LowtherCastle
Deity
- Joined
- May 18, 2005
- Messages
- 23,750
Okay, here's the significance for your turnset, mdy, as I see it.
Principle 1: We now have an extraordinary synergy between spamming spies/Confu Misses and our short- and long-term strategy.
For example, a mature GP Farm puts 1h into a spy while growing like mad. Then it 2pops the spy for max overflow (33h, I assume, because of the forge). It then builds MoM for 1 turn at +14hpt, putting 47*2.5=117h into MoM. Twelve turns later it has ~449h in MoM. Same goes for Moscow, Fish, Siberia, Pigs, Bahamas, Bermuda, Fish/Corn, Bananas, Paris, Orleans, etc., all to varying degrees of effectiveness.
Our priorities were already:
1. warmongering
2. infrastructure
3. EPs accumulation
Now, this adds
4. Confu spread to major cities asap
5. Failed gold harvesting
If you want overflow into NE, build a Confu Miss in Pigs for 1h and 2pop into NE immediately. Assuming it succeeds in spreading to GP Farm, it means the difference between finishing the GP Farm ch before or after the uni poprush:
Note that a 3f tile =~7.5h in a food-rich city with Confu+forge, when you're poprushing at low population, whereas the 4h1c tile = 6h1c. GP Farm should work farms rather than the mine, except if you needed the hammers to finetune the hammers in the build.
Similar in Fish: a 1f3h mine = 2.5h+4.5h=7h, whereas a farm = 7.5h while we're poprushing. Fish needs farms! Moscow needs two more farms. Rheims needs farms to irrigate the corn. Farms everywhere!
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xpost
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Principle 1: We now have an extraordinary synergy between spamming spies/Confu Misses and our short- and long-term strategy.
For example, a mature GP Farm puts 1h into a spy while growing like mad. Then it 2pops the spy for max overflow (33h, I assume, because of the forge). It then builds MoM for 1 turn at +14hpt, putting 47*2.5=117h into MoM. Twelve turns later it has ~449h in MoM. Same goes for Moscow, Fish, Siberia, Pigs, Bahamas, Bermuda, Fish/Corn, Bananas, Paris, Orleans, etc., all to varying degrees of effectiveness.
Our priorities were already:
1. warmongering
2. infrastructure
3. EPs accumulation
Now, this adds
4. Confu spread to major cities asap
5. Failed gold harvesting
If you want overflow into NE, build a Confu Miss in Pigs for 1h and 2pop into NE immediately. Assuming it succeeds in spreading to GP Farm, it means the difference between finishing the GP Farm ch before or after the uni poprush:
-or-GP Farm:
T+5: Forge(3 pop whip)
T+7: Library ( 2pop whip)
Start courthouse, switch to university once we have education, whip as soon as we can and still work all food sources.
Code:
Using your T+1 format from your PPP, with T+5 being T140.
The Pigs Confu Miss will hopefully spread COnfucianism on T+8 ([COLOR="red"]in red[/COLOR]).
Turn build food fpt prod b-hpt over/whip population citizens work
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T+5: Forge done, build lib 18/30 +13 0/90 +1 +4b-h 5 all food tiles(!)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
T+6: lib(1t), build ch 16/32 +14 11/90 +1 6 all food tiles(!)
T+7: ch(1t), build lib 30/32 +11 1/120 +5 6 food tiles + mine
[COLOR="Red"]T+8: lib, 1pop whip now 25/34 +14 22/90 +1 +30b-h 7>6 all food tiles(!)[/COLOR]
T+9: lib done, 3pop ch now 23/34 +12 1/120 +1 over+90b-h 7>4 all food tiles(!)
T+10: ch done, build uni 21/30 +13 ?/200 +1 over(?) 5 all food tiles(!)
T+11: 19/32 +14 6 all food tiles(!)
T+12: 17/34 +15 7 all food tiles(!)
T+13: 32/34 +15
T+14: 4pop whip uni now 30/36 8
T+14 it T149 so the uni is done T150, as per your schedule.
Similar in Fish: a 1f3h mine = 2.5h+4.5h=7h, whereas a farm = 7.5h while we're poprushing. Fish needs farms! Moscow needs two more farms. Rheims needs farms to irrigate the corn. Farms everywhere!
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xpost
.