Here is your Session Turn Log from 475 AD to 600 AD:
Turn 134, 475 AD: Wicked Witch of the North adopts Theocracy!
Turn 135, 500 AD: Confucianism has spread in Baltimore.
Turn 135, 500 AD: Libyan (Barbarian) has been captured by the Viking Empire!!!
Turn 135, 500 AD: Good Witch of the East has completed The Colossus!
Turn 135, 500 AD: Michael Faraday (Great Scientist) has been born in Varanasi (Good Witch of the East)!
Turn 136, 520 AD: Merit Ptah (Great Scientist) has been born in New York (Dorothy)!
Turn 137, 540 AD: You have discovered Nationalism!
Turn 138, 560 AD: The borders of YellowBrickRoad are about to expand.
Turn 138, 560 AD: Emerald City will grow to size 11 on the next turn.
Turn 138, 560 AD: Baltimore will grow to size 2 on the next turn.
Turn 138, 560 AD: The borders of YellowBrickRoad have expanded!
Turn 138, 560 AD: Judaism has spread in Crab Town.
Turn 139, 580 AD: Emerald City has grown to size 11.
Turn 139, 580 AD: Baltimore has grown to size 2.
Turn 139, 580 AD: YellowBrickRoad will grow to size 7 on the next turn.
Turn 139, 580 AD: Pretty Pachys will grow to size 8 on the next turn.
Turn 139, 580 AD: Crab Town will grow to size 7 on the next turn.
Turn 139, 580 AD: Sushi will grow to size 7 on the next turn.
Turn 139, 580 AD: Iceball City will grow to size 5 on the next turn.
Turn 139, 580 AD: You have discovered Education!
Turn 139, 580 AD: Vasco da Gama (Great Merchant) has been born in Sty Land (Dorothy)!
Turn 139, 580 AD: You have trained a Work Boat in Boston. Work has now begun on a Granary.
Turn 139, 580 AD: You have trained a Work Boat in New Orleans. Work has now begun on a Granary.
Turn 139, 580 AD: Judaism has spread in Sushi.
Turn 139, 580 AD: A Forest has grown near YellowBrickRoad!
Turn 140, 600 AD: YellowBrickRoad has grown to size 7.
Turn 140, 600 AD: Pretty Pachys has grown to size 8.
Turn 140, 600 AD: Crab Town has grown to size 7.
Turn 140, 600 AD: Sushi has grown to size 7.
Turn 140, 600 AD: Iceball City has grown to size 5.
Turn 140, 600 AD: Wicked Witch of the South has 80 gold available for trade.
Turn 140, 600 AD: Wicked Witch of the North has 50 gold available for trade.