Trystero
Deity
OK - no worker stealing.
Sounds like a plan.
I don't think we'll have The Wheel by then, and even if we did, I am planning on ending my turnset at The Wheel.
Trys, after you've finished the chop by Bollywood, IF it's safe to head down to the copper, you can squeeze out a little extra worker utility by moving him SE and then farming for one turn before continuing to the copper. (Yeah, we may not really need a farm there, but it doesn't delay mining the copper, so what the heck.) If it's not safe yet, I guess you'd move W and finish the mine?
Sounds like a plan.
Wouldn't 1t road be more useful than 1t farm on that tile?
I don't think we'll have The Wheel by then, and even if we did, I am planning on ending my turnset at The Wheel.


I wouldn't whip Drona in case we need to whip it later for emergency defense against the barb. After the FW there I might start on barracks, since Drona will be our big production center. Finishing the farm there isn't all bad since we want it to grow fast and work a lot of mines. If we can just deal with that barb without losses we should be in good shape.
I think I did that the last time I dotmapped, too. I clearly need more coffee.
)