields changing it now.

Next turn (1725BC) be aware of Z. growing to size 3 so you do not get it into unrest the following turn. Start building a Settler using the tiles indicated in the spreadsheet. Ulundi have finished the Barracks so can start on a Curragh.
 
i suggest to build archer in Ulundi before curagh.
Lots of barbarian activities around.
and yes i built two warriors in Z mainly to have one fortified on Gems and have another escort archer to new location.
 
Kulko said:
I think it should be decided at the point of researching Philo, but if we can reach one of them in a deal we should take it and switch there. The added speed will make up more than enough for the slight difference it might make.
I certainly agree with that.
 
I agree with Schmiddi on the Archer situation. rather pull him back and go on the offensive, when a second archer arrives.

@ schmiddi, because its something I messed up so often in SGOTM 10.
Check the luxury screen every turn at the end of your turn, making sure, that no city will revolt, and also that you don't waste luxury. Otherwise you might forget to readjust it, after moving an Archer out of the city or something similar.

Good luck with your turnset :-)
 
Well, I loaded the save, played ... and didn't get far. :blush:

1750 BC : rearanged citizens in Z according to plan.

IBT Z grew, finished warrior, started settler, citizens rearranged
U finished barracks, started curragh

1725 BC : moved lake-archer north
made the warrior in Z fortify
worker between Z and HT started roading
scout moves SE
warrior near HT attacks barb, wins down to two HP

IBT we meet a japaneese warrior (or rather he meets us)
See their alliance:
1700_diplo_small.JPG


the ottomans suddenly get 25 gold
---> which of our techs (wheel, IW, Writing, Math) should we sell?
egypt researches poly, won't sell it.
 
I take it you are thinking of selling to Otto to get his newly found 25 gold? If so Wheel should be the least valueable among the ones you mention,( else check civassist). And since Otto is so backwards it is not any risk involved as far as I see it.

How far is Japan in tech?

Egypt should soon spread Poly so it looks as if we are going for monarchy if we get a free tech! :D
 
yep, sell wheel...
 
Great News Schmidi.

So if we break a monopoly for Philo, we will get Monarchy at least.
 
@Schmiddi: The situation you stopped and posted due to was not that big a decision you couldn't have taken it without asking the team. I know we have an understanding anything outside of the plans laid out before playing the turnset is to be discussed some thngs are so selfevident there really is no reason to discuss them. This was surely such an instant. But I appreciate your decision to stop even though I would definitely have been OK with you taking it on your own. A bit of personal judgement must be allowed for even if I agree with the basic agreement to discuss even during a players turn set.
 
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