SGOTM 14 - One Short Straw

So, can we try talking with Asoka and Ragnar to see:
a) if they want our Iron (meaning that they don't have it)
AND
b) if they have Horse (either one of them has a Horse for trade and we know that they have extra or else one of them brags about having Chariots)... we probably can't find out conclusively, though
AND
c) if they want our Ivory (while they don't have Horseback Riding yet, they could get it mid-war, and it would be nice to know if we should be looking for a source of Ivory to disconnect from one or both of them)

It probably wouldn't hurt to try and get similar intelligence info from the AIs of the north, too, since getting this info after a war has begun is a lot tougher to do.
 
You probably already have a plan to do so, but if we're going to self-tech Optics, we should delay the completion of Panama's Galley, which looks like it will otherwise complete before Astronomy is learned. We could always just switch to an Axeman or something in the meantime, but I imagine that you have something planned and just wanted to mention it in case you didn't plan for that detail.
 
Can we have our cake and eat it, too?

In the following image, it looks like Asoka has another City to the west of Madurai.

What if we aimed to capture Madurai and capture/raze this other City on turn 2 of war?
Civ4ScreenShot0124.jpg


By the looks of things, this other City has NOT expanded its cultural borders. Therefore, we could land troops on the GFor square that is within Asoka's cultural borders, which should allow us to attack the City on the following turn.

It's probably a newly-founded City, so it might get auto-razed. If we were given the choice of keeping it... well, it would not get 2 free Trade Routes but it would:
a) Get us a lot of Land Area credit for Domination
AND
b) Provide us with several Forests to Chop

So, if it wasn't auto-razed, I'd say keep it. If it did get auto-razed, so be it.


We could then aim to send our Galleys to Madurai (where they could be in a position to upgrade themselves relatively quickly) and our Galleons to that north-western City of Asoka's (optionally a Galleon to Madurai) with the thinking that these Galleons could potentially reload units from that north-western City and get them to Bombay faster or else just go and get new troops faster than were we to send Galleys to the north-west City.


In other words, go with this option:
Dhoomstriker said:
B] Self-tech Optics and attack Madurai
by making it a better option due to attacking both Madurai and the north-west City at the start of the war.
 
I'm not really sure what you're seeing there...
I'm seeing a small piece of land blocked off by ice. I thought that's what we were looking for.

So, overall, I see three options:
A] Forget about Engineering for 20+ turns, plan for a 15+ unit attack on Bombay as our initial war target (switching to Police State right away)

B] Self-tech Optics and attack Madurai, planning for a tough fight at Bombay and expecting far less capturable population points in most of Asoka's Cities along with far more units defending Asoka's Cities

C] Self-tech Optics (probably in 5 turns) and see if we can somehow muster at least 4 Galleons or miraculously 5 Galleons worth of troops for an initial attack on Bombay

If we can somehow pull off option C], great... otherwise we are probably forced to decide between a smooth capture of Bombay (option A]) versus getting Engineering and delaying the attack on Bombay for several turns (option B])
Panama, Marble and Gems can whip Galleons and move them into position on T0. Stone, Silver or Pigs have travel time issues. We have two galleys already, so the 220g upgrade option works well. Otherwise, we need a second whip cycle or travel from a city that's further away.
 
I'm seeing a small piece of land blocked off by ice. I thought that's what we were looking for.
Ahhh, the Wizard! Yes, it could be that he is "trapped" on an island within a small enclosed sea that is bordered by Ice.

That said, the Ice doesn't necessarily mean a whole lot, since the "poles" of this map are along the centre... but there's a definite possibility for an inland island there.

I was thinking more a Peak-surrounded area but honestly, an inland Lake could cause logistical issues, too... unless we can somehow find a way to build Forts + a City to bridge the gap, we'd need to build a fresh fleet of boats from Size 1 Cities just to reach the Wizard.


Panama, Marble and Gems can whip Galleons and move them into position on T0. Stone, Silver or Pigs have travel time issues. We have two galleys already, so the 220g upgrade option works well. Otherwise, we need a second whip cycle or travel from a city that's further away.
Okay, since we're limited on the number of Galleons, we'll just have to give up on hitting Bombay ASAP and just hit Asoka's north-eastern (Madurai) and north-western Cities as our initial targets.

