I have OKs from all the active players other than kcd, and I'm following his suggestions in his latest post, so I'm assuming he'd give me a formal green. Forgive me for being presumptuous, but I'm playing now.
With a quorum you don't need to wait for captain (unless he specifically states to wait for something). You did the right thing. I'm with Yamps, I think you made the right choice on the trade.
Well... I guess its time to look things over and start planning the next moves. Who wants to take point on the next PPP? (Since our schedules are pretty tight, I think sticking to a rigid turn order isn't practical for the moment).
Good job Xcal in keeping us moving and executing well!
Thanks for the reassurance on trading; it's definitely not my strong point. I only played about 6 turns so would be happy to keep going until we get CS. Maybe even go ahead with the Caste/Bureau revolt before handing off so the next player can plan better with the new economic/specialists situation. I think with some gold building we can get CS in about 4 turns. Have all the cities that just finished stuff build it (since I don't know what they should build next anyway) and add a couple heavyweights like Boston.
That English settler I was following got cold feet and is hiding in Hastings, so I'm sending the archer west to explore parts of England not visible from the coast. The two scouts on the galley can cover northern interior England (jumping off in a couple turns) before hopping onboard again. There's one more English city on/near the northern coast to the west that we need to find ASAP. I'm hoping that the galley can take a shortcut to the northern tip of the next peninsula and drop off one scout to find lots of cities for trade, then turn back to fill in the coastline in between the peninsulas and pick up the other scout when he gets to dangerous uncultured areas. The archer we have in the hub had to detour around a lake south of the mountain range but is now approaching the mountains again.
I'll send the NY spy to Seattle and have him wait for a galley from Boston to take him across to India--still a lot faster than going overland. On the other hand, since finding Indian cities won't help us with trade (closed borders) maybe there's no big rush and we shouldn't spend hammers on a galley that will otherwise be of little immediate use. After building wealth to get CS, Boston could finish its library and then build a couple chariots to explore to the south. What do you think?
Advice on tech trading would be very welcome, although it's not unlikely that no interesting new trading opportunities will appear until we get CS.
So, my PPP would be to:
Build wealth when in doubt (and build enough to get CS in 4 turns if at all possible)
Explore with galley and its two scouts, the hub archer, and the English archer
Send the spy overland to India (or have him wait in Seattle for a Boston galley)
Do useful stuff with the workers. Farm grassland when in doubt.
Trade Currency [edit: or CoL] to non-Mansa/Shaka AIs if it would get us Calendar, MC, or Construction
Revolt to Caste/Bureau when we get Civil Service, hit enter, come out of revolt, save, and hand off to next player.Stop when we get Civil Service, save, and hand off.
Looks good to me. I think the spy should walk and we don't build that galley now.
Map possibiliities are Hub and Wheel. Wheel where S & W connections to our neighbores were deleted would explain the anomalous clam. We should be able to know soon as we explore NW.
Good question. I don't know. I suppose to be on the safe side we ought to choose our next tech after CS. Aesthetics (on our way to Literature) or Compass (on our way to Optics so we can swiftly send Great Merchants on trade missions)? Ah, but Compass requires Machinery, too, and that would mess up the Liberalism-bulbing path. I'd say Aesthetics--good trade bait, not that we're having much luck with that.
Aesthetics isn't good trade bait if the AI already have it... and some of them already do. This is why I'd rather see where we are before making the tech decision, and thus why I'd rather have you upload the save prior to revolution.
I'd like to hear from Yamps and/or kcd before proceding. The PPP has been amended so that I stop immediately after getting Civil Service (4 or 5 turns) and the spy treks overland. I should be pretty free this weekend and would like to keep things moving.
I'd like to hear from Yamps and/or kcd before proceding. The PPP has been amended so that I stop immediately after getting Civil Service (4 or 5 turns) and the spy treks overland. I should be pretty free this weekend and would like to keep things moving.
Seems like nothing controversial in your PPP. We'll stop before any revolt for discussion. I'm OK with it. So you've got me and Deckhand, plus have waited necessary time for those who can and want to give input to do so, so you are Green. Get us some Civil Service.
Do we have barb galley spawn-busting covered? My intention was to move the archer in England to the eastern hill.
EDIT: nvm, I've opened the save.
There's some whipping to do and I also suggest working the silver mine in Chicago. The city will grow 1 turn later, but there's nothing better anyway to grow to.
