@Mitchum: I have a hunch it would be helpful to magnus if you separate out the differences that are independent of your Gems City chopping plan. For example, completing the warrior in Gold-E Locks a turn later for the extra food is completely independent, right?
Good idea. Here are the things that are independent of the two plans:
1. Build road to connect Gold-E Locks to Delhi before pre-chopping. Only requires 3 road segments from the deer to Gold-E Locks.
2. Delay building the warrior in Gold-E Locks by one turn. We still get the worker on the same turn. But we exchange 3H for 3F. I'm not convinced that this way is better, by the way. If we do this, we end up at 3 pops one turn sooner, working an unimproved tile for 2 turns. If we finish the warrior on T49 like magnusmarcus is doing, we only end up working an unimproved tile for 1 turn. In general 1F > 1H. I'm not 100% convinced in this case though.
3. Don't forget to work the copper on T49 in Delhi.
4. Move the warrior in Gold-E Locks to the hill E+NE rather than fortifying him in the city.
5. On T54, the Delhi-1SW worker can build a partial farm rather than just moving to the forest and not performing any improvement that turn.
6. I don't do this in my test, but we can build the road at Gems City-
SW SE rather than just climbing the pigs hill per the LC test. You were doing this right after finishing the chop and before doing the gems mine, right? That way we get the pigs pastured before the gems mined and get the city growing ASAP.
7. Depending on when Hunting is learned, the second worker from Zlatorog may or may not stick around Zlatorog. He may be able to do more useful things in Delhi and/or Marble City.
8. Move the settler to the corn so that he can go around any forest that might happen to grow in our path.
9. Start building granaries as soon as Pottery is learned in Delhi and Gems City (unless we get early Fishing and prefer the WB...). I think it best for Zlatorog to finish the warrior before starting on its granary.
10. Build the road segment at copper-1E rather than copper-1NE.
11. Start moving the warrior away from banana-1N as soon as the settler gets to his final location (T61). Be sure he is in a position to prevent barbs spawing at banana-1NW. @magnusmarcus, if you're not sure how spawn busting works, ask us. Hint: It has nothing to do with which tiles the unit can actually see (i.e. unfog).
12. Zlatorog warrior should head NW, not fortify in the city. In your test, you were still building a spear, so this didn't come up.
13. In general, move as few units as possible on the final turn of play. That way, whoever is up next has complete flexibility to do what makes the most sense going forward. You could just stop at the start of T64 or you could use the GS to bulb Math and use the two workers to chop the forests (assuming the marble quarry is done already).