Pre-Turn: Move in, bombards go 1/3: ivory disconnected.
Aztecs go 5-3-1 on the offensive - that I see.
Japs are 1-4 trying to bus Teo, but they are still in possession of the ground tiles on the Aztec side of the border.
I might have missed a fight or two pulling up my notepad window.
T1.
1st AC goes 3/5 killing vSpear, second goes 2/5.
archer/spear pair comes back from the front, bomb it with dromons before going back for the next shipment: 1 hp off.
3rd AC goes 2/5 and tadaaaa
SS ThERat and HMS Zerksees are abandoned after scouting 2 more tiles, the USS Smart is left hanging in the ocean.
Everyone ships out, 10% lux, +14gpt.
The swords go 2/4 and 4/4 killing the spear/archer pair.
I save there and submit so that we can look like we did it almost close to when Klarius did it. Hopefully we can intimidate the other teams by being nearly-but-not-quite klarius
IT
Missed the fights
T2.
Spend our flip free turn healing the AC's, one sword has HP knocked off still so he will stand guard later on for the resisters
T3.
0% flip risk in Teno so I send everyone away but the one guy that needs healing still. He will stay there for a while, just in case.
Bombard and knock their "sentry" spear to 1HP (the one that is fortified on the hill before Teo)
4 AC 3 swords 2 cats marching on.
The japs are still holding one of the 2 tiles of the aztec southern border. They are breaking down though.
IT
Japs busy struggling for the border, they don't attack. This is our chance.
Aztec send a horse to reinforce the sentry.
T4.
Move in for the sentries, one of the AC's loses 1 HP. Stack moving in.
IT
Japs lost the border but ended up getting back in - with 2 units only.
T5.
AC+sword produced, fill in transports. Catapults just reached the siege zone, attack due next turn. 2 elite spears and at least one vet in there. Fortunately it is not a hill.
IT

Azzies send BOTH their elite spears to attack the aztecs. This is gooooooooooood
T6.
After not sinking in the ocean for centuries, the USS Smart is decommissioned.
Dromons knock 2 HP off the first vet spear in Teo. Looks like there's going to be a lot of people in there.
AC goes 4/5 attacking vSpear. Both catapults kick a HP, but the one on top is still 4/4 vet and I know the elite spear from earlier is still in there at 4/5.
I decide to halt the attack and wait for everything to be there: many are still on their unloading turn.
IT
Japs and Azs sign peace
Horse and archer attack us, we get one win one retreat.
T7.
2 AC and 1 sword wins, but I get scared right there ebcause there are yet more unharmed vet spears. Crowd sent to heal in dromons...
IT
Only one attack on us, eArcher makes our AC elite at 6/6.
T8.
Unload more and more troops, next turn will be Waterloo or Normandy.
Resume making dromons.
IT
From what I gather, aztecs have 2 spears 2 archers outside the city. This is the time.
T9.
Artillery pretty much blew, 3 cats 3 dromons get 2 HP's off.
eAC retreat, then 5 AC victories. Swords go 3-1 and
So this is it, we are at QSC with 3 towns, 3 workers / 2 slaves, library in Teno is 1 turn from completion (picture was taken before post-war micro). Military tally X-1, where X is whatever the Aztecs had
France still has a nasty monopoly on currency. We can do
ivory for spices with india but they are broke so it is the straight-up deal or nothing.
Here's the save.
Morale: making the AC's attack, slowly but surely, does pay off. I've been slower than I could have, but we only lost one sword - swords are prone to die when send to battle, not AC's.