SGOTM 12 - Regular

Well, I'm used to having a vast army of disconnect/reconnected units to march at my enemy in the style of Tsarist Russia. 300 cavs just about did the job in my last conquest game. :p
Anyway, I switched lots of our production towards cannon to try and reduce the rate at which we (I) use up our units. That makes our military a lot slower of course, but walking slowly towards the enemy and killing them efficiently is better than running quickly at the enemy and dying in droves. The swiss pikes will of course be the strongest defenders we have faced so far.

Constan currently has power 30 (shields) + 24 (food) = 54, but we have 3 forested tiles, so it really ought to be 27 shields and 27 food: rails would take it to 39 shields and 27 food. What a frustrating number of shields! Becoming a metropolis won't add a third shield in the city tile will it? I think that's only for industrious civs, but I'm never sure about that stuff.

I'm pretty sure France is not researching Metallurgy, because of the high price they are offering for it. But why not let them have it? Even if they research Magnetism ahead of us, would we want to buy it from them? Doing that would mean we couldn't use the DaveMcW tech trick.

Edit: I just checked my latest industrial, non-industrious game, and it looks like we would get a third shield in the city centre once we go over size 12. So 40spt basic, 60 with a factory, and 80 with a power plant. Pretty nice. :cool:
 
Because whats to gain from selling now? Only A higher risk of loosing Economics. And if France researches Mag before us, it might put us down to 5 turns.

I say we make the trade when we reaqched the Industrial and need to give France something anyway.
 
hmmm, it's a difficult question, whether to sell or not.
As we need to give something to the scientific civs for their free techs, I think we shouldn't buy economics now.

Building some cannons is a good idea against those swiss pikes. At least we will soon have two armies there.

I am indiferrent about the English campaign. The Dutch need to go quite soon as the cities are close to our FP. But if we think we can get English cities without risking losing too many unist in the Dutch campaign, then it's ok for me.

Kulko, can you still play a set before you go?
BTW, Alles Gute zur Hochzeit!
 
I was trying too, but I think it looks bleak :-)

Even when you are perfectly prepared, There are just too many little things which need doing.

So I probably have to skip.

Thanks for the whishes and good luck with the Dutch. I will try to read a bit how you fare.
 
So, it seems it's my turn again. I probably can't play tomorrow. But Friday morning should be possible.
 
560 AD (0) - Take a look around and click enter.

570 AD (1) - Start moving some more units towards Netherlands.

IT - Germany declared war on the Zulu.

580 AD (2) - The Arabs are sending a small force towards Memphis.
Tell em to leave...so they declare...

The new army arrives and gets filled.

Kill the Pike, MI and Ansar.

As I am unsure of whether we should send units towards Arabia, I stop here and upload.
I can't play over the weekend, so PB, please play on if you have the time.
I probably can play on Monday, but can't promise.
 
Okay, I might have a look over the weekend, but archphoenix, if you get the chance to play, please jump in.

Re Arabia: I would probably prefer to concentrate on Holland. Taking the Arabian towns gains us nothing more than a couple of scientists. Hopefully we can dedicate a couple of ships to watching for Arabians heading our way.

Germany dowing Zulu is bad news. They will get creamed. I wonder if we can find a town to give to Otto. One of our own, or one of Liz's perhaps? Or an Arabian town I suppose...
 
I will have my first paper final push and try to recover the disks at Tuesday.(May 22)

we have about 50-60 turns left, so I like to share about 10-20 turns carefully.(divide by 3-6)

I will play tomorrow, due to lack attention for days, please give some advice for any aspects.
my move like this:
1) continue the combat to any AIs and claim their citys. don't DOW to new.
2) gift all SCI AIs to get age advance techs.
3) after enter IA, get golds as many as possible, don't keep techs expect Nationalism.
3) if sanitation not got, research it.
4) stop when sanitation got.

discuss,would we intent to leave some powerful AI, let them research RP or even flight for us?
 
Ah, I wish we could finish in 50-60 turns; it looks like the Spooks are done (although their thread is still active), and assuming a 10-turn final set, they finished 47 turns from where we are now.
Trouble is, we have 16 industrial techs to get through. Hopefully 5 will be free (3 scientific and 2 from Darwin; Atomic and Electronics as usual?), but that still leaves 11 techs and we are not capable of 4-turn research here in the medieval. The industrial techs will be even slower.
Should we try and set Joan up to research Replaceable Parts for us? There is a danger that she would decide to attack us and start dropping infantry onto our land, which would be a huge pain, but it is at least a tech that we should be able to rely on the AI going for, while we work through the Steel / Refining branch.
 
I have look the save, here is some my opinion.

eliminate dutch, after that cease war.

we have 22 citys and palace cost 600, maybe we need 37 citys.

so we should revive war after railroad the current land.

leave korea, ottoman, persian, babylon to alive,

we have no chance to get 5 turn Mag.

and now:
build as many worker as possible

hurry ganary all around.

after re-war:
help france get celt, american and viking's land.

help greece or russia unify their land.(include arabia)

any input welcome.
 
