SGOTM 12 - Team Zoe

The blue beyond korea is Spain IIRC. Wars everywhere sounds good. Involve everyone but the SCI and make sure the party that would lose 2v1 is right beside the SCI so that we can sign them in later on.

I did think the ottos were allied against inca the moment we confirmed their settler was out of the way :crazyeye:
 
Some thoughts:

Wars:
Since we did not sign in Ottomans, they will have stacks of units. I rather we keep them for later when we have knights to beat them up.
I would just kill Incas, then pause and regroup to take out Portugal with the help of Korea.

Then, we should go after Egypt. Thus, I would build new troops (knights namely) in our Aztec/Japanese cities once their infra buildings have finished. Those troops should go for Egypt when the time is right.

The old troops (+ ACavs from our capital) should go after Portugal.


Prebuild:
We could have a look at the French prebuild. Also, do keep in mind that once chivalry comes up, there is an additional wonder to be built (KT). I hope we can get it right. Remember that once the wonder is finished the prebuild would only switch 1 turn later, thus we still have some chance to swap after the tech pops up and we can get into the big picture.
 
IMO it's not too late. Let them pound on Inca for a couple turns then we can get them. All they have are archers and spears. Ottomans have 1 city, half the usual stack. Our units are already there. Why waste time shipping them across only to come back later? Clear them off now and we won't have to worry about protecting that flank.
 
Also true, maybe we can get Ottomans to waste some units there. But, I don't think we should artificially prolong the war, because WW might hit us. As long as we don't have both cities, we can't trade the lux from Sumer.
 
I'm not sure we'll need Sumer's luxs. Once we grab the spices we will have 5 luxs. We should be in pretty good shape I'd think. Also the dutch are already fighting the Egyptians. How do we get a look at the prebuild in Orleans?
 
BeF, why don't you take the save...unless Buce sends a got it soon
 
lurker's comment: Take a look at the territory graph and the jump that Spooks just made with their turns up to 1250BC... coming up on the rails, methinks!
 
lurker's comment: It's possible they were waiting to strike on the turn it was completed, yes. I'd be confident of being able to knock off a Deity city in 5 turns with 20-30 units (say 10-15 cats+Dromon support, and a further 10-15 swords).
 
OK B it looks like you're up.

Beorn -- UP
ThERat-- 2 more cities down and we're in the MA.
Smart -- took out the Mayans
Zerksees-- Ports down
Bucephalus -- needs a skip
Whomp--just missed taking the Incans.
Sanabas -- Give us a wavey when you can be re-inserted
 
sounds a bit too stretched to me. In fact looking at their graphs, it looks as if they did the same as us, SoZ and take an enemy city. We need to monitor their progress...
 
lurker's comment: what is the domination limit on this sized map?
 
Ok so what's the concensus ?
Do we ally the ottos and push them back or leave them alone and wait for knights?
Do we regroup and declare on portugal at the first occasion ?
Do we get rid of Spain for korea or do we go after Egypt ?
 
I'd bring in Ottos in before you hit enter. We'll need to heal for a turn or two and then another turn before you can hit the other Incan city.

They will have moved the vast majority of their units (which are cannon fodder with spears and archers only). Once you or Ottos take the last Incan city I'd bring the Ports into that fight because they'll continue further south towards our main battleforce while we take both Istanbul and the Otto island city which has two landing tiles with archer cover (maybe a spear or two by then). We have dromons that will be moving south anyhow.

Then I'd move north catch the Ports in between India and Maya and assault their near defenseless cities. You could consider bringing Korea into that fight to help them.

Remember we're already at war with Egypt with the Dutch fighting them. I'd bring some other civs to that party to wipe them out like the Arabs and Mongols. A bigger Persia would be useful if they controlled the whole island.
 
I had a look at the save, and we seem a bit thin for the incas right now. We could use the ottos.

Assuming an all wool configuration at size 6 without aqueduct, France could be pushing 20ish spt. That would give us 18 turns from their start date, 15 to be safe. We need 8. When did they start? 310 BC? That's 9 turns ago, meaning we can't be safe. But we are entitled a try.

What about signing Portugal against spain ? Korea could use a hand getting bigger and this would put portugal completely out of our way.

Osman just gave us 47g for the chance to join in against Pachacuti. Henry will give us 9g if we give him a chance to hit Spain.

I see no profit to be had in the otto island city to be honest, why would we take it?

EDIT: the celts are completely dead in the water, should we put france on their case or is it too risky?
 
I had a look at the save, and we seem a bit thin for the incas right now. We could use the ottos.
Yep we need a turn of rest.
Assuming an all wool configuration at size 6 without aqueduct, France could be pushing 20ish spt. That would give us 18 turns from their start date, 15 to be safe. We need 8. When did they start? 310 BC? That's 9 turns ago, meaning we can't be safe. But we are entitled a try.
That's why I've been saying to slow the prebuild. You can maximize commerce and avoid shields by putting the build on cathedral which would be due in 4 (without slowing down shield production). By slowing shield output (coastal commerce tiles or scientists) you can time it with astro research which is currently at 8 (could be 6-7 with scientists in Inca's capital).
What about signing Portugal against spain ? Korea could use a hand getting bigger and this would put portugal completely out of our way. Osman just gave us 47g for the chance to join in against Pachacuti. Henry will give us 9g if we give him a chance to hit Spain.
It's not a bad plan but Spain will likely wipe them out since all their units are between India and Maya.
I see no profit to be had in the otto island city to be honest, why would we take it?
It eliminates the Ottos, eliminates any WW and you can gift it to another scientific to increase their unit support.
 
About Spain, if they wipe the portuguese out, all the better: it makes Spain stretched thinner around for us to take. Once Portugal is out, we sign Korea against Spain and Korea inherits a 4 cities large empire in the generous spanish grasslands.

Ok for the ottos, I may sulk a bit about whacking a SCI but I'll go with the team.

On the prebuild, what I'm saying is that France might beat us to Sistine, leaving us with a big cathedral. Are you saying we should cut our losses and use a cathedral prebuild? I'm willing to give a shot to going straight up with no looking back. We're talking about several turns of huge sciuence boost here. Shouldn't we be expecting Chivalry's KT soon anyways? This would also help a lot as far as prebuilds go.
 
On the cathedral build I'm saying run the prebuild on cathedral at 12-15spt (coastal tiles and scientists) instead of 20-22spt. You can do this and time the prebuild to our research with astro and then switch to Cops. That way we could careless whether we're beat to Sistines. I just don't want to end up dumping shields into a cathedral.

Personally, I'm benign on the Ottos whether they stay or go. I see the benefits of keeping them as another scientific. The only concern I'd have with them is sipahis if they could get their hands on horses.
 
So push the Ottomans to their island home.
Do not MA with Ports or anyone against Ottoman so no WW issue. Inca will be dead. When they are we DOW and push Otto off the landmass. We can make peace with Otto when he is willing to talk.

Then we take Port cities and Korea gets Spain cities - though that'll be after Beorn's turnset.
 
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