THIS IS THE BEST YET !!! For easy comparison, I have been playing each save through to the same turn: turn 65. It might be good if others do the same!
Also, I detoured via Fishing & Pottery. We need to have Fishing the turn city 2 is founded, and I felt we must also get Pottery, mainly as it shaves 3 turns of Writing anyway, and I don't think we are going to be doing ANY tech trading for quite some time.
Techs:
Agr(8)->AH(19)->Wheel(27)->BW(42)->Fishing(45)->Pottery(50)->Writing(57)->Aesthetics()
Builds:
Ankh-Morpork: Worker(15)->Worker(29)->Warrior(33)->Warrior(38)->Warrior(part)->Worker(45)->Settler(52)->Finish Warrior(53)->Granary(60)->Library(63)->Settler
City 2: WB(61)->Warrior() this Warrior should have been another WB, to connect the Clams.
Ankh-Morpork Pop:
Size 2(35)
Size 3(40)
Size 4(58)
Give gold to City 2 as soon as it is founded on t53
Give gold back to AS as soon as Fish is online t62
Size 5(63)
Units:
Worker: Northern Cow->Scrub->Pasture(26)->Road(28)->Eastern Cows->Scrub(35)->Pasture(39)->East of City->Road(42)->Rice->Scrub(49)->Farm(54)->Road(56)->Forested Silk->Chop(60)->Farm()
Worker: Gold->Road(31)->Scrub(37)->Mine(41)->Gold->Road(44)->Scrub(50)->Mine(54)->Elephants->Scrub(63)->Camp()
Warrior: Explore
Warrior: Explore
Worker: Fish City spot->Scrub(52)->Cows above city 2->Scrub(59)->Pasture(63)->Elephants(Road)
Settler: Go to fish city spot, settle(53)
Warrior: MP
WB: Fish(62)
Turn 65:
Pop 6, 31 bpt, -1 gpt, 3 Workers, 3 Warriors, Granary & a Library in AM
Elephants Camped & Roaded next turn.
Settler in 3 turns.
City 2 grows to 2 in 2 turns. Fish & Cows both finished.
Silk farmed.
Aesthetics in 6 turns.