Here's what kcd proposed:
PPP: duration to settler built (t31/2760BC)
tech: agri->BW
build order: worker ->settler (all at pop2)
micro: citizens working corn and FP until mine finishes, then corn+mine.
worker actions: 2t into mine 1W from Bollywood, start farming corn immediately on turn agri completes. go back and finish mine. (loses 1worker turn to movement; alternative is to farm the FP before mining, but it is slower to completion).
Status at completion: t31/2760BC 3warriors(existing, none built); 1settler (new), BW in 4t, new warrior in 2t.
Warrior moves: scouting, tandem eastward to Toku, lone warrior northwest but stay close enough to rescue Bollywood.
Pause conditions: If barb warrior or archer appears near Bollywood. If another AI is discovered. If worker steal opportunity comes up. If something unexpected and game-changing occurs or is discovered.
I suggest this mini turnset:
Stop Condition: Agriculture research completed (7 turns)
Pause Conditions: Barb warrior or archer appears near Bollywood or gold/sheep. If another AI is discovered. If worker steal opportunity comes up. If something unexpected and game-changing occurs or is discovered.
Tech: Agriculture.
Build: Fast Worker -> Settler
City: Work corn and floodplain
Worker: Move 1W, mine hill, cancel turn before Agriculture researched, move to corn and start farm on last turn of turnset.
Drona (NW warrior): NE, NE, then diagonal exploration. I don't think it's necessary to keep him that close to Bollywood. Even after barbarian warriors and archers appear, it will be quite some time before they are willing to enter cultural borders.
Guru (northern SE warrior in forest): heal 2 turns, NE, SE, then diagonal exploration for 3 turns
Lotus (southern SE warrior on hill): heal 2 turns,
SW, SE, NE, E, then diagonal exploration for one turn.
This is Deckhand's suggestion, which I like, since it explores the south coast and keeps Lotus close enough to escort the settler in a few turns.
Remember to: ensure that BUFFY logging is working; set autosave interval to 1 turn; manually save the game at the beginning of every turn.