Thanks for the screenshots!
I wouldn't have been able to properly comment without them. As it is, I'm only going off of screenshots, so my comments could be totally off base in some cases.
Some random comments:
- I'm not sure where our Warrior Maginot line is so I'll just trust that it's being placed in an appropriate place (presumably 1W, 1SW, and 1S of Panama City?
- Wow, do we ever have a lot of excess Happiness. Riverside and Oasisside Farms will be nice to get at some point, since we can't rely on Civil Service to spread our Fresh Water supplies.
- It will be really nice to get another AI's Foreign Trade Routes, but I think that we said that our Work Boat was diverting in its exploration path to try to ascertain that very possibility.
Some random questions:
- Are we going to complete the Quarry on our Marble on the current turn or else sometime soon?
- As per our screenshots of our GGP plan:
http://forums.civfanatics.com/showpost.php?p=10941111&postcount=1527
which of the two options (or neither of them) are we following? I haven't paid attention to the hiring/firing of Scientists in terms of the "correct timing," since I'm not sure what the correct timing is--so, that part of the plan has not been reviewed and I'll just put my confidence in you that you picked the appropriate times for hiring/firing.
- Why are we skipping between 0% and 100% Science? Have you calculated ideal values to avoid fractional losses based on the turns that we are running 100%? Is there some other reason?
Comments on the PPP:
T95 500 BC
Worker NEE of Washington: move 1E
I think that you mean "move 1W PFor Riv," but if when you see "1E" you "think" "1W," don't change it
T95 500 BC
Ivory: work fish+FP+oasis+silk+PH
Your screenshot already seems to show us doing so, thus I guess whatever we were working previously wasn't as good. Since it does not look like we could cut the City growth time down from 3 turns to 2 turns, those squares look like the best ones to work anyway.
T98 425 BC
Silver City: whip WB
T99 400 BC
Silver City: start granary, working pig+lake; WB moves 1SE
T100 375 BC
Silver WB: net fish; Silver works pig+fish
The timing of whipping the Work Boat in Silver City looks to be perfect.
T95 500 BC
Washington: fire Sci and work spice forest
T99 400 BC
Worker 2N of Washington: finish chop <--the PFor Riv Spice
Washington: hire 1 Sci
Presumably it is the citizen that was working the PFor Riv Spice square that gets turned into a Scientist?
T96 475 BC
Worker at Panama: move to Gems City
T97 450 BC
Worker at Gems: move to jungle SE of Pigs
T98 425 BC
Worker NNE of Gems: road
T99 400 BC
Settler: move to GH 2SW of Washington
It seems like these Worker actions are being done to speed up the movement of the Settler that will be used to connect Bridge City. Presumably, you'll remember to wait on T99 400 BC for the Road to be completed before moving our Settler--I don't know if you need that part listed in the plan or if you'll just remember, but I like to make such reminders for myself.
T95 500 BC
Ivory: work fish+FP+oasis+silk+PH
T98 425 BC
Ivory City: grows and works fish+FP+oasis+2silk+ivory
T99 400 BC
Ivory City: 1pop whip LH !?
If we are whipping the Lighthouse, why not do so on T97 450 BC? That way, we get 2 extra Food from the Lighthouse, for having it for 2 additional turns, and whip before City growth instead of after City growth.
Perhaps you have a reason for delaying the whipping, such as wanting to overflow more Hammers? Unless you have a reason like that, then I think we'd probably be better whipping on T97 450 BC, but you could always run both options head-to-head in a test game for a few turns just to see which comes out ahead.
T96 475 BC
Worker at Marble: irrigate 1N of city
T101 350 BC
Worker at Marble: road 1W
Presumably, that's a Road 1NW of Marble City, on the GRiv and 1S of Washington's GCorn Farm. What's the reason for building this Road, if I may ask? Are we aiming to connect-up our Corn Resource soon, to give us another trading chip? Is it more so that we have a Road path for units to march on toward the south? I'm not exactly sure which City we're using to "bridge" attack from, but I guess that Marble City is going to be the most likely option until we get Bridge City's Cultural Borders expanded, so that could be the reason. If we don't have an immediate use for the Road, perhaps we should consider Farming another GRiv square at Marble City first?
T99 400 BC
Worker NE of Washington: pre-road 1E of Washington
T100 375 BC
Cancel action: Washington-1E; move to plains forest SSW of Washington
Typically, I like to cancel the action of the Worker on the same turn that he performs his action. I have found that the order of units coming up for movement can vary between a test game and a real game. As such, it is possible for you to get caught with your pants down if the order of units' movement changes such that said Worker will complete his action for the turn before you can reach him.
With our Workers being numbered (Ctrl + 1 numbers a Worker as "1," while Ctrl + 2 numbers a Worker as "2"), which I was doing in the real saved game, allows you to press the number "1" to access Worker 1 and the number "2" to access Worker 2. I'm not sure which Worker this one is, but let's pretend that it is Worker 2. Since it is Roading, you're either clicking on the Road icon with your mouse or are pressing the "r" key to build a Road. Immediately after starting on the Road, if this Worker were Worker 2, you could press the "2" key, which would reactivate the Worker. Then, you could press the "Backspace <--" key, which would cancel his in-progress action.
It's also easy to forget to cancel a Worker's action on the following turn, so doing it right away makes it easier for you to ensure that it gets done. There will be enough other things to be worrying about in the real game to stress over having missed cancelling a Worker's action.
T100 375 BC
Worker at Washington-2N: road sheep
Maybe you have a long-term plan for this Worker (which I don't want to mess up if you do), but I am pretty certain that our Sheep is already connected due to it being on a River. Perhaps, then it might be better to work on Farming the Grassland River square 1N of Washington? I guess it depends upon when we'd be able to switch away from a Mine to a GRiv Farm, but eventually we'll want to have this Farm for growth in Washington, so if the Worker is Roading simply because it has nothing better to do, then perhaps completing the Farm first would be better? I'm not sure, though.
T97 450 BC
Marble City: grows and works another grass
T100 375 BC
Marble City: work marble+grass farm
T101 350 BC
Marble City: 2pop whip library; work crab+farm
I'm a bit confused as to what's going on here. We start the set at Size 2 and grow to Size 3 on T97 450 BC. Do we grow again in there somewhere to Size 4? What does the T100 375 BC comment about only working 2 squares mean if we have 3 or possibly 4 citizens at this point?
T101 350 BC
Worker at Ivory: move to GH 1W of city
T102 325 BC
Worker at Ivory-W: mine
Worker at Ivory-2S: mine Ivory-W
Since we seem to have an excessive amount of extra Happiness and Healthiness, could it possibly be better to Farm the GRiv square 1S of Ivory first? That bit of extra Food could potentially help us grow into working our Mines that much faster.
T101 350 BC
Bridge City founded; start monument, work grass ?
Maybe work the PFor NE + N of there, for 3 base inputs instead of just 2 base inputs?
I'm not exactly sure when that PFor gets Chopped, though, or whether we're using it for the Monument in Bridge City or The Great Library. I think that we're using it for Bridge City (which makes sense, since Washington has Mines from which to get Hammers), but if for some reason we want the Chop to go to Washington, then perhaps "activating" the Forest in Bridge City would be a mistake... otherwise, if we want the Forest Chop to go to Bridge City, then you probably should actually put in a step that says to "activate" the PFor in Bridge City, since the game is unlikely to automatically do so when Bridge City gets founded.