900 (1): We make peace with the Vikings (gaining 9 gpt, 18 gold, their WM, and the town of Karasjok) and the Dutch (20 gpt, 37 gold, and their WM).
We make peace with the English for 145 gold and their WM. No coupled alliance is possible since we don't have an embassy with Lizzie.
We make peace with the Babylonians, giving them Karasjok, 1 gpt, and our WM; and with the Koreans, giving them 10 gpt and our WM.
Our other three peace targets won't talk.
We send Sanitation to the Byzantines for 55 gpt, 60 gold, their WM, and alliances against the Maya and the Zulus.
We send Electricity to the Koreans for 182 gpt, 258 gold, and their WM (full value).
We send Sanitation to the Dutch for wool and alliances against the Zulus, Maya, Incas, and Aztecs.
We send Industrialization to the Vikings for alliances against the Zulus, Maya, Incas, Aztecs, and Chinese.
We rush three improvements on the gamma island, and seven elsewhere.
We pick off a Spanish pikeman (1-0).
Our conscript rifleman in Echigo is defeated by an elite Iroquois knight, and the next Ir knight has a good chance to take the town--except that the first attack generates a Great Leader for the Ir, so the second knight turns around to escort it rather than attacking (1-1).
One of the galleons in our ship chain repels an attack, probably by an Iroquois caravel (2-1).
A seventeen-minute interturn.
910 (2): Madrid is tucked into a river bend and we need to approach it carefully, so we don't attack any Spanish cities this turn.
We found Tama Bochi approximately where we razed Murcia, but on a river.
We ride down two Ir knights, disposing of Cornplanter in the process (4-1). The dying-GL animation is rather good.
SciMeth comes in, and we're two turns from ToE.
Kagoshima HEROIC EPIC --> Pentagon.
A fourteen-minute interturn.
920 (3): We raze Madrid, held by four musketmen (8-1). With nine workers sheltering in the city our total haul is fourteen slaves, along with a cat.
We found Shinjuku on the ruins of Madrid.
We raze Vitoria, held by three musketmen and a cav (12-1). We gain five slaves. Every city razed means a five-minute wait now.
We unhorse an Ir knight (13-1).
The Celts will talk, so we grant them peace for linked alliances against the Zulus, Incas, and Aztecs, along with 7 gold and their WM.
We rush nine improvements, including granaries in towns with the potential for fast population growth.
The Zulus wipe out the Hittites.
A twenty-three-minute IT.
930 (4): We raze Barcelona, held by four musketmen (17-1). We gain five slaves.
Disposing of a German knight/LB pair landed on the beta island costs us a cav, and nearly a second (19-2).
We found Shibuya on the ruins of Vitoria.
We shoot down a Spanish musketman (20-2).
We found Kunitachi, settling the Spanish floodplain quite densely.
We make peace with Russia, paying 11 gpt and our WM.
The Portuguese request a meeting, which unfortunately doesn't let us know where their houseboat is.
One of our cav rebuffs the attack of an Ir knight (21-2).
The Arabs eliminate the Chinese.
We rush five improvements.
Iron Tip THEORY OF EVOLUTION (AT, Electronics) --> army.
The Mongols complete US.
A twenty-two-minute IT.
940 (5): We take and keep Rio de Janeiro, held by just a musketman and an LB after some softening up by the French (23-2). We capture four workers.
We found Tachikawa, a tactical town giving us access to Pamplona while being also well positioned in the Spanish floodplain.
We take the final Spanish city of Pamplona, held by three musketmen, a cav, and an LB, at the cost of a cav, and with an army barely surviving a terrible RNG run (28-3). Since this isn't as fertile a site as the others we've been taking from Spain I gamble slightly and keep the town, and it works out when we're informed that we've
eliminated the "Strong Spanish".
We account for an Ir musketman landed on the beta island, though again it costs us a cav (29-4). Ill start building up a small force of cannon on that island.
In rather messy fighting along the Spanish-Roman border we slay two Ir knights, an Ir LB, and a Roman LB, lose a cav, but
gain a GL/army (33-5).
We Send Fascism to the Vikings for Corporation, alliances versus the usual suspects (Zulus, Maya, Incas, Aztecs), 1 gold, and their WM.
SciMeth and our WM to Korea for 494 gpt; SciMeth and our WM to the Ottomans for 230 gpt; SciMeth and our WM to France for 221 gpt; SciMeth and our WM to the Mongols for Espionage and 1055 gold.
Refining now due in nine turns at 100% research, 1252 gptbut this is our GA, of course.
We rush four improvements.
At the last minute I spot a Byzantine settler/spear team landed on the Spanish coastfast work by Theodora. To forestall an irritating foreign enclave we found Roppongi in a suboptimal but acceptable location.
An eighteen-minute IT.
950 (6): We take Roman Santander, again beating the French into the city after they wear down the garrison, so we have to overcome just one musketman (34-5).
We take Roman Santiago, held by two musketmen (36-5). We capture two workers.
We take Roman Jaen, held by a musketman and a pikeman (38-5).
We overrun an Ir LB (39-5).
We found Akasaka in the Spanish floodplain.
We rush four improvements.
There are thirty-seven Iroquois units in the war zone nowcertainly more than we can deal with while also making progress with our modest army, since weve been building improvements this round, not units. Thus, we grant the Iroquois peace for 7 gpt, 10 gold, and their WM. Since it would be unpleasant to return to war with them soon, I dont attempt linked alliances.
Hiawatha is still furious after the peace treaty, so we give him our WM, and amazingly enough he calms down to annoyed.
The Byzantines join Germanys war against us. This may be inconvenient, since they have a lot of ships at sea, but anyway its more war happiness.
A twenty-five-minute IT.
960 (7): We found Koganei, Ogikubo, and Akihabara, filling in a lot of the holes in our control of the Spanish floodplain. For the most part weve been able to do this with towns which are on floodplain rivers but dont actually occupy and waste floodplain tiles.
We trample the Byz settler/spear pair which probably provoked our war with Theodora (40-5).
We bombard and sink a Byz galleon off the gamma island (41-5).
Mountains slow down our offensive against the Romans, but we move two cav armies into position to attack Pompeii next turn.
We rush six improvements.
Fourteen elite victories this round, three of them before we completed HE, generated one Great Leader.