I think we should dow the following
1) India, ally Portugal - main goal being to get Delhi, perhaps could later consider getting Korean control of area to north (ie Spain and Portugal)
We should establish an embassy in Delhi now to see what we are up to.
2) Mayans, ally Incans - goal being to weaken both, later bring in Ottomen with aim of giving Mayan and Incan cities to Ottomen
3) Carthage, ally Chinese and Russians - main goal weaken Chinese
4) Arabs, ally Chinese and Greeks - again weakening Chinese so can later turn Russians and Greeks onto Chinese
Don't see any use in this, those SCI AI won't help us
Ottomans

At least they managed to get expensive Monarchy. Maybe we should reward them? (sentimental idiot, me

)
5) Monguls, ally Hittites, Persians and Babs - goal to weaken Monguls and Hittites so Bab and Persians can expand. When peace treaty expires, need to remove Dutch as well
Persia however is the only AI I would trust to research anything.
I favor allying Mongols against Hittites and sign in Persia after a couple of turns. Maybe also Dutch to burn their SoD
What do we want to do with the islands with only 1 AI (ie Rome and Celts)?
Ignore, keep peaceful (or get war happiness?), get gpt.
Plan for post taking Paris - dow Vikes with Americans as allies? Then turn on Americans?
If we go for Vikings, an ally would certainly help. However I'm not sure whether we should stop after taking Orleans.
Both Scandinavia and India have Iron and Feudalism.
I don't have a map ready. Do we know the Indian Iron source? Can our dromons pillage it? Or is it a mountain to place a pike on?
However, we don't really have any "juicy" targets other than Delhi, Paris and, cities around Paris that will be usefull at least temporarily. The other cities are worth little to us. I think we should go for the targets we need most.
Kyoto
The forest cut for the library here isn't gonna work out in time. The forest being planted N,NE of Kyoto should not be cut. Kyoto can use it for production at max size.

oops. Sorry if I messed that up.
Kyoto
No courthouse:
...That is the moment Kyoto should expand its cultural border. It can now be a 4 turn MDI factory. I think we should choose this option rather than paying 12 extra turns to make it a 3 turn factory.
I second that. We need some MDI now and the break even after some twenty turns is kinda late for our mid term tasks.
Teotihuacan:
Aquaduct in 8 turns. New citizens will use water. Production stays at 6spt.
We could build a barracks in 7 turns and then have it produce an MDI every 7 turns. It would take to turn 22 for the first MDI to come out and they would be produced slowly. We could just make thus our dromon producer. Dromons every 5 turns starting production after Aquaduct.
dromon factory sounds good to me. A worker every time the bin is filled.
Lets look at it from the bright side:
a 6 city AI works about 70 tiles when we are halfway the IA. these tiles produce about 100 commerce. We cause them to burn their units so science will stay at 70%. 70 commerce is multiplied by library and maybe even a few universities for a total of 120 bpt. This would produce rep parts in some 30 turns or so. That is the very best we can hope for.
If that is the
bright side - I don't want to see the dark side...
Looking at the pics and calculations now, I wonder what I had thought at some worker decisions.

I think I had focussed too much on warfare and did not pay enough attention to planning worker actions...
Well it was not my best turnset, I have to apologize for that poor performance.
I guess the mining near Const is completely stupid, right?
Should it be changed to planting?
