shyuhe
Deity
Ok, looks like I'm taking the next set. I can play the next turn by moving the galley on to the northern clams. Oracle for MC. Anything else I need to keep in mind?
Well, I tried it.Dhoom might test his hypothesis that there is other code that increases the likelihood of autospread, based on OBs.
It was really simple, actually. Plots (aka squares, tiles, whatever)--they are called "plots" in the World Builder file--have a given x and y co-ordinate values.ANd with your clever way of building maps (could you send me your script so I can see what you're doing?) even easier.
Good idea. It's been so long since I used that setting that I'd forgotten about it.0. Use the random seed setting, so that the random seed is different each time.
Okay, that part is not going to work. An AI will only get a Foreign Trade Route in ONE of their Cities.1. We have one city with all seven religions.
LOL, that many Cities, huh? I'm assuming that we can be slightly realistic here... i.e. not building in an "Infinite City Sprawl" Civilization-1-style and will stick to the 1-square-islands tactic. I'll also leave a bit of border space at the edge of the map, like I did with the saved game that I uploaded, so that it is visually easy to see where one edge of the map ends and the other begins.2. There are two AIs, east and west, with as many cities as fit on the map.
I wonder if the AI itself matters... like, would a Religious-nut like Zara be more prone to receiving a Religion? Probably not, since most of an AI's characteristics are defined by differences in the XML, but I figured that I'd throw the idea out there.3. OBs with one, not with the other.
Not a bad idea. I was force-ending the turns, which may end up being just as fast. Actually, force-ending the turns (by clicking on that green circle button that turns into a red circle button) might be faster, as I'm attending to any AI pop-ups that appear, such as "give me Meditation or else," or "Open Borders with me already," etc. With auto-Enter keypresses, the game will still stall at these points, so it's not like I'll just be able to walk away from the computer and let it run.4. Turn off hitting <enter> to cycle through turns (just let the turns run...)
Which should be possible with pre-soured relations between the AIs, so that I don't have to monitor who learns Writing and whether or not they are Opening Borders.5. Play for one hundred turns.
What? My theory is not based on having Open Borders. It would apply even with only Domestic Trade Routes. The theory says that if you see another City's name in your City's list of Trade routes at the left-side of the screen, then you are more likely to receive a Religion from auto-spread that is a Religion that is contained in the City or Cities in the list of Trade Routes.All we care about is OBs. Forget about the TR stuff. Why? Because we can't control that, so it's irrelevant. The only dependent variable we care about is OBs: yes or no.
It's hard to say. What value gets doubled? One extension to the theory is that the distance between the City that receives the Religion and the City that it has a Trade Route with will have an influence, just as much distance from the City that receives the Religion to the Holy City has an influence.One thing your testing does show, I think, is that Silu was wrong about OBs doubling the likelihood, right?
You can probably use the spreadsheet from message #1055 as a starting point.Took MC off Oracle. Before I start plotting the next PPP, is there anything I need to know as "left overs" from LC's set?
In that regard, Gold City should switch back to building the Library. Whip it on the turn that we grow to Size 5 (which has been confirmed to be the best approach). Overflow the Hammers into the Monument (which we will need), then be prepared to hire Scientists such that:I know we need to build some WB's for marble and gold. I think the goal of my set is two fold: (1) get a GS
Do you think that you could provide some screenshots of the areas that you are talking about? I may or may not have time to open the game and tomorrow (for about a week) I won't have access to the game... plus, then it means less people opening the real game.and (2) build another city. I'm inclined to choose fur but I can see a few other viable spots too, depending on where we plan on taking this game. Namely double clam and the clam/fish to the west of marble.
If we plan to get some cheap techs in trade, then it's actually better to delay meeting him. That way, we won't take a We Fear You Are Becoming Too Advanced hit for getting the cheaper techs in trade, such as any of Hunting, Animal Husbandry, Monotheism, Math, Iron Working, etc.Also, do we want to try making contact with Ragnar or hold off on it? He doesn't tech trade until pleased so he'll only be useful for OB's. But he may be the nearest target to us.
It tells us that she wasn't in the middle of researching a different tech, such as Writing.Lastly, Izzy revolted to slavery. Not that it matters much.
Ok, I haven't crunched the numbers but here's the general idea:
Paris: WB(2) -- whip -- forge (5) -- whip -- Mids (1) -- trireme (2) -- whip -- Mids -- settler (6ish) -- whip -- Mids
Gold: library(1) -- whip -- monument (?, working fish/gold) -- WB -- start farming GS at size 5 or 4?
Marble: WB -- whip -- granary -- whip -- trireme
Stone: monument (2) -- warrior (5) -- WB (9)
No changes for OB plan. WB near Willem tries to make contact with Ragnar on the way back.
My understanding was that we'd start on a Forge right away (since we now know Metal Casting) and that we'd whip the Forge as soon as we grew to Size 8 for a 4-pop-whip. Since we've already grown into Unhappiness, I'm not sure that we'd really be best off by first whipping a Work Boat (a 1-pop-whip). I mean, it doesn't seem worth it to get +2 Food in Marble City from the earlier Work Boat if it costs us:Paris: WB(2) -- whip -- forge (5) -- whip -- Mids (1) -- trireme (2) -- whip -- Mids -- settler (6ish) -- whip -- Mids
Library is best whipped after immediately growing to Size 5, whenever that happens.Gold: library(1) -- whip -- monument (?, working fish/gold) -- WB -- start farming GS at size 5 or 4?
Yes, it's going to be very preferable to get the Granary before whipping the Trireme, if the Barbs will allow us to do so.Marble: WB -- whip -- granary -- whip -- trireme
What's the early Warrior for? Do you plan to send him to spawn-bust an island? I don't think that we'll need one for Military Police duty anytime soon.Stone: monument (2) -- warrior (5) -- WB (9)
If we were to build a Trireme in Marble City pre-Granary due to desperation, would we be able to grow to Size 4 soon enough or should we consider pre-investing in a Trireme there now, so that it will be 1-turn-away from being a 1-pop-whip?What's our barb strategy? Both fogbusting and emergency defence? Barb galleys tend to show up in numbers, in my experience. I know we have plenty to build other than triremes, but we could at least put a turn of hammers into it in a city or two with whip potential. Our one galley is now gonna take lots of turns to heal and we won't even have the option to take a defensive battle for a while.