It's not perfect, but it's a pretty good compromise and it will give us time to build up forces so that we can hopefully land at Bombay with a large stack of freshly-built units combined with Madurai veterans and possibly veterans from the north-west City, depending upon whether we can capture and hold that City (fewer units to reboard Galleons) or will auto-raze the City (potentially more units to reboard Galleons, unless we have a stack of units just march inland... but marching inland could also "threaten" Asoka's other Cities needlessly, potentially causing him to spam additional troops, so I'd rather not march inland past that initially-attacked north-western City.
 
Okay, here's yet another thought: what if we don't aim to capture the north-west City immediately but instead use it as a funnel for Asoka's troops?

We can probably safely assume that it is a newly-built City, since its Cultural Borders have not expanded. So, what we could do is attack Madurai to get our Heroic Epic along the lines that LC was talking about... I don't care when... now... when we get Astro... somewhere in between then... whenever.

We'll then land some troops at the north-west City (possibly not simultaneously so that we can get a move on Madurai ASAP). However, we won't capture the north-west City. Instead, we'll station some troops to the NW of the north-west City that will aim to continually keep the number of the defenders in that north-west City down to 1 troop.

We're not sure about luring AI units to OUR Cities, but I can all but guarantee you that if an AI City is threatened, the AI will send units from other Cities to it. This fact can make up for Asoka making units in Bombay, since we can lure him to keep sending units at that north-west City, hopefully keeping his garrisons in other Cities lower than he'd normally have them during wartime.

Then it's up to you as to whether or not you will want 2 or 3 Galleys (whipping a 3rd one) to drop troops off at Madurai (4 troops would probably be enough but we might want 5 or 6, if possible, to avoid problems with random number generation. If you'd rather wait for Galleons, that's fine by me, but then we can essentially feel free to get the warring going very soon, since we'll have a way of "reducing the pressure" by having Asoka's north-west City acting as the funnel for siphoning off his excess troops.
 
bbp, I also thought we were going to get our 8XP from the barb city, but without capturing it.

I think you guys are forgetting we can use our 2 galleys to transport 4 units from Madurai. The galleon from Marble arrives 1t sooner, so it can protect them from Aoska's galleys. So upgrading them only gives us +2 units in our initial invasion of Bombay. How many cats are we planning to have, 4 or 7?

Let's not forget to have 3 units at/near Marble to load onto that galleon.

bbp, if we revolt to PS on T+4, whip galleons T+5, why can't they disembark on T+6? The WE from Ivory on T+4 gets to Gems on T+6 (with Engineering). Same with the T+4 cat from Washington.

Great spot on the possible Oz location, bbp! Note that the spoke to the east is 4 tiles wide. :eek: No chance for a canal. If there's no water access to the south, we'd need to build galleons in a city planted there. But there may be a chance to capture Oz with a city on that island and culture. The Music GA is still availiable, so I recommend we put extra beakers into Music. In fact, if we're going to trade Literature, we should also research Music relatively fast. That GA can be used to bomb Oz or for a GAge later. Speaking of GAges, if we only spam more GPs for GAges, that will help hugely if we go for domination.


---------------------

I assume you've already planned this, but we want to OB Mansa immediately for the +2 trade routes, right?

Does a monument still give 1:culture: after Astro? I thought not, but I've never paid attention.

Ivory can grow to pop10 in 2t and p11 in 5t. At p11 with another grass farm, Ivory can produce 25hpt. It could build a forge in 5t, giving more hammers and +3:) for WW.
 
Dhoom, that city could be S-SE of the "REAL SAVE" tile without border expansion or 2S-SE with border expansion.
I don't see how it could be 2S-SE of the "REAL SAVE" sign... look at the square 1S of the "REAL SAVE" sign... then look 1E and 1S of there... the Cultural Border forms a straight line in either direction.

EDIT: I meant to add that I suppose that based on which squares we revealed, I suppose that it is possible that we just didn't reveal the right square of Cultural Borders, but from the screenshot, the City doesn't look like it can be anywhere else.

Regardless, the point about using said City as a "funnel" to attract Asoka's spare troops still holds, which makes me feel slightly better about not landing next to Bombay on the first turn of war.


