Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Okay, thanks for clarifying.I see that I have been inconsistent in how I have labelled or GP's. I support generating 7 GP's in total, which is 6 more than we have generated so far, and I support generating 3 GP's in total in gold, which is 2 more than we have already generated.
Correct.By OK I meant that a 1 pop whip in that scenario is consistent with generating 3 GP's IN TOTAL there. From what I understood of your numbers working the gold for 1T before the revolt means growth is delayed by 1T, which means we would have 1 fewer scientist turn after the revolt
I'm not sure that we agree on this point, but since I'll work the Coast instead of the Gold and all other details in regards to Gold versus a Scientist will fall into your turnset, this potential disagreement (or perhaps it is just a misunderstanding of your plan on my part) will not affect my turnset. So, we can resolve it later., which we would have to compensate for by hiring an extra scientist instead of working the gold for 1 extra turn after the revolt, so working the coast does not cost us any gold turns.
My thinking is that if Gold City is going to generate our last Great Person, then every turn spent working a Scientist instead of the Gold Resource means that we'll get our Great Person faster. The only exception might be if we'll end up generating slightly too many GPP on the last turn of generating GPP and thus we might want a couple of turns during your turnset to be spent working the Gold Resource instead of a Scientist.
Anyway, once you present a spreadsheet, things will become clearer.
I should be able to start play shortly.