Alright, I have taken a look at the saved game.
Some News:
Good news! Although Taoism appears to have been founded in Pig City, we got Confucianism to spread there! We also have Confucianism safely in Paris. Nice work, mdy!
Actually, Taoism has spread quite a lot... it also exists in Paris and in Iron City. But, wait, I don't see our Taoist Missionary. So, I guess that one of those spreads was done manually.
Vicky has also picked-up Taoism and has converted to it.
No AI appears to have built another City yet.
For some reason, Pig City seems to have 3 Great Artist GPP. Perhaps an Artist Specialist got auto-assigned when we grew 1 population point due to our borders not having expanded to their fat cross yet and the City Governor being "too smart" for his own good. Anyway, this situation is not a big deal. However, the main question becomes: does this situation affect our Food (1 less Coast worked) or only our Hammers (1 less turn of working the Desert Hills Mine)? If it meant 1 less turn of working a Coast, does our Great Person plan get affected? I will guess that the answer is YES, because if I switch the Desert Hills Mine to a Coast, we can grow in ONE turn instead of TWO turns. So, that would be my recommendation: grow in one turn.
Iron City is working the Iron and will grow in 3 turns.
Willem is researching Calendar and will know it in 8 turns.
Recommended Stone City build order:
Trireme for the west (finish building it) -> Trireme for the east -> Forge -> Barracks
Recommended Iron City build order:
Granary (finish building it) -> Work Boat (for its Clam) -> Lighthouse -> Trireme or Barracks (depending upon whether or not we lose another Trireme)
Things to do on the current turn:
1. Pig City switches the Des Hills Mine to a Coast (to grow 1 turn faster)
2. Cancel Marble <-> Cathy's Cow deal
3. Cancel Pig <-> Cathy's Sheep deal
4. Trade Marble <-> Cathy's Cow
5. Trade Pig <-> Cathy's Sheep
6. Trade Alphabet <-> Vicky's 60 Gold + MAYBE Archery
7. Cancel Clam gift to Ragnar (keep the Fish gift going, though, as we don't know if he has reconnected his Fish yet or not. He actually appreciates us for "the years that we have supplied [him] with resources" for having given him 2 Resources over a period of time)
8. Trade Clam <-> Ragnar's 1 Gold per Turn
9. MAYBE Switch Espionage Weighting from "Willem = 1" to "Willem = 1 AND Vicky = 1" in order to eventually be able to see Vicky's Demographics
10. MAYBE Trade Hunting <-> Isabella's 50 Gold (it's a good deal but do we want to give her earlier Spearmen? Probably "yes," since we'll be attacking with Maces and we'd rather see Spearmen than Archers, right?)
Things to do on the next turn:
1. Stone City will grow, so you will need to decide whether to work the Grassland Workshop (1 Food + 2 Hammers) or the Desert Hills Mine (0 Food + 3 Hammers)
2. Pig City will grow (if you make the above recommended change of DesH Mine -> Coast), so you should at least look at this City and make sure that it's going to be doing what it is supposed to be doing, as per your PPP
3. Switch Iron City to working an Unnetted Clam, so that it will grow 1 turn faster
Things to do two turns from now:
1. Ensure that Iron City is working an Unnetted Clam + the Iron
Things to do 10 turns from now:
1. Cancel Marble <-> Cathy's Cow deal
2. Cancel Pig <-> Cathy's Sheep deal
3. Trade Marble <-> Cathy's Cow
4. Trade Pig <-> Cathy's Sheep
Things to do on future turns:
If any of Joao, Ragnar, or Isabella learns Monarchy, then trade them Alphabet for all of their Gold
Things to consider doing on every turn:
1. Press the F10 key in order to open up the capital City's view, then the right arrow key in order to view every City in succession. This shortcut might make it a bit more user-friendly for you to keep an eye on our Cities. I did so every turn.
2. Check the F4 -> RESOURCES screen for new Resources. Joao has a Horse Resource and a willingness to trade it to any AI that he is Pleased with as soon as another AI gets a Resource available. The game is nice enough to give us a 1-turn window to prevent such a possible trade (by making a trade of our own), but only if we're watching for it.
Things not to do:
1. Do not get Monarchy in trade
2. Do not give/trade Monotheism to Vicky
3. Do not give/trade Mysticism (or any Religious techs that come after it) to Ragnar
4. Probably do not Open Borders with Joao, as doing so risks Cathy getting mad at us. Cathy is one of our preferred trading partners, so I'd prefer not to risk getting her any further upset with us. We have apparently already refused to help her, which was worth -2 negative Diplo points. Since Joao does not have The Great Lighthouse and already has Open Borders with multiple AIs, we WILL NOT affect Joao's Research rate by Opening Borders with him, thus I prefer to keep them Closed. Besides, do you really want to risk him returning with a Work Boat that is leading a Barb Galley or two straight to us?
Things to consider doing:
1. Maybe we should insert an extra Work Boat build somewhere. It would be nice to have a Resource like Crab available to trade to AIs. For example, if Paris is going to work Mines, then we could probably build a Work Boat there before completing the Barracks. If Paris is not going to work the GH Mines, then maybe we can build a Work Boat somewhere else, such as in Gold City after the Trireme and before the Barracks.
So, I'll suggest one of:
Paris build order (but only if we are going to work the GH Mines after generating our Great Person here):
Immediately switch to a Work Boat -> Barracks
OR, if Paris will continue hiring Specialists:
Gold City build order:
Trireme (finish the current one) -> Work Boat -> Barracks