Turn 147, 740 AD: The enemy has been spotted near New Orleans!
Turn 147, 740 AD: The enemy has been spotted near New Orleans!
Turn 147, 740 AD: Iceball City has grown to size 7.
Turn 147, 740 AD: New Orleans has grown to size 3.
Turn 147, 740 AD: Good Witch of the South has 60 gold available for trade.
Turn 147, 740 AD: Wicked Witch of the West has 50 gold available for trade.
Turn 147, 740 AD: Good Witch of the South will trade Optics
Turn 147, 740 AD: Wicked Witch of the South will trade Optics
Turn 147, 740 AD: Judaism has spread in Pretty Pachys.
Turn 147, 740 AD: Emerald City will grow to size 13 on the next turn.
Turn 147, 740 AD: YellowBrickRoad will grow to size 9 on the next turn.
Turn 147, 740 AD: Philadelphia will grow to size 2 on the next turn.
Turn 147, 740 AD: Good Witch of the South has 60 gold available for trade.
Turn 147, 740 AD: Wicked Witch of the West has 50 gold available for trade.
Turn 147, 740 AD: Wicked Witch of the North has 70 gold available for trade.
Turn 147, 740 AD: Good Witch of the East refuses to talk.
Turn 147, 740 AD: Wicked Witch of the East refuses to talk.
Turn 147, 740 AD: You are the worst enemy of Wicked Witch of the East/Good Witch of the East.
Turn 147, 740 AD: Good Witch of the South/Wicked Witch of the South is the worst enemy of Wicked Witch of the North/Good Witch of the North.
Turn 147, 740 AD: Wicked Witch of the East/Good Witch of the East is the worst enemy of Good Witch of the South/Wicked Witch of the South, Wicked Witch of the West/Good Witch of the West.
Turn 147, 740 AD: Good Witch of the South will trade Optics
Turn 147, 740 AD: Wicked Witch of the South will trade Optics
Turn 147, 740 AD: Wicked Witch of the West will trade Optics
Turn 147, 740 AD: Good Witch of the West will trade Optics
Turn 147, 740 AD: Wicked Witch of the North will trade Optics
Turn 147, 740 AD: Good Witch of the North will trade Optics
Turn 147, 740 AD: Will Trade Map: Good Witch of the West, Wicked Witch of the West
Turn 147, 740 AD: Emerald City will grow to size 13 on the next turn.
Turn 147, 740 AD: YellowBrickRoad will grow to size 9 on the next turn.
Turn 147, 740 AD: Philadelphia will grow to size 2 on the next turn.
Turn 147, 740 AD: Dorothy adopts Police State!
Turn 147, 740 AD: Dorothy adopts Vassalage!
Turn 147, 740 AD: Dorothy adopts Slavery!
Turn 147, 740 AD: You have trained a Cuirassier in Emerald City. Work has now begun on a University.
Turn 147, 740 AD: You have trained a Cuirassier in Sushi. Work has now begun on Jewish Missionary.
Turn 147, 740 AD: You have constructed a Barracks in Iceball City. Work has now begun on a Forge.
Turn 147, 740 AD: You have constructed a Walls in New Orleans. Work has now begun on a Granary.
Turn 147, 740 AD: Good Witch of the East has reduced your defenses in Washington to 16%!
Turn 147, 740 AD: Good Witch of the East has reduced your defenses in Washington to 8%!
Turn 148, 760 AD: The enemy has been spotted near New Orleans!
Turn 148, 760 AD: The enemy has been spotted near New Orleans!
Turn 148, 760 AD: MunchkinLand can hurry Cuirassier for 1⇴ with 36ℤ overflow and +1⇤ for 10 turns.
Turn 148, 760 AD: Emerald City can hurry University for 2⇴ with 32ℤ overflow and +1⇤ for 19 turns.
Turn 148, 760 AD: New York can hurry Cuirassier for 3⇴ with 28ℤ overflow and +1⇤ for 10 turns.
