I used to be on the Free Market bandwagon, but I'm actually leaning toward State Property at the moment. We'll have Sushi in 1 city in 3 to 4 turns. That city also has to build a market, grocer, bank and WS, by the way. It will "quickly" spit out an executive such that we'll have Sushi in 2 cities in 5 to 6 turns. By 10 turns, we'll probably have it in 4 to 5 cities. This is about the time we hope to trigger our next GA, right?
So why not just wait for our next GA to revolt to FM? We won't "really" benefit from Sushi until we have it in a few cities, right? It's the same argument I've heard against Bureacracy: Why pay this high price to only benefit one city?
I think we definitely need Slavery/OR. I think every city needs a granary, ch, lh, and forge. Our mature cities need a market since all of that raw fish and seaweed is going to lead to high populations and unhappiness. The 25% gold is a bonus for when we run merchants too. Grocers are also helpful to combat health issues.
So my plan for the next 10 turns would be to whip granary, ch, lh and forge into our less mature cities. Our more mature cities could either whip or slow build markets and grocers. Whipping markets makes sense because it has a net positive impact on happiness, even during the 10 turns of whip anger. Plus, OR+SP+forge+Kremlin just screams for whipping. I would probably only slow build grocers except for cities with really low hammers, like Cuba.
Then, we should be running the science slider at or near 100% for a large portion of the the rest of the game. So I think we should build all science buildings in just about every city.
But I'm a builder, so feel free to let me know if this is too much. Maybe it's better to build wealth instead of science multipling buildings so that we can run the slider at 100% that much sooner.
NOTE: Scratch the lh part. With Sushi, I'm not sure that we need any more lighthouses (at least in the cities getting Sushi).
Finally, do we plan to spread Sushi (and Mining Inc.) to every city? If not, we need to make a clear decision about which cities get it and which do not. I don't have much experience with Sushi, but I spread Mining Inc. to every one of my cities and it was awesome!
Then, with all of this, we still have to fight 3 major wars (English, Americans, and Indians) and figure out how to approach and take out Stalin, who is starting to expand a bit.
On a releated topic, are we still conviced that we have to snowball everyone? Would it make more sense leave one or two of them alone? I know we can do it easily (Conquest used to be my victory of choice), but will we be able to assimilate all of their cities in a timely fashion to justify the extra time and production spent on war? Building cannons keeps us from building executives, infrastructure or wealth, for example. It slows down our research. Plus it keeps our city pops down due to WW. In past games I've played, it takes quite a bit of time to fully take over a civ and make his cities productive.
This is a very fun and interesting game!!
I'll work on my PPP tomorrow. How many more turns do I get?
EDIT: multiple x-posts.