Approximately 15 turns, it will in actuality probably be less as science will increase over time.
Goal is Alphabet, currently 15 turns @50% Science, will use binary strategy throughout turnset.
Yes, Alpha before Constr for sure, although I think the idea of Agri first is good. That area to the SW is like grand central station, units from several AI's all over the place. If we are still at war with Churchill and Mao when we try to capture deGaulle cities, we risk out stacks bumping into hostiles all over the place. Also, it would be much better if we do not burn units defending from a steady stream of stacks. We need peace asap. I would make peace with deGaulle too. I am a little worried he will drop some units up by marble city with a galley.
We are actually pretty good on workers right now, I missed the stacked pair at first glance.
Yes, finished 4 on my turnset, should have 7 now.
Moscow
Builds = Chariot>Axe>Axe>Axe>Axe ... option would be to insert a barracks before completing any/some of the troops.
I like barracks given we will be building a lot of units. We need to get one or two to medic status quickly. However, if we MM Moscow to get a GS, then barracks will take around 8 turns. I don't think there is time. I would skip it.
Wk#7 is 3 west of Moscow on a desert tile. Was there a plan for him? That tile can't be worked, do we want a road there?, or can he go straight to the cows east of Moscow?
This question warrants some discussion . I think we should still be in rex mode. Cities 5 (the prod city by the pigs) and 6 (the GP farm) are very good sites and I believe should be built before we go after deGaulle. City 5 can specialize in production, therefore, take over the burden of building units so that Moscow can build important buildings when they are needed (e.g. University). Taking the heart of deGaulle's empire will be easier if we can send galleys over from city 5. City 6 looks like the best GP farm in our area and we need one since we are in a space race. With the scrub issue, we need to be prepping sites way in advance of settling them. My intent for W7 was to start roading SW towards city site #5, then scrub. We need a road to connect it. A road also speeds our armies towards deGaulle. I think we are looking at 22 turns to road and scrub site 5. While Moscow is spamming axes, worker 7 is prepping city 5. Once we have 3-4 axes and Moscow's pop grows out, we slot in a settler and the axes escort him to site 5.
I want to work the pastured cows here to grow quicker.
2nd gold worked by St Petes for a bit.
New pop is assigned as scientist, 2nd new pop goes to gold.
Ouch!
Hard to abandon the gold in our Bureau capital, but I think you are right. My only suggestion here... next pop is a scientist as you say. However, as soon as we get the GS, then the 2nd scientist moves back to the gold. By then, St. Pete will want to work the rice to start growing out anyhow. When Moscow pop grows out a 2nd time, we make that guy a scientist. Make sense?
Do we want to settle the first GS or build academy 1st?
Academy
St Petes
Builds = Granary>Library
Wk#5 hooks copper>to rice
Wk#3 scrub>farm rice
Novgorod
Builds = Granary>Library
Wk#6 finish silver mine>Elephants
Rostov
Builds = Granary>Library
Wk#2 finishes furs>go to Novgorod Eles
Wk#1+4 finish deer>Rice
Missionary heads for Moscow???
New pop in all cities work best available tile with preference towards best improved food tiles. Exception is second scientist in Moscow.
Worker turns described won't take entire set, best available tile will lead worker turns after those described.
Scouting warrior in north finishes job then heads to Rostov to MP
Scouting chariots in south/west try to stay alive and scout/shadow troop movements.
STOP ORDERS??? A big new stack of enemy units shows up. France drops units from sea in endangered zone to north west.
I can play later today, 10-12 hours, or Monday. I will be gone Friday/Saturday/Sunday.