Turn 148, 760 AD: Silver Heights can hurry Cuirassier for 2⇴ with 20ℤ overflow and +1⇤ for 10 turns.
Turn 148, 760 AD: Sushi can hurry Jewish Missionary for 1⇴ with 28ℤ overflow and +1⇤ for 19 turns.
Turn 148, 760 AD: Boston can hurry Longbowman for 1⇴ with 23ℤ overflow and +1⇤ for 10 turns.
Turn 148, 760 AD: Philadelphia has grown to size 2.
Turn 148, 760 AD: Philadelphia can hurry Granary for 1⇴ with 27ℤ overflow and +1⇤ for 10 turns.
Turn 148, 760 AD: Good Witch of the West has 50 gold available for trade.
Turn 148, 760 AD: Good Witch of the North has 60 gold available for trade.
Turn 148, 760 AD: Dorothy's Cuirassier 2 (Washington) (14.40) vs Good Witch of the East's War Elephant (12.37)
Turn 148, 760 AD: Combat Odds: 71.2%
Turn 148, 760 AD: (Extra Combat: -20%)
Turn 148, 760 AD: (Extra Combat: +20%)
Turn 148, 760 AD: (Combat: +50%)
Turn 148, 760 AD: Good Witch of the East's War Elephant is hit for 21 (70/100HP)
Turn 148, 760 AD: Dorothy's Cuirassier 2 (Washington) is hit for 18 (82/100HP)
Turn 148, 760 AD: Good Witch of the East's War Elephant is hit for 21 (49/100HP)
Turn 148, 760 AD: Good Witch of the East's War Elephant is hit for 21 (28/100HP)
Turn 148, 760 AD: Good Witch of the East's War Elephant is hit for 21 (7/100HP)
Turn 148, 760 AD: Good Witch of the East's War Elephant is hit for 21 (0/100HP)
Turn 148, 760 AD: Dorothy's Cuirassier 2 (Washington) has defeated Good Witch of the East's War Elephant!
Turn 148, 760 AD: Your Cuirassier 2 (Washington) has destroyed a War Elephant!
Turn 148, 760 AD: Dorothy's Cuirassier 9 (Emerald City) (13.20) vs Good Witch of the East's Horse Archer (5.74)
Turn 148, 760 AD: Combat Odds: 99.5%
Turn 148, 760 AD: (Extra Combat: -10%)
Turn 148, 760 AD: (Extra Combat: +10%)
Turn 148, 760 AD: Good Witch of the East's Horse Archer is hit for 28 (59/100HP)
Turn 148, 760 AD: Good Witch of the East's Horse Archer is hit for 28 (31/100HP)
Turn 148, 760 AD: Good Witch of the East's Horse Archer is hit for 28 (3/100HP)
Turn 148, 760 AD: Good Witch of the East's Horse Archer is hit for 28 (0/100HP)
Turn 148, 760 AD: Dorothy's Cuirassier 9 (Emerald City) has defeated Good Witch of the East's Horse Archer!
Turn 148, 760 AD: Your Cuirassier 9 (Emerald City) has damaged 2 units by flanking the enemy positions.
Turn 148, 760 AD: Your Cuirassier 9 (Emerald City) has destroyed a Horse Archer!
Turn 148, 760 AD: Dorothy's Pikeman 1 (Emerald City) (6.60) vs Good Witch of the East's Catapult (3.60)
Turn 148, 760 AD: Combat Odds: 98.8%
Turn 148, 760 AD: (Extra Combat: -10%)
Turn 148, 760 AD: Good Witch of the East's Catapult is hit for 24 (48/100HP)
Turn 148, 760 AD: Good Witch of the East's Catapult is hit for 24 (24/100HP)
Turn 148, 760 AD: Dorothy's Pikeman 1 (Emerald City) is hit for 16 (84/100HP)
Turn 148, 760 AD: Dorothy's Pikeman 1 (Emerald City) is hit for 16 (68/100HP)
Turn 148, 760 AD: Good Witch of the East's Catapult is hit for 24 (0/100HP)
Turn 148, 760 AD: Dorothy's Pikeman 1 (Emerald City) has defeated Good Witch of the East's Catapult!
Turn 148, 760 AD: Your Pikeman 1 (Emerald City) has destroyed a Catapult!
Turn 148, 760 AD: Dorothy's Pikeman 3 (Washington) (6.60) vs Good Witch of the East's Catapult (3.60)
Turn 148, 760 AD: Combat Odds: 98.8%
Turn 148, 760 AD: (Extra Combat: -10%)
Turn 148, 760 AD: Good Witch of the East's Catapult is hit for 24 (48/100HP)
Turn 148, 760 AD: Good Witch of the East's Catapult is hit for 24 (24/100HP)
Turn 148, 760 AD: Good Witch of the East's Catapult is hit for 24 (0/100HP)
Turn 148, 760 AD: Dorothy's Pikeman 3 (Washington) has defeated Good Witch of the East's Catapult!
Turn 148, 760 AD: Your Pikeman 3 (Washington) has destroyed a Catapult!
Turn 148, 760 AD: Dorothy's Pikeman 2 (Iceball City) (6.00) vs Good Witch of the East's Horse Archer (2.61)
Turn 148, 760 AD: Combat Odds: 99.5%
Turn 148, 760 AD: (Combat: -100%)
Turn 148, 760 AD: Good Witch of the East's Horse Archer is hit for 28 (59/100HP)
Turn 148, 760 AD: Dorothy's Pikeman 2 (Iceball City) is hit for 13 (87/100HP)
Turn 148, 760 AD: Good Witch of the East's Horse Archer is hit for 28 (31/100HP)
Turn 148, 760 AD: Good Witch of the East's Horse Archer is hit for 28 (3/100HP)
Turn 148, 760 AD: Dorothy's Pikeman 2 (Iceball City) is hit for 13 (74/100HP)
Turn 148, 760 AD: Good Witch of the East's Horse Archer is hit for 28 (0/100HP)
Turn 148, 760 AD: Dorothy's Pikeman 2 (Iceball City) has defeated Good Witch of the East's Horse Archer!
Turn 148, 760 AD: Your Pikeman 2 (Iceball City) has destroyed a Horse Archer!
Turn 148, 760 AD: Dorothy's Longbowman 5 (Washington) (6.00) vs Good Witch of the East's Chariot (3.65)
Turn 148, 760 AD: Combat Odds: 97.9%
Turn 148, 760 AD: (Extra Combat: +10%)
Turn 148, 760 AD: Good Witch of the East's Chariot is hit for 24 (59/100HP)
Turn 148, 760 AD: Good Witch of the East's Chariot is hit for 24 (35/100HP)
Turn 148, 760 AD: Dorothy's Longbowman 5 (Washington) is hit for 16 (84/100HP)
Turn 148, 760 AD: Dorothy's Longbowman 5 (Washington) is hit for 16 (68/100HP)
Turn 148, 760 AD: Dorothy's Longbowman 5 (Washington) is hit for 16 (52/100HP)
Turn 148, 760 AD: Good Witch of the East's Chariot is hit for 24 (11/100HP)
Turn 148, 760 AD: Dorothy's Longbowman 5 (Washington) is hit for 16 (36/100HP)
Turn 148, 760 AD: Good Witch of the East's Chariot is hit for 24 (0/100HP)
Turn 148, 760 AD: Dorothy's Longbowman 5 (Washington) has defeated Good Witch of the East's Chariot!
Turn 148, 760 AD: Your Longbowman 5 (Washington) has destroyed a Chariot!
Turn 148, 760 AD: Clearing a Forest has created 30 ℤ for Philadelphia.