11 turn advance. this is save.
http://gotm.civfanatics.net/saves/sgotm12/Regular_SG012_AD0690_01.SAV

NOTES:
580AD
switch many production to ganary.
seek citys that make worker factory. switch one city to worker.
no combat.

590AD
France get Magnetism!
1268 breaks remain, 504 breaks incoming.can't finish in 2 turn.

600AD
arabia land 4 units biside Memphis, killall but lose 1 crusader.

610AD
sign rop to all sci AIs.

inner turn:
Germany riped by ZULU!!

620AD
enter IA, all sci enter IA.
free tech is electrical, sanitation on 7 turns.3600/528,(must 7 turns)
capital switch to iron-work.

640AD
korea abuse ROP, DOW to us.

660AD
two american units land, ripe them.

690AD
sanitation researched.

next move:
citys:
captial:
1 turn to build Iron Work.
1 turn to build hospital(30 wood + disband + wipe + shield)
8 native workers join to 20 pops.
kyoto:
leave it to a wonder.(160shields total)
Memphis:
2 turn worker factory
Pasargadae:
after courthouse built and one jungle remove, can become 1 worker factory.

war:
I am weak on war, so I leave the war with dutch and korea to next player.

diplomatic:
korea dow to us,
american and arabia can make peace with us, not change dring my turnset.

ships:
I upgrade many dormon to make ship hop. feel free to change them

building:
feel free to change any building on any citys.
 
Sounds good, especially that we don't have to build ironclads now. :D

Yeah, there was no way that lone German town was going to hold out against Shaka and his infinite impi horde. Just a bit cheeky of him to drop out before we got our industrial interturn...
The Korean dow is quite a shock. There's just no helping some people is there? I suppose we should leave him with at least one town. We would be very unlucky to end our modern interturn without Fission, but still we should try to improve our chances as much as possible.
It sounds like we can't send troops to Arabia soon, so I vote we should get peace with them next time they land some troops.

Upgrading dromons should be fine now, as we can build more powerful warships, i.e. frigates.
We surely don't have enough workers to do three chops in Constan, followed by all the re-improvements. At least one of those forests (under the ivory) was already replanted once, so can no longer produce lumber. I imagine we would be better saving our unit and our citizen and letting the hospital take two turns. :(
1-turn worker pump sounds like a good plan to me! Let's get hospitals all around as quick as we can.
It's quite a while until we need Kyoto to build a wonder isn't it? The only wonder we need to build outside Constan is the UN (palace prebuilt) and that's a long way off yet.
 
yes, we should gift all our tech to France.
and kyoto will swith to hospital,only waste shields for 1 turn.
I begin chop the 3 forest with 6 native worker at 690AD, so whether we leave 30+36 shields can finish hospital?
 
I agree, that we don't need more cities than the Dutch ones for the moment. They should be ncie because of the FP there, but the other ones won't be of much help besides making the prebuilt more expensive.

And we have better things to build soon in most core towns than units.

Railroads and Hospitals will surely boost our science in a few turns...

Who's next? PB? I can't play before the weekend.
 
I might be able to play tonight, but only if I don't get too drunk I get at my boss's leaving party. Otherwise I'm best to go after the weekend, as we are off work for the first two days next week.

Re: techs.
So we have Steam, Medicine, Sanitation and Electricity; we now have to go up through Industry, Corporation, Refining etc, but we also need to decide when to do Scientific Method.
The only reason to prioritise it would be the worry that France go for it instead of Replaceables, build Darwin and waste it on Communism and Fascism (at a guess). We could also protect against that risk by withholding Medicine, but then we run the risk of Joan researching Medicine instead of Replaceables.
Also, in case the order of gifting (or selling) is important, I suggest we go in the order (1) bring France into the industrial; she should switch to Nationalism unless she is doing a medieval optional, (2) let her up to Electricity; she is still doing Nationalism, (3) give her Nationalism; now she has to switch and sees Replaceables available. Go Joanie go!
 
Nothing from me last night, so over to you for the weekend slot, socral. :salute:
 
@all
leave me next weedend if possible. 6.1-6.3 is ok, I have a erupted work next week, but I will have enough to play 10 turns with 5-8 hours.

and how about our team's member, there are 3 that can play?

@pb
so I guess you must have a drunk night. ;)
 
Well I think we currently are archphoenix + PaperBeetle + socralynnek. Kulko will hopefull return to us when he gets over the shock of marriage, and Taxpayer may be persuaded to play some more turns too. I don't think we'll hear from him until next week though, as he also has the civil servants' long weekend.

Last night... actually I didn't have too many beers. Soon it became just managers, so I ran away and went to see Spiderman 3. Which I would not recommend to anyone. If you find yourself in danger of seeing Spiderman 3, then just see Spiderman 2 again instead, it's much better.
 
Last night... actually I didn't have too many beers. Soon it became just managers, so I ran away and went to see Spiderman 3. Which I would not recommend to anyone. If you find yourself in danger of seeing Spiderman 3, then just see Spiderman 2 again instead, it's much better.

Ha! I am always right!
 
Back
Top Bottom