Research
We got Refining in 4 turns, for a total of 8 turns for the tech; that's a turn later than the schedule. Combustion has 2 turns left to go, which is the planned duration for that tech.
Kills
France killed the Persians. I was a turn too late getting a blockade down there, and then there was also a Persian unit blocking the road.

I even gifted X-man up to Atomic in the hope he would buy peace, but no luck. There's no helping some people is there?
We killed the English. The were seven battles (a couple were just leader fishing), all of which we won. I took an army over there which didn't even see any action.
Zulus
Having finished with the English, most of our spare military is heading down to the Zulu island. There is a landing area on the east coast which is not in their territory, so we can gather our forces there before moving out. The saltpeter mountain looks like an excellent first step in the attack; the arts can bombard Zimbabwe and then the fast movers can run straight over and take the town.
We can also bring our armies up to size 4 now; by the time we have finished with the Zulus, we will have access to transports.
Other Targets
Capturing all four Zulu towns will bring the palace prebuild up to 900 shields. We would then need a further three towns to get it up to 1000 shields. I can't see three easily reachable towns unless we are prepared to go to war with France.
The Celtic island is a short trip from Mongolia, but it looks like they have a lot of units over there; a galleon/explorer combo is over there. Brennus has asked us to leave, so the galleon should head out this turn. Maybe drop the explorer off for a more detailed look around?
Most of our military will be on the Zulu island though, so from there the nearest targets would be the Iroquois to the east or the Americans to the northwest.
The UN
Kyoto is busy with the prebuild, and has made better progress than expected - very little pollution there so far. It has 320 shields in the box, and is running at 54spt with two cops and -1fpt. So we can afford to (indeed we need to) ease up on this place a bit. We expect to reach the modern era in 16 to 18 turns. Assuming we can get the palace prebuild up to 900 shields, we want to aim for about 890 shields in the box after 15 more turns. That works out to a mere 38spt. Four irrigations and switching the cops to scientists should get us down to that level. But we need to be ready to get the shields back up to ~60spt ready for the interturn in which we go modern.
Workers
Keep the workers flowing people! Pasar is still running as a 1 turn pump, although I let the hopital finish there. Rome is also doing 1 turn workers, and Oporto is still doing 2-turners. Remember the point of these workers is not to improve the land (although there is still some work to be done; some irrigation is still needed, and our newly captured towns could use some attention) but to join into towns which are growing beyond size 12.
Colosseums Rule
Just kidding.

There are several colosseum builds going on. They are all prebuilds for docks. I think we get docks for 80 shields, being SEA, in which case the prebuilds are mostly planned to come in at the same time as Mass Prod. I am assuming we can do that tech in 5 turns as scheduled.