Btw, Mitchum, the worker that gets built first should chop Wash-1E because his job is to then escort the Marble
worker settler and build two mines. But building the warrior before the settler ignores this worker's wasted actions. As it is, we're going to waste one, the warrior adds another. Nothing for that worker to do. Furthermore, building the warrior for 2 turns instead of 3 is a bit silly because Washington grows to pop5 in 3t.
So here's a suggestion. An MM-on-Steroids plan (Mitch, this turnset is a
bear--every turn every city does somersaults).
Wash: worker2-settler(1t)-warrior(2t)-settler(1t)-warrior-settler-worker3-library
(MM lib for max hammers)
(the settler captures chops 2x)
Worker1 finishes the current chop, then mines the gems, farms the wheat, chops Washington-1NW, chops Wash-1NE(e.g.)
Worker2 chops Wash-1E, then mines the river-ph !!!, then mines Marble-1SE...
Gems builds wb-lib(2t)-worker
The above scenario needs to be tested by ZPV to see how it works out in Marble, but I'm pretty sure that the river-ph mine helps the library get done at most 1t later than ZPV had igt before.
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More MM warnings while I"m at it: Watch out for Gems!!! You'll need to switch the citizen to the gem mine when the worker finishes it. LIkewise, you'll have to switch the citizen from the deer to the wheat farm when finished. In both cases, the governor will be turned off most likely. (Unless you turn it on at pop2.)
Then you'll have to switch the Gems build from lib to worker at pop3.
In short, MM heaven (or hell)...
