MM: cottage time. Corn to Osaka. +37gpt at 0%, +2gpt at 20% with 35bpt
before UoSankore.
Monarchy takes 7 turns at 20%. Burning all our gold we can probably do it in 2 turns (though without Sankore it takes 3).
Proposed tech path:
(Monarchy)-MC-Comp-Mach-Optics (on way to Banking)
Discuss: Monarchy is problematic to me. I think its a shame to steal or research a tech that can normally be traded for. I'd rather we steal Compass from Toku. We will only have enough EP for stealing one tech, and its probably a waste to make more against Toku. But we need HR now, so might as well tech Monarchy ourselves. HR will give more commerce than currency at this point!
City builds:
Bolly - finishes Sankore, then finish catapult, then Xtian Monastary? Spy? HMiss?
Vara - whip granary, overflow to Maoi. Chop Moai, improve. Need garrison... propose sending archer from somewhere that either has a spare or can build one quick.
Kyoto - whip BTemple into ch, then whip ch. Then BMiss.
Drona - HMiss +spys (needs more garrison if we DOW toku - move from Kyoto?).
Dehli - finish HMiss, then HMon, Libr? galley2?
Bombay- finish library, then? Units?
VJ - finish spear, worker/settler? more units?
HC- finish settler, then hindu buildings after Hmiss gets there.
Patal- finish spy, then libr?
Osaka- takes corn, grow, finish cat then Htemp/Hmon
Tokyo-finish IMiss, make more IMiss?
Worker stuff: more cottages, roads, improve sheep at Osaka and make cottage on banana whatever else makes sense I suppose.
Spy stuff: scout north pass to Shaka. Steal Compass from Toku.
Diplo stuff: cancel peace with Toku. Wait few (5) turns and see if asked to join war, say yes. If asked to cancel trades with Toku, say yes. If no requests, DOW Toku ourselves, (phony war) but just keep him penned in, only killing units he send out into open. Pillage Kago for fun and profit.
Esp: keep spending on Toku because outspending him makes missions cheaper. After stealing, if looks like nothing else to be had from Toku, shift focus to Hammy, who is ultimately going to get the same treatment as Toku. His close borders annoy us.
If any resolutions become available, do what will give +diplo. For example, propose return Tokyo to rightful owner and then vote "No" gets +2 from Hatty. Be careful. Are we gifting cities after infect? Probably not a hurry right now. After the peace is probably better.
Settling: WTH are we doing with the settler on the road? If Hill next to fish, then Patal should make a wb after spy. WTH are we doing with the settler from HC? If north island, 2E of corn looks best, at least after border pops. 1E is better if we don't pop borders. But HMiss will make it pop borders soon.
Specialists:
GSci would bulb Edu, so we hold them until time to do so. GPro/GA would bulb DR (after Monarchy), but maybe we wouldn't want to use a GA that way... and anyhow we aren't going to get a GA, so no point worrying about it.
Stop conditions:
20t, but pause 24hrs after 10t. We need to start pushing to avoid deadline pressures.
Something happens.
Don't know what to do.
Enough map knowledge gained to require altering long-range plans.
Anything else? Any different ideas? Lets try to hash this out quickly to keep things shufflin'.