LowtherCastle said:
Does a monument still give 1 after Astro? I thought not, but I've never paid attention.
It does, but if you do not complete the Monument the turn BEFORE Astronomy gets learned, then you will lose all Hammers invested in the Monument, even if you whip them. I once saw 56 Hammers in a Monument go to waste this way. It sucked. :)

I think that we've decided not to build the Monument, though. Short term, short term, short term, it's all about the short term until after we successfully capture Bombay.


LowtherCastle said:
Ivory can grow to pop10 in 2t and p11 in 5t. At p11 with another grass farm, Ivory can produce 25hpt. It could build a forge in 5t, giving more hammers and +3 for WW.
If we're building a Forge in Ivory City, we should build it before building the Heroic Epic, right? Therefore, there isn't necessarily a gain by rushing to unlock the Heroic Epic.


That said, I'd much rather attack Madurai prematurely than go after Barb units now, since we can hopefully get Asoka to send units to defend his north-west City later and might get Asoka to send units to try and retake Madurai.

If we do attack Madurai, I'd hope that we can go in with 6 units, but if we can only go in with 4 units, then make sure that none of them are Catapults UNLESS the plan is to Bombard/attack for Collateral damage BEFORE our War Elephants attack.

Assuming that we attack with 2 5-XP War Elephants and assuming that both War Elephants die, we'll want 2 non-Catapult units to clean up the remaining Archers, so that we'll at least get a City out of the whole affair. Still, I'd feel much more comfortable if we could throw 6 units at Madurai before attacking.


I say that we won't be the first to Music, so forget about that Great Person... but that said, if we're going for the self-teching-Optics route, we have nothing better to dump our Flasks into, so sure, we can research it at a 0% Science Rate. On the 4th turn of learning Optics (or the 5th turn if we can't do it in 4 turns), I'd ask that we set our Science Slider as low as possible to still be able to get Optics, so as to get just that much more Gold in our pockets. I.e. I put absolutely zero priority on trying to beat an AI team to learning Music.



I'm still not really clear how LC wants to attack Madurai, but I am guessing that he is saying that we'll hit it and then push our Galleys forward into Madurai in order to reload troops while also bringing in Galleons with new troops in them, so as to try and get, what, 13 units attacking at Bombay? Less if some die in the assault on Madurai? I'm not really clear at all on the logistics.


Since we're pretty much resigned to going to war with Asoka without attacking Bombay as our first target, I see no real reason to delay the war and therefore if we can get 6 units to Madurai, then let's just go to war and take that City. If you can only get 4 non-Cat units or 1 of them being a Cat if the Cat is "allowed" to attack first such that we could still get an 8-XP unit, then fine, bring a Cat, but if it's only 4 units, I'm in no hurry to pull the war declaration trigger.


When do we switch from producing War Elephants to building the Forge in Ivory City? I would say after we're going to have our 15+ units, which will probably buy us some time to get our 8-XP unit from Asoka.
 
I assume you've already planned this, but we want to OB Mansa immediately for the +2 trade routes, right?
Uhhh, do you mean that we have revealed a path to one of Mansa's Cities? If not, then we won't get the Trade Routes, but Mansa might get them if he has revealed enough of a path to us one way around the world or the other (possibly using his scouting land units even though we haven't seen a Work Boat explorer).

We need to wait until we have a path mapped to one of Mansa's or Shaka's Cities before Opening Borders with them.

Besides, if we Open Borders with them, they'll almost immediately turn around and ask us to stop trading with any AI team that is their Worst Enemy. Similarly, any AI team that has Mansa/Shaka as a Worst Enemy will turn around and ask us to stop trading. While we'd obviously refuse such a demand, we'd take a needless reputation hit for doing so, thus there is actually a penalty for Opening Borders too soon even if Mansa/Shaka don't have a coastal path revealed between them and us.

I think that we'll need to wait until we reveal a path all the way around the world from the north of the map (done), north-west (done), west (in progress), south-west, and finally south before it'll make sense to Open Borders with them. That is, if such a path exists and if our Work Boat doesn't get blocked by some Ice or something.
 
We haven't revealed a path to Mansa cities.

I don't see why we'd build a forge. The return would only be 5-6hpt, so it takes 20-24t to pay for itself. We have maybe 50t of military production at best, assuming we're competing with other teams. So, that's only 20t of pay-off at best, and the early turns are way more important here. Also, if we were to grow to pop 11 and work the extra PH, as you're suggesting, we would already have 58hpt with PS and HE. That's a WE per turn. We can grow it like that, if you like. I just think we're talking about too many things that delay the initial war right now.
 
