Mitchum
Deity
You did it despite Mitchum, i see
I did as you said when I left Fifth Element. I tried to make them lose but they just wouldn't listen to me... Maybe FE shouldn't have listened to me either!

You did it despite Mitchum, i see
Nothing bitter on my side, Mitch.I did as you said when I left Fifth Element. I tried to make them lose but they just wouldn't listen to me... Maybe FE shouldn't have listened to me either!![]()
Looks like my suggestion for an extra month paid off for you guys. I take full responsibility for your win.
Well done guys!
This game again is showcase how cottage is overrated. We laid down 1 cottage in capital and OSS has 0!
My impression from watching both games is that OSS has done an amazing job of MM to get the absolute optimal immediate result out of every individual action (even when such a decision caused them to deviate from a longterm aim), whereas PD was much more focussed on keeping all actions consistant with the main plan, and not nearly as worried about optimizing the direct payoff of every action.
In many cases, the OSS discussions left me with the feeling that they could not see the forest for the trees.
How did you play out the Espionage? It seems to me you needed:
- a decent research partner AI who can be steered into techs that you can afford to wait for (FDR not Gandhi?)
- a whole bunch of Espionage multipliers to make it worthwhile, which pushes Democracy earlier
- and possibly a Great Spy (how to generate when GPs are also needed for Academy, shrine, bulbing, Sushi, Mining Inc., etc?)
That seems like a lot to add to the existing space race priorities. I personally felt it was better to suppress the AI so that they'd be backwards and wars would be quicker/cheaper, but obviously spying worked out well!
How did you play out the Espionage? It seems to me you needed:
- a decent research partner AI who can be steered into techs that you can afford to wait for (FDR not Gandhi?)
- a whole bunch of Espionage multipliers to make it worthwhile, which pushes Democracy earlier
- and possibly a Great Spy (how to generate when GPs are also needed for Academy, shrine, bulbing, Sushi, Mining Inc., etc?)
That seems like a lot to add to the existing space race priorities. I personally felt it was better to suppress the AI so that they'd be backwards and wars would be quicker/cheaper, but obviously spying worked out well!
Galley City was a great mistake, IMO. TBH, had LC not done that, we would have worked out a variation on it anyway (either another settler to gift or a big tech soon after). This way it worked out great, because the city's primary function was as port towards France and we could still use it that way.
I think our wars were quick and cheap enough.That seems like a lot to add to the existing space race priorities. I personally felt it was better to suppress the AI so that they'd be backwards and wars would be quicker/cheaper, but obviously spying worked out well!
Me, too. The timing involved in the Communism-to-Physics era was quite complex to predict. I think we could have had less warfare stalling in the Orleans-Gaungzhou era with a few more units, which is something that could be further optimized.I would be surprised if someone could get a better result than us without the GLH.
I think the espionage timing (and the fact we were so gung-ho about stealing Steam Power from Churchill) led to this. As did the early investment in CH.1) We got Sushi before Mining (although I think at the time we decided to get Sushi first because there were espionage timing issues)
2) We didn't get Assembly Line early (might have set up a better Liberalism tech?) But again I think we were optimizing espionage and the steal of Communism and hoping someone would tech it for us and thus get it on the cheap with espionage.