SGOTM 15 - Xteam

Oops. I forgot to post this respond yesterday. :crazyeye:
Good show, Htadus.

Couple of quick questions:

The screen shots are not identical with the save. Please explain that.The images shown are for turn 186, 188 and 189. The current turn is 190.

The caraval images are to show the forces defending cities in Mongolia. Turn 189 image is to show the units/stack in Hammy's next city.


You seem to have built fewer missionaries than needed. What is your reasoning on that?

Like I said previously, I had to prevent us from going into strike. So they did not become a priority all the time. I also needed to replenish units to the front. So if we really need 2-3 more missionaries, next player is at the steering wheel...ahhhh......I meant the mouse. I just kept on adapting to the situation.
 
"I just kept on adapting to the situation." Understood.

So, Ham has chosen not to move units out of Bor to counterattack. Has that been true for one turn or several?

Never had experience with the consequences of economy in the red. Can we count on losing the unit furthest from our capital (caravel perhaps)? Is the shorfall cumulative or does the loss of a unit wipe out the one-turn debt accumulation and thus would allow us to tech for one turn at 100% science for the price of a unit?
 
Had a busy day... :shifty:

Got it now, but need to sleep. :sleep:

Please keep your ideas coming. :goodjob:

Never had experience with the consequences of economy in the red. Can we count on losing the unit furthest from our capital (caravel perhaps)? Is the shorfall cumulative or does the loss of a unit wipe out the one-turn debt accumulation and thus would allow us to tech for one turn at 100% science for the price of a unit?

OSS had a discussion regarding units lost during strike in SGOTM14:
http://forums.civfanatics.com/showthread.php?p=11109671&highlight=strike#post11109671
Around posts #2233-2235

I don't think we'll be able to do any research, the slider will auto set on highest maintainable level = 0% :(
 
Thanks, Z. Looks like going into the red is clearly risky and increasingly undesirable with the consequences accumulating/increasing over multiple turns, then not resetting when you go back to black and then back to red.
 
Ok here goes perhaps nothing. As a builder I rarely go into permanant red. But during the last Wotm I got in to the situation of my empire going into strike. I did not get a notification of unit disbanding. During that turn, I mm'ed all my cites to build enough wealth for my income balance to go into black. Subsequent IