mabraham
Deity
OK no horses visible. We're on T13 with two turns to go on the worker. Nothing's happened. Three AI capitals are size 3.
It seems best to finish the worker, and then we could build a warrior next, or an archer next. The long-term survivability of an archer is somewhat attractive if we might need to scout a long way. However if we're moderately isolated then a couple of warriors will do most of the fog-busting that we need to do, and provide more MP value per hammer.
We've got four turns after the worker is built before the sheep is improved and we want to work it, and that's enough time to pump out a warrior and get back to growing while we build more warriors more slowly. That sounds best to me, but I'll do some experimenting now.
Teching mining and BW per plan seems right.
It seems best to finish the worker, and then we could build a warrior next, or an archer next. The long-term survivability of an archer is somewhat attractive if we might need to scout a long way. However if we're moderately isolated then a couple of warriors will do most of the fog-busting that we need to do, and provide more MP value per hammer.
We've got four turns after the worker is built before the sheep is improved and we want to work it, and that's enough time to pump out a warrior and get back to growing while we build more warriors more slowly. That sounds best to me, but I'll do some experimenting now.
Teching mining and BW per plan seems right.