01A 1160 AD
The plan is to rush a vMace in Sensei, and an rPike in Sushi. We'll need to reassign workers so that we don't lose money as fast.
We'll have Sensei crank out some 3 turn vPikes for a while.
Need to portect the exposed mined BG south of Sensei.
We prefer no more Regular units, make Trebuchets or Caravels instead.
Downloaded the save and begin from Smurkz_SG013_AD1160_01.SAV.
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Wake the rSpear in Nibanme and send it 1S of Sensei. He doesn't have any move left to fortify, but neither does anyone else we could move.
Sensei vPike -> vMace in 4, rush for 48 of 357 gold.
Sushi rMace -> rPike in 7, rush for 56 of 309 gold.
Now at 253 gold.
Cycle through the cities, looking for gold. Cycle through several times, actually.
Drop Saki City to a net of 10 shields (down from 12); can make 3 turn Pikes or 4 turn Maces. Most of our cities have harbors, so hiring taxmen reduces our cash flow (coast tiles bring in 3 commerce),
Satsuma does hire a taxman.
I forget all the other details.
I get it to -20 gpt.
International
Inca: 5 cities.
Byzantines: 6
Egypt: 21.
France: 14.
Spain: 20.
Save game again.
Space bar the Trebuchet and hit enter.
[IBT]
Iroquois destroy the Temple in Yamamoto.
They also reduce thie city to size 5.
English rSpear pillages the tile it was on. Two more rSpears land there also. Caravels sail away towards the east.
Byzantines and Persia sign a Trade Embargo on us.
Sensei vMace -> vPike in 30.
Sushi rPike -> Trebuchet in 30.
Gojira vPike -> vPike in 5.
Sashimi trebuchet -> trebuchet in 30.
Yamamoto rebounds to size 6.
Only bombarded by 4 civs: Iroquois, Hittites, America and Persia.
02 1170 AD
230 gold, -25 gpt.
vMace vs. Limey vSpear, Mace wins, but is yellowed (1 of 1).
Mine NW of Mothra is complete, send the worker to NW of Saki City, to assist with the clean up of damage, 11 turns to go right now. This tile is/was a mined BG.
New rPike fortifes in Sushi.
rSpear fortifies South of Sensei.
New vPike in Gojira moves towards Bahitsu. Will arrive next turn. Send rWarrior to Gojira. The two units basically swapped places.
Sensei works the mined hill; vPike in 10 and -25 gpt. We can get it down to 5 turns, but that loses 2 more gpt, down to -27. Right now we have 8 more turns left to pay Spain; 8 x -25 = -200 gold of 230 gold. I want at better cushion than 30 gold.
Starting from Sensei, cycle through the cities.
Kemuri, farmer becomes a fisher man, vPIke still in 2, +1 gold.
Ao works a coastal tile, +0 gold.
Mothra rMace -> vCaravel in 8.
International
Inca: 5 cities.
Byzantines: 6
Egypt: 18 (-3).
France: 15 (+1).
Spain: 20.
Aztecs, Portugal and Maya all ignore our envoys.
Rome, who wanted a little more gold than France for peace earlier, still wants Gojira.
Gold Tracking
230 gold, -24 gpt, Gunpowder in 45.
[IBT]
Wow!
Something finally expires that hurts us.
Back to Normal
But the Dutch and Byzantines are so quick to rain on our parade.
English vSpear attacks our wounded vMace 2/4 in Sensei. We win and promote to Elite, now 3/5 (2 of 2).
See an open spot on the coast NW of Mothra that needs to be filled.
Byzantines and Russia sign a Trade Embargo on us.
Kiiro trebuchet -> vCaravel in 20.
Saki City vPike -> vMace in 4.
The AI's vessels sailing through our waters really interferes with our ability to make money from fishing.
03 1180 AD
Two trebuchets damage an Iroquois Caravel and Frigate.
Worker NW of Saki City helps to clear damage, both will finish in 5.
VPike arrives in Bahitsu' fortify; send the rChariot to Gojira, which was the focus of American bombardments; Chariot fortifes. Redlined rWarrior walks to where he was last turn to guard the grassland SE of Bahitsu, will slowly heal.
eMace 3/5 vs. rSpear of England? No. We'll heal, then kill it.
New Trebuchet in Kiiro moves east and misses an Iroquois frigate.
New vPike in Saki moves to NW of Mothra; fortifies to protect the grassland.
International
Inca: 5 cities.
Byzantines: 6
Egypt: 17 (-1).
France: 15.
Spain: 21 (+1).
Aztecs, Portugal and Maya all ignore our envoys.
Rome wants Gojira.
Gold Tracking
We start with -34 gpt, I get it down to -26 gpt.
200 gold, -26 gpt, Gundpowder in 44, Spanish Deal: 7 more turns (7x26 = 182)
[IBT]
Noo!
France and Egypt make peace?
Same Song, Next Verse
That's just dandy.
Frogeaters.
Inca and Hittites sign another Trade Embargo on us. Like, we're worried.
Barracks and Harbor in Kemuri are destroyed.
Barracks in Gojira are destroyed.
Nibanme takes a population hit.
Persian Cruiser shows up.
Indian Frigates appear, too.
Kemuri rPike -> harbor in 5.
Akichi vPike -> vMace in 20.
04 1190 AD
vMace vs. rSpear, Mace wins but does not promote (3 of 3).
We ping an Indian Frigate.
Wounded Warrior heals.
New rPike in Kemuri goes to Gojira to help protect the Harbor.
Mine completes NW of Ao, workers help complete the road.
Portuguese slaves fortifies in that tile.
New vPike in Akichi fortifies.
Move a treb into Ao and Mothra.
International
Inca: 5 cities.
Byzantines: 6
Egypt: 15 (-2).
France: .
Spain: 21.
Aztecs, Portugal, Maya and now France all ignore our envoys.
England still wants Nibanme for peace, after we whacked her mighty Spears.
Rome wants Gojira.
Gold Tracking
We start with -30 gpt, I get it down to -27 gpt.
Sushi trebuchet -> worker in 8.
173 gold, -27 gpt, Gundpowder in 43, Spanish Deal: 6 more turns (6x27 = 162)
[IBT]
Iroqois frigates are behaving strangely. Sailing away without firing a shot.
Byzantines and Mongols sign a Trade Embargo on us.
Slightly Good News
More Slightly Good News
The good feelings don't last long. Inca and Portugal sign a Trade Embargo on us.
We see 4 motorized Hittite ships.
Spain and Arabia sign a Trade Embargo on us.
A Russian destroyer appears.
05 1200 AD
We ping an Iroquois Frigate.
Two workers NW of Ao head towards Saki City to help clean up damage. They cannot reach any damaged tile this turn.
Wounded Warrior heals.
eMace enters Sensei, rWarrior moves onto that tile.
International
Inca: 5 cities.
Byzantines: 6
Egypt: 14 (-1).
Spain: 22.
Aztecs, Portugal, Maya and France all ignore our envoys.
England wants Nibanme.
Rome wants Gojira.
Gold Tracking
We start with -31 gpt, I get it down to -27 gpt.
Bahitsu and Mothra grow next turn.
Slow down the Pike build in AO; hire a taxman.
142 gold, -27 gpt, Gundpowder in 42, Spanish Deal: 5 more turns (5x27 = 135)
[IBT]
And the save is
>>HERE<<.