More AI have Aesthetics, but we could still do some wonder building even for failed gold. Music is on our tech path and Glib is still available. Let's see after Bure.
The beakers won't go anywhere if we revolt, let's do that to make planning easier. 1 turn Priesthood would be good after CS to unlock Monarchy for trade.
Just did a test, and overflow beakers are applied to the selected technology the turn we come out of anarchy. Thus, if we Xc selects priesthood on the turn of revolution, and we then decide to research aesthetics, the overflow beakers will go into priesthood and not our actual selected technology.
There's also trick we could use: if no technology is selected (click on the research bar) then beakers get stored when you hit end turn. The invested beakers have to be smaller than the cheapest tech available iirc...best to test if we do this.
I'd be fine with Priesthood after CS, but let's not lose time debating this. A stop after CS is just fine as well.
There's also trick we could use: if no technology is selected (click on the research bar) then beakers get stored when you hit end turn. The invested beakers have to be smaller than the cheapest tech available iirc...best to test if we do this.
Right, I know if we're gonna whip we need to do it now. I just didn't know what he had in mind! I would assume it's some infrastructure in the new fast-growing cities but I've already whipped them and I don't recall there being anything else they'd have enough population to whip.
The only thing I can think is that he wants to whip courthouses, but that seems a bad idea to me. Maybe a lighthouse in Philadelphia? But with our goal to run massive numbers of specialists, whipping seems counterproductive.
T117/50 AD--Horses connected. Temple of Solomon BIAFAL. Whip2 for granary in Houston--it was just working 2 grass forests. Doesn't look like any other whipping opportunities that would make any sense. No change in tech trades.
T118/75 AD--Civil Service is ours! I got it with 0 beakers to spare. Tentatively start Paper so we can trade maps and get foreign trade routes going. Paper in ~12 turns at sustainable rate (5% breakeven), but much faster after we revolt and run specs. Houston finishes granary, starts library (placeholder--we have 15 overflow hammers). Take cities off wealth-building. Have Boston build workboat (2) for SF fish (where borders expand in 5 turns). We could whip the LA granary now. Atlanta borders pop so we could mine that last grass hill.
I've left all (?) workers unmoved. 2 by Chicago will complete chops this turn to finish the lighthouse. Put overflow into Moai? The spy is in the Boston suburbs. Shaka/Mansa will give us Med, PH, Mono, Cal, Construction, and 30 gold (everything they have) for CS. Other AIs still have only Med, Ph, Mono, and maybe a bit of gold for us. Liz finally has some extra gold (2 gpt) so we could do a resource trade. We have 3 cities due for GPs in 8 turns, but of course that will change. Will upload save and attach a screenie in a moment.
SpoilerUpload log :
Here is your Session Turn Log from 1 AD to 75 AD:
Turn 115, 1 AD: Mohammed Shah (Great Prophet) has been born in a far away land!
Turn 116, 25 AD: Atlanta has grown to size 7.
Turn 116, 25 AD: Seattle will grow to size 5 on the next turn.
Turn 116, 25 AD: Houston will grow to size 4 on the next turn.
Turn 116, 25 AD: The Temple of Solomon has been built in a far away land!
Turn 117, 50 AD: Washington can hurry Market for 5⇴ with 20ℤ overflow and +1⇤ for 10 turns.
Turn 117, 50 AD: Seattle has grown to size 5.
Turn 117, 50 AD: Houston has grown to size 4.
Turn 117, 50 AD: Houston can hurry Granary for 2⇴ with 17ℤ overflow and +1⇤ for 10 turns.
Turn 117, 50 AD: The borders of Atlanta are about to expand.
Turn 117, 50 AD: Philadelphia will grow to size 10 on the next turn.
Turn 117, 50 AD: Chicago will grow to size 4 on the next turn.
Turn 117, 50 AD: You have discovered Civil Service!
Turn 117, 50 AD: The borders of Atlanta have expanded!
Turn 117, 50 AD: Wicked Witch of the West adopts Pacifism!
Turn 118, 75 AD: Philadelphia has grown to size 10.
Turn 118, 75 AD: Chicago has grown to size 4.
Turn 118, 75 AD: Chicago can hurry Lighthouse for 2⇴ with 22ℤ overflow and +1⇤ for 16 turns.
Turn 118, 75 AD: Los Angeles can hurry Granary for 1⇴ with 8ℤ overflow and +1⇤ for 10 turns.
Turn 118, 75 AD: Wicked Witch of the West has 50 gold available for trade.
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