Preflight:
Set the governor in Tiwanaku to manage moods in case resistors are quelled on the ibt
Switch Guarda to build Court
Switch Luanda to Aqueduct
Sell a number of barracks and such that were in corrupt towns
Rename core towns with a (core) designation and rename island and homeland defenders as such. I hope this helps with organizing our gameplay.
Build an army with our MGL. Place the e* knight inside.
Kill 4 Incan units, get one knight promoted, and the army got one of the kills so Heroic Epic can be built [4-0]
After this, move all but 2 units out of Tiwanaku. The flip risk is sky high and the risk is just not worth it. Our units will have to heal outside.
Kill one Celtic GS and retreat another [5-0]
Ping another GS with a treb
Decide to attack further. After all, we have 4 attack units vs their 2 def units. We are better off attacking them then letting their 3 attack swords attack our 3 def knights. So...kill three more GS, promote
one knight, but lose one knight [8-1]
I also created a funnel of sorts by emptying Richborough and placing units around it with one gap open. Hopefully the remaining Celt GS take the bait and advance to their doom...
I didn't use the gold (currently 205) to save for upgrade for next turn.
Press enter...
IBT
Wow, the counterattacks by the Celts on the IBT were more severe than I expected. Still, our defenses held out although it got a little tight at Camul because I had moved a number of troops away. What surprised we was that
the Celts had Horsemen. I hadn't seen any horsemen before. Anyhow, near as I can tell, we killed 7 GS, 1 archer, and 1 horse. We lost 2 knights and 1 pike. We also had a couple of knight promos. [17-4]
We also killed 1 Inca Chasqui on defense. [18-4] The Inca moved a big stack near Tiwankanu.
The Germans cancel our ROP with them. They want a very steep price (Chivalry) to renew, citing our betrayal of Russia as their reason to charge so much.
A bunch of resistors are quelled, and we produce some stuff
Turn 1
First, the Celtic island:
The funnel sorta worked. The Celts moved a decent sized stack into the gap. Altogether, there are 12 celt units visible
Shipchain over 2 knights and 2 pikes
Sweeping the deck, our battle talley was 12 wins, 2 knights losses, and 2 promos [30-6]
Moving the troops forward, there are no more visible Celtic field units, although I'm sure the towns are harboring a few units
Incaland:
The Incas moved 16 units in range of Tiwananku. Plus, Tiwa has a 10-20% flip risk. This is going to be a shade harder.
ARRGH! I decided to attack a Chasqui with our 1 knight army, and it lost. It was a decent attack, necessary to help defend Tiwa, but crappy luck.
Finally battle tally: 8 wins, 2 retreats, and 1 horrible army loss. [38-7]
Our Inca stack is now really beat up. Couldn't really be helped as the Incas greatly outnumbered us. Hopefully we'll get some good luck on the interturn. I also have 3 more knights and pike ready to be
shipped in next turn
Upgrade 4 horsemen to knights
Korea:
Firstly, we gift them the now-empty Alesia. We then move all our knights into a big stack near Nampo. Then we Dow.
Battle Talley: 5 wins, 1 retreat [43-7]. We capture Nampo, 5 resistors. Move the troops forward
Arabia still won't talk. Disconnect Iron and change Pike builds to Horsemen. Start iron reconnect.
IBT
Uggh. Fairly poor RNG results at Tiwanku and we lose the city. Chasquis (1 attack) were attacking and killing Knights. We end up killing 6 attackers but lose 4 knights. Uggh again [49-11]
Kill one Korea horse on defense [50-11]
Richmond riots because I forget to set the city governor
A bunch of resistors are suppressed, and we build a bunch of horses and a couple of warriors
Turn 2
Celtic Island:
Well, the Celts must be gassed because I didn't see a single unit move around on the ibt
Attack Lugdunum, kill 4 units with no losses and capture the city [54-11]
Move troops around, we'll attack Etremont in 2 turns, and the island will be ours. That should coincide nicely with our ships getting in position to move the troops toward Greece.
Korea:
Kill three Korean units [57-11] Uh oh, the last attack reveals that Korea has Pikes and a few nearby swords. We could have really used some Pikes in our invasion force...
Time to backup slightly and heal up before we attack again.
Incaland:
For being Iron-less, the Inca are far and away giving me the most trouble
Use the two trebs to ping the spear in Tiwa. Looks like the only spear there, sooo...
Attack Tiwa, kill a spear and an archer [59-11]
Shipchain over 3 knights and a pike. We have a decision to make how we want to distribute our healthy units for the next interturn when the stack of Incan archers will surely attack.
Move all the newly built horses eastward toward Uskadar. They will upgrade their in a couple of turns and then be shipchained to Incaland. Should provide a nice reinforcement boost.
After a day's break...
Well, I like the suggestion to gift Tiwa to someone. Unfortunately, there is an MDI inside it with no more moves this turn. So we can't gift this turn. That means we either let the Inca have it virtually un-opposed--and
we don't get a turn of healing again, or we try to defend both our field stack and Tiwa...Decide in the end to move 1 healthy knight to cover the field stack, and leave 1 pike, 2 knights, and a hurt MDI guarding Tiwa.
