I see the river now, Deckhand. It is visible in the starting screenshot but much more obvious on the screenshot you provided. Like I said, I'm blind and should wear

black glasses and

a white stick. Thank you for the extra effort to educate me.
How many animal-free turns can we expect?
Based on the link to barbarian thread it's
"Barb Animals start appearing after game turn 5 (hard coded, independent of game speed)."
There's also information about when the animals start to die off and the more dangerous, 2-legged kind start to appear. I guess we have minimum 20 turns before we encounter the first barb people. Unless of course the barbs have some pre-existing stuff like cities?
Perhaps the creator of Humbaba has some experience on the barbarian situation? I recall a holy barb city in Westeros that shared the offensive faith of our current opponents.
I agree marble is probably the way to go. I'd suggest a possible 2nd city site 1E from the stone but I may be all wrong about that (too).
Looks like we get to convert or kill off a lot of heathens who worship an obese golden statue and aspire to a catatonic state. Let's prove their claim that existense really
is full of pain!
No razing means we can't kill off that pagan faith but at least we can bring the dark ignorance of our own mythology to overshadow their braindead ways

I guess AP victory is hard unless we can bribe our way to open borders for our missionaries with everybody. Or liberate/gift a converted city to every opponent. I'd say we keep an open mind to all victory conditions just in case a purely military solution proves impractical.
(More) than enough said by me.
PS. Maybe one of the AI civs has a permanent alliance with another. Does that count as only one opponent to kill on the victory conditions screen? Still the two allied civs show as separate entities on the demographics? Just guessing.
High

J.J. over and out.