Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Well, I have found a Granary -> Lighthouse path that puts us 6 Food (8 Food with the help of Stone City) ahead of the current plan. In exchange, we are 21 Hammers behind the current plan, meaning that we don't yet have a Warrior for Pig City.
This fact is probably not a huge problem, since at City Sizes 6 and 7, we will only have Military Police Unhappiness from 2 population points. Combined with 1 Unhappiness from Whipping anger still lingering around, that means that under Representation, we can be Happy at City Size 7 without a Warrior defender.
So, there would only be 1 turn lost to not having a Warrior defender on Turn 141 (the turn before The Pyramids are scheduled to be completed).
Now, if we look very carefully, we can see that on Turn 140, Stone City will have 25 Hammers in a Trireme (assuming that we don't change the build order in that City). Instead of a Trireme, we can build a Warrior defender for Pig City, thus giving us +2 Food on Turn 141 in Pig City, getting us a whole 8 Food ahead of the current plan in Pig City, while still giving us a Warrior defender there so that we won't have to worry about having to work Pig City's DesH Mine prior to arriving at City Size 8 in order to complete a Military Police Warrior there.
Of course, Trireme 2 gets massively delayed this way, but with a Warrior still coming from Stone City for Copper Island, we free up the Galley to "play chicken" and try to lure away any Barb Galley that comes our way, should our lone Trireme 1 be unavailable to fight off the Barb Galley.
Yes, overall, gaining 8 Food at a cost of 21 Hammers doesn't sound amazing, but I didn't calculate the Commerce difference... I have the numbers for Commerce for this runthrough but not for the original runthrough, so if we really care, I can get the Commerce numbers for the original runthrough and compare. But, I don't think that it really matters: we just want to grow our Specialist-hiring Cities as much as possible at this stage, so that we can get to work on generating Great People as soon as possible, and really the gain of +1 Great Person is far more than the loss of Hammers valued at the price of 1 Warrior.
I also have a few more Granary-first scenarios in Pig City that I'd like to try out, but my thinking is that this approach will almost certainly mean that we'll want the extra production from Stone City, which, given the results that we saw from Pig City, will probably best come from a Lighthouse -> Granary build in Stone City, as opposed to the opposite (since Lighthouse first seems to provide more Hammers overall--well, at least it did for Pig City--this fact may or may not carry-over to Stone City). Thus, since we need those Hammers coming out of Stone City, I doubt that I'll run Granary -> Lighthouse tests for Stone City (it has less of a chance to benefit, what with all of its growth squares being Coastal), but we'll see if I can get the time to do so.
Growth in Stone City isn't all that important, anyway, since we won't be hiring Specialists there (at least not for the purposes of generaing a Great Person).
This fact is probably not a huge problem, since at City Sizes 6 and 7, we will only have Military Police Unhappiness from 2 population points. Combined with 1 Unhappiness from Whipping anger still lingering around, that means that under Representation, we can be Happy at City Size 7 without a Warrior defender.
So, there would only be 1 turn lost to not having a Warrior defender on Turn 141 (the turn before The Pyramids are scheduled to be completed).
Now, if we look very carefully, we can see that on Turn 140, Stone City will have 25 Hammers in a Trireme (assuming that we don't change the build order in that City). Instead of a Trireme, we can build a Warrior defender for Pig City, thus giving us +2 Food on Turn 141 in Pig City, getting us a whole 8 Food ahead of the current plan in Pig City, while still giving us a Warrior defender there so that we won't have to worry about having to work Pig City's DesH Mine prior to arriving at City Size 8 in order to complete a Military Police Warrior there.
Of course, Trireme 2 gets massively delayed this way, but with a Warrior still coming from Stone City for Copper Island, we free up the Galley to "play chicken" and try to lure away any Barb Galley that comes our way, should our lone Trireme 1 be unavailable to fight off the Barb Galley.
Yes, overall, gaining 8 Food at a cost of 21 Hammers doesn't sound amazing, but I didn't calculate the Commerce difference... I have the numbers for Commerce for this runthrough but not for the original runthrough, so if we really care, I can get the Commerce numbers for the original runthrough and compare. But, I don't think that it really matters: we just want to grow our Specialist-hiring Cities as much as possible at this stage, so that we can get to work on generating Great People as soon as possible, and really the gain of +1 Great Person is far more than the loss of Hammers valued at the price of 1 Warrior.
I also have a few more Granary-first scenarios in Pig City that I'd like to try out, but my thinking is that this approach will almost certainly mean that we'll want the extra production from Stone City, which, given the results that we saw from Pig City, will probably best come from a Lighthouse -> Granary build in Stone City, as opposed to the opposite (since Lighthouse first seems to provide more Hammers overall--well, at least it did for Pig City--this fact may or may not carry-over to Stone City). Thus, since we need those Hammers coming out of Stone City, I doubt that I'll run Granary -> Lighthouse tests for Stone City (it has less of a chance to benefit, what with all of its growth squares being Coastal), but we'll see if I can get the time to do so.
Growth in Stone City isn't all that important, anyway, since we won't be hiring Specialists there (at least not for the purposes of generaing a Great Person).