Played.
The save.
Summary. Well I don't know if we will ever finish this game. Inter turns are very long. If I'm not bored and sick at home as today, I would need several days for just a few turns.
We have sanitation and could trade for industrialism and fascism (we don't need that, but could be a nice gift

).
Captured Lagos, Oporto and Lisbon.
Diplomatic situation is not as complex anymore, but still trickier than some people might like.
Turn log:
Turn 0:
Rush all the temples on Iberian island. It's a big waste not using all the nice seafood.
Nagasaki doesn't need an aqueduct.
We will have hospitals in Nara and Iron Tip, then there will be just a few tiles left.
Change to frigate and rush. Privateers seem to be bugged (not adapted to differential naval movement).
Diplomacy:
Don't want to risk any more alliances against us with important civs.
France gets 117gpt for an alliance against Vikings and dutch.
That frees up an ivory, which I get for 26gpt.
Ottomans get 75gpt for an alliance against Vikings, trying to secure our big gpt trade.
Build embassy with Hittites. They are doing Ok with saltpeter in the capital and 4 muskets.
I make an alliance against Dutch, Vikings, Aztecs, Maya, Inca, English, Arabs, Zulu for free.
I hoped we could maybe now trade something from him, but no.
Byzantines against Vikings, Dutch and Spanish for 3gpt.
Sell them wines for 7gpt.
Peace with Rome for 2gpt. Embassy (pikes in the capital), alliance versus Dutch, Vikings and Spain for 25gpt. 15 gpt back for world map.
Peace with America for 3gpt. Embassy (muskets), alliance versus Dutch,Vikings, Spain and Iroquois for 116gpt.
Sell banking and chemistry for 151 gpt.
Finally peace with Germany. But as the MA is still far, I couple it with alliances (Vikings, Arabs, English, Zulu, Dutch). He gets a few techs in the process, but is still far away from IA.
A little bit map trading and that's it
IBT:
Takes forever.
A few peaces. A few alliances. But nothing of big concern.
Ottomans sign still another trade embargo against us (zulu).
Turn 1:
Ferry army over to Iberia. A bit rushing.
Map trading. Buy cash from France, Ottomans and Babylon.
Workers and that's it.
IBT:
A bit peace and war as usual. Spain finally lands a reg knight.
Turn 2:
Kill Spanish knight.
Rush a little.
Make Portuguese furious, a lot alliances and boot order. They declare.
Kill first batch of Portuguese troops with army.
Celts had made peace with Vikings. Get alliance against Vikings, Dutch, Spain and Portugal for 202gpt.
Get 197 gpt back for steam.
Rome gets 67gpt for Portugal and Iroquois. 54gpt back for banking.
IBT:
Takes more than 20 minutes

.
Byzantines declare on behalf of Russia.
Turn 3:
Not really much to do. Some small trades.
Build a city on the original island (we are gambling all the time with the FP build) and have now corruption problems.
Kill the last Portuguese pike, so the way is free for a city on north tip of Iberia.
Save game and restart conquests with NoAIPatrol=1, in the hope IBT gets faster.
IBT:
Only

about 10 minutes.
A bit peace and some trade embargoes, but nothing serious.
Turn 4:
Settle the Iberian northern tip city.
A bit MM, a bit movement.
Small trades.
Renegotiate the alliance with Ottomans against Dutch.
IBT:
England lands a spear and a longbow next to New World.
Turn 5:
Rush a bit. Move a bit. Trade a bit.
Kill invasion easily.
IBT:
The usual fare of war, peace and trade embargos.
FP completes.
Turn 6:
The usual.
Make peace with Russia. Then ally them again on Vikings and Dutch.
IBT:
A few Portuguese boats amble around.
Turn 7:
Russia, France and Ottomans have fascism now, but nothing else. All three are in anarchy.
The usual small trades. And peace with Carthage. Really them against our archenemies and Spain (costs 9gpt).
They then give 250gpt for nationalism.
I land army and 4 cavs on Portugals homeland, next to Lagos.
IBT:
Embargos against us. Alliances against others.
A knight leaves Lagos and zooms into the dark south.
Turn 8:
Mongols and Korea now have fascism also.c
Prepairing some cities for sanitation next turn.
Lagos: Army kills two muskets and takes the city.
Have a look on Oporto. Regular pike on top.
Victory, retreat, victory and Oporto is ours. We have spices, as long as nothing flips.
Korea talks. Peace then alliance against the archenemies for some gpt.
IBT:
Some Spaniards and Iroquois show up near our home island.
Abandon Shimonoseki for a settler.
Rush hospitals in New World,Kagoshima and Nara.
Turn 9:
Industrialism is in the wild. Trade/broker until I have it and even fascism as it was cheap to get from Korea.
Also quite a bit cash and gpt. And we rwally need the cash. Iron Tip is really behind in infra and wants factory, coal plant and the rest before we think of a pre-build.
I capture Lisbon from 3 muskets and a longbow. No losses.
Ok quit here, interturns take forever, with not much to do within the turn.
Nevertheless, it's important that we get our infra up, so concentrate to not forget the rushing/short-rushing.
We are on electricty and should stay there.
Golden age not earlier than midway through to electricty, can be even delayed to the begin of sci method.
Note Iron Tip will have 60spt in GA with factory and coal plant and we will only have a 500sh pre-build. No use to start a pre-build before start of sci method research.