Mitchum
Deity
Good luck, bbp! I'm sneaking looks at CFC during my very important meeting in DC...
Hmmm, I just re-read that part... are you saying that our Work Boat is on top of the Clam? If so, then yes, we would want to retreat into Pigs City (as long as the Barb Galley doesn't block us from doing so). If the Barb Galley blocks us, we'll just have to try and lure it toward the north then toward the north-west where our land area connects up with the AI-to-the-west's area, but doing so risks putting the Barb Galley near enough to our Ivory Fish net to have the Fish pillaged. Thus, ideally, you'll be able to "hide" back in Pigs City, wait until the Barb Galley goes far enough to the north (as I explained above) that you can safely leave Pigs City without the Barb Galley killing you, then lure the Barb Galley toward the centre of the map and then up the western AI's spoke.There's a barb galley between Panama and Pigs. Saw it last turn, but rolled anyway. The Pigs WB hasn't netted the clam yet, so I guess we have to retreat with it now. Comments on this welcome.
Well that's good to hear. Better than a real Monte (or a Cathy, Shaka, Khan, etc who will take the refusal very personally).Demand refusal: ZPV said that Monte's MM.
Sure, that's a good point, too. Do we currently have a Literature monopoly? If yes, then we probably want to keep it for as long as possible for the very reason that you mentioned--discouraging AI teams from chasing after Music.I kinda want that team researching stuff we need to trade for, rather than wasting time on something like Music.
Uhhh, there wasn't a picture of Panama City in your latest set. Out of sight, out of mind... Let me go and look at your previous screenshot...Panama City still needs a border pop and we still need 2 more (Panama+Bridge) WB's after the current one being built in Gems. The idea for Panama came from LC, who suggested skipping a monument in favour of Gran-Lib. We could do a monument instead now?
We should get Libraries eventually but for now we can live without them. Representation will be around for a long time but our window of opportunity to attack pre-Feudalism is quickly dwindling. Also, as I said, even if the AIs get Feudalism, we still have that window just after Feudalism arrives and before the upgraded Archers get a chance to fully refortify.We'll also probably need another WB now, because of the barb situation. Otherwise, I'll agree that nothing is truly essential. Extra libraries are obviously nice, with Rep and a lot of food, but we can live without.
Okay, well I gave a few suggestions as to what to do with said situation. What you could try doing--forget about the exact dates of it--is just to set up a Barb Galley and an AI Work Boat (you'll have to change the AI Work Boat's mission by editing the unit to SEA_AI_EXPLORE or something along those lines, if I recall correctly, to avoid the AI's Work Boat just sitting around)... put the Barb Galley and Work Boat a few squares to the SW of our position in an "alternate timeline" test game (a test game where you don't care about what the Cities do) and see if you can get it so that the Barb Galley chases the AI Work Boat. If you can get said situation set up, such that the AI's Work Boat and the Barb Galley arrive at the same locations as they are in in the test game, with one chasing the other, then you should have the perfect conditions to test how some of my suggestions might play out.We have TR's with Gandhi, yes.
You lost me... are you saying that Pigs City's Clam Work Boat will try to lure the Barb Galley by heading toward the north and then north-west or are you saying something else?WB is now continuing the circle counter-clockwise.
Try to find the Wizard and/or map out the lands of the western and southern AIs. Those AIs will be the hardest to map out since they are so far from us, so said intelligence will be valuable to us in planning our future attacks.What should the scout do at this point?
Yeah, I have no clue either as HOW to search for the Wizard... maybe just don't worry about it... we can always get maps from the AIs later, but what the maps WON'T tell us is how many defenders there are in each of the AIs' Cities... thus, we should probably just make it a priority to scout the western and southern AIs' Cities while marking down signs of what sort of defenders we see... that task is actually a very useful one for the Scout to perform. The Scout then also becomes far less vulnerable to Barb units and can go back to moving its full 2 movement points in AI territory (in many cases over Roads).Now it should presumably search for the Wizard, but I'm not sure how to go about that. Initially I kinda expected that the Wiz may be opposite us (in the SW corner), but now it seems to me like there isn't enough room on the map for an extra spoke.
I was thinking we go into total war mode and probably run PS after Astro. What are the libraries and Rep for?We should get Libraries eventually but for now we can live without them. Representation will be around for a long time but our window of opportunity to attack pre-Feudalism is quickly dwindling.
In that quote, I'm talking about our explorer WB. I haven't really thought about the barb galley issue yet.You lost me... are you saying that Pigs City's Clam Work Boat will try to lure the Barb Galley by heading toward the north and then north-west or are you saying something else?