Ivan was right. We should get rid of some of those towns that are causing the FP core to corrupt. I'll work on abandoning or gifting them.
Change Mecca and Novgorod back to Courts.
Rush two galleys in the east for quick reinforcement to Incaland.
Arabia is ready to talk. Gift them Richborough after selling the buildings inside. This town was also interferring with the core. We'll take (and raze) Mecca next turn.
Is Russia providing us with war happiness? For that matter, what civs are providing us with WH?
IBT
ARRRRGH! More $%#@& RNG on Incaland. We kill 5 units but lose the town. That means 4 more unit losses. Archers handily beating fortified Pike/Knights...

[64-15]
Also lose 1 knight to a Celt GS that emerges from Entremont. [64-16]
Kill three Korean units on defense [67-16]
Turn 3
Produce a bunch of stuff, including a Crusader.
Ok, Incaland is in bad shape. Now I'll probably have to pull out of Incaland until I can bring up reinforcements
Celtics:
Kill 4 more Celtic units and garner another MGL. I will use the MGL for an army to use against Greece. May it have better luck than the last one [71-16]
Move units in position to take Entremont next turn
Gift Camul to the Iroquois to remove that city from causing corrupt issues. At this point, make an embassy with Iroquois for 48 gold. They currently have 5 spears and 2 MW in garrison, plus building a sword.
Give the Iroquois Incense and get an ROP in return
Also, ship 7 units from former Japan to help with Celtic strike
Korea:
Eleven Korean units are now visible. The nearest stack has swords in range of our healing knights, so will have to be destroyed
6 wins, 1 promo, 1 AC loss [77-17]
Incaland:
Well, we need to temporarily retreat until reinforcements can be brought up and the inital stack healed. There are too many vet spears around to take Tiwa back just yet.
Load 4 1hp knights into waiting galleys and bring back to French island. Move rest of stack to tile south of Tiwa.
Dow Arabia again. Raze Damascus at the cost of 1 horse, killing 2 spears in the process [79-18]
Gift Nampo to the Greeks
Upgrade 5 horsemen
Pillage the Iron and start mining it. We'll use the Moscow iron for future connect/disconnect
IBT
Kill 3 units on defense, get 1 promo [82-18]
Korea has MDI...
Turn 4
Produce a bunch more stuff, including an AC
Celtia:
Kill 3 more units, and get another MGL. [85-18] Raze Entremont and get two slaves.
I'm going to make the unilateral decision to use the new MGL on another army. The only other uses would be to rush the Epic or another FP.
Building the Epic with a leader seems a little wasteful at this point, and we'd have to abandon Uskadar if we want to move the FP. And the biggest reason: I'm quite certain Greece is connected by land to Mongols and Germany.
Armies will useful there.
Make peace with Celtics in exchange for MA against America plus 12gp. This is to give us another source of WH if needed.
Korea:
Kill one MDI [86-18]. There is only one visible Korean field unit, and we need to spend the turn healing.
Incaland:
Complete the withdrawl. We'll be going back in force in about 3 turns.
Found Tavira in the FP core, starts on a court
Hurry two settlers. This is important because we need to replace towns in the former Entremont area so we can ship chain easily over to Greece from our core.
IBT
Maya land two units next to Delhi
Turn 5
We produce some stuff
Defending Delhi:
Maya landed a reg JT and a warrior...our local knight/MDI pair attack, kill both units, and both promote to elite [88-18]
Celtia/Greece:
Drop off units in Greece. We still have two turns on the ROP. Greece is going to be tough with size 12 cities, plentiful Hoplites, and MDI.
Korea:
Kill two units, lose 1 knight, get 1 promo. [90-19]
Move 9 healthly units in range of Pusan, for next turn.
Incaland:
Healing units and shipchaining in reinforcements
IBT
Korea asks for peace, we refuse, and then they retreat one of our knights with an MDI
Germans and Mongols sign peace, causing the Germans to dow us and give us WH
Turn 6
We produce a bunch of stuff, including a court in Alcacer do Sal. We are now paying 9gpt in unit support
Greece:
Drat!! A army recon patrol reveals that Ivan was correct: Greece is an island. Probably means Germany/Mongols are islands too. Now we are in a pickle on what to do with armies...
Shipchain over more units. Next turn we will land the rest of our inital attack force
Korea:
Kill two units, but lose another knight on a reg spear. [92-20]
Attack Pusan, kill three reg pikes at the cost of only 1 retreat [95-20] There are eight resistors.
Incaland:
We can ship in 8 units this turn next to Tiwa, hopefully take the town next turn, and then shipchain in large amounts of knights into Tiwa itself. I'll wait until I resume tomorrow to move the units.
Upgrade 7 horsemen, set builds, then disconnect iron again.
Okay, time to break tonight. Finish the last 4 turns tomorrow.