Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
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- 8,051
We need to evaluate what the long term impact on development of our city is if we forgo these 11 food (and 3 commerce) to turn into 11 hammers. How much is our settler slowed down by?
I thought frogdude's concerns were interesting to consider, so I made a test game of it.
I decided to prolong it to SH in turn 56, considering we hooked up stone with third city.
Honestly, I can't see attempting SH when stone is saying "hullo!, I'm here...". Most of the SH contribution comes from chops at the last minute if ever the SH itself is still permitted. Turn 56= 1760 BC.
Of course, more cases can be imagined, but I chose one specifically.
In settler production terms, the first settler is delayed by two turns and the second one saved a turn.
If we work unimproved sheeps for 4 turns, then 12

Then, pop #2 is working spices until turn 24 where our first warrior is trained. No overflow.
We start another warrior to get pop 3. I could have worked the corn tile, but cumulating too fast unimproved tiles is no good compared to worker speed of improving.
At turn 25, cows are improved and then switch the spices to cows.
At turn 27, pop 3 for umimproved corn.
At turn 28, second warrior built without overflow.
At turn 29, unimproved corn to FPH.
At turn 31, pop 4 and third warrior trained. Corn improvement is synchronized with pop 4. The worker will then improve PH north to corn (if forest didn't grow onto the hill) waiting for BW.
At turn 33, BW.
At turn 36, 2nd worker. Of course, we changed the FPH working to spices for the 1

At turn 40, Wheel, 93


At turn 44, Second city founded.
At turn 45, 2nd settler. Another worker.
At turn 47, settler founded a city on PH? next to stone. We will see after exploration.
At turn 49, Warrior at New York.
At turn 50, Masonry.
At turn 53, Change riverside PH to lake tiles for one turn to tune Mysticism with quarry/road finish.
At turn 54, Back to riverside PH.
At turn 55, Mysticism/ SH begun for 8 turns.
At turn 56, After 2 chops and if we change corn tiles for 2 turns to spices, then we reach exactly 120

Turn 56 / 1760 BC - Possible but organic production and chops are not wasted if done appropriately. Of course, if copper is found under city, then the test game is screwed.

Here are my autosaves if one wants to see errors turn by turn. The first turns are missing because my save limit is 50 I guess.