If Oz is not accessible by galleon, it will be pretty tricky. We can't reasonably build a bunch of galleons in a new tundra city. We'd need to canal pretty far with culture spread and forts. I'm really kicking myself now. No idea how I missed it before. Our scout should have mapped out the surroundings by this point.
 
I'm not necessarily pushing for a Forge, just saying that if we were to build one, it would make sense to do so before building the Heroic Epic instead of just after building it. bbp's reasoning against a Forge is pretty sound, so I'm fine with skipping a Forge.


Just because Oz isn't accessible via the squares to the east of it doesn't mean that it won't be accessible via the squares to the west of it or to the south of it. We don't have room to fit in a Settler build in the short term anyway, so let's not worry our heads about the problem for a little bit. For example, I see absolutely no reason to try and justify self-teching Music while under Representation.

If we absolutely need a Great Artist, there's always the trade-for-Philosophy + hire Artist Specialists under Caste System in a Golden Age approach. To do so, we just want to capture a really good high-population AI City (you know, like one of those AI capitals with 4 Food sources that the AIs often get). Chances are that the nearest AI doesn't have such an uber capital, to reduce the bonus that an early-rushing team might otherwise get.


So... here are the current issues that I think we need to solve:
a) Is it actually possible to self-tech Optics in 4 turns and if so, how?
AND
b) Assuming that we won't have any Gold for upgrading Galleons, we're going after Madurai and/or the north-west City first. I have no idea where our units are currently located, but we need to figure out the logistics of which units to send where and when we want to attack, as well as which City to attack as our second target.

I'm leaning toward Madurai as our first target and the City at Asoka's north-west being our second target, with us only actually capturing that City if it is medium in City Size, such as Size 5 or greater. Assuming that we won't capture it, we'll just keep attacking it down to a single unit, meaning that we'll have to station some troops there permanently. Under such an approach, I'd also station some troops in Madurai permanently.

Meanwhile, we'd be building up a force of troops to transport to Bombay while slowly upgrading our Galleys or building additional Galleons so that we can land 12+ troops (I'd aim for 15 troops) all at once.

Under this plan, we'd attack Madurai ASAP with hopefully 6 units but also possibly 4 non-Catapult units.

But, that's just one possible approach. Since I don't have an idea of where our units are located, there might very well be a better approach.

I just want to be certain that when we do land troops by Bombay, we have overwhelming odds. I also am a big fan of luring Asoka's units to his north-west City by continually killing off all but a single defender there. In fact, if we play it right, have enough units there, and if he doesn't get Longbowmen, we can make 1 XP per turn by having a Catapult attack the defending unit to both continually keep said unit weak and to get some free XP. Later, we could drop off a Treb or two there and also continue said slowly-over-time gaining of XP with the hopes of milking a couple of highly-promoted siege units out of the bargain or at least keeping Asoka's defenders weak without accidentally capturing the City and thereby ruining our lure.
 
bbp, you can click on any of our WEs, hover the mouse over Madurai, press Alt and see that a victory yields 3XP against the CGI archer. Not sure about 3XP if we promote to CI or against the unpromoted archer.
 
If Oz is not accessible by galleon, it will be pretty tricky. We can't reasonably build a bunch of galleons in a new tundra city. We'd need to canal pretty far with culture spread and forts. I'm really kicking myself now. No idea how I missed it before. Our scout should have mapped out the surroundings by this point.
I'm thinking we justr send the scout straight there (safely) and scout it asap. Connecting to a Mali city is only +2gpt anyway until we get another city.

We cannot canal more than two tiles wide, right? That's the point of the 4-tile spoke there. We're forced to build a city and a galleon. That's also the point of getting the Music GA. We'd only need one galleon for the settler and GA, instead of umpteen galleons for all the WEs.

The problem with Dhoom's plan to build a GA with CS is that we're already way down the road on GP spamming and they coast a fortune now.

We need to think in terms of speed, speed, speed.
 
We can land 4+2 units on T+5 in Madurai, but we'll need another galley then. Either have to 1pop Panama or 2pop Marble.

Edit: only two of the 4 WE would be 5xp
 
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