Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Well, this line of thinking (Police State and unit-pumping, with the occasional Barracks or Lighthouse thrown in later) works fine for me but you had to come to that realisation on your own in order to be convined.I was thinking we go into total war mode and probably run PS after Astro. What are the libraries and Rep for?

We might still eventually build additional Libraries later for border pops or something.
It is arguable that we could switch to Police State even sooner, but I don't think that doing so will help us nearly as much as Representation will help us in the short run. It's only when we've fired many of the Scientist specialists, grown and improved some of our Cities, and actually start working several Mines that Police State will matter a lot anyway. If you only make 2 or 3 Hammers per turn, Police State only helps on whipping actions, meaning that it would provide less than a 25% boost. In practice, it never really achieves a full 25% boost, but you can get a lot closer to the full 25% when more of your Cities are large enough to work a couple of Mines each.
There will be a Happiness hit when we switch out of Representation but I suppose that the theory is that we'll have sufficient Calendar Resources connected by then, plus possibly a new Happiness Resource stolen from the AIs from the east to make up for it.
Your numbers for building an army sound good. As you say, figuring out the logistics will be the most challenging part and it is arguable that maybe we should be having some of our Workers focusing on Roads.
I do think that we want to aim to attack with 4 fully-loaded Galleys, though--if we have to wait a couple of turns for our other units to "catch up" before attacking, we could face a huge stack of defenders. Waiting for the others to catch up and only THEN attacking, while it seems like it will take longer, will actually take less time to capture the City overall.
So, don't worry if you can't get all of the units to the front lines right away. It may even turn out that due to the speed of our research and the slow pace of our units marching, we could find ourselves upgrading Galleys around the time that we're launching our first attack.
Of course, as you say, if we don't get Metal Casting in trade, the balance will shift more toward us being ready to attack before Astronomy is in our hands.
Once we get going, i.e. a couple of turnsets after yours, we'll have a Galleon chain and Engineering, so the logistical nightmare will hopefully not be as bad, but here it can be about balance... getting an extra promo on a unit if it means that the unit will arrive too late might not be worth the delay... hence we may need to more aggressively whip, or even skip a Barracks in Washington, or go with more Axes than War Elephants, or else just plan to attack a little bit later and be happy with attacking later but with a sufficiently-sized force to do the job correctly in the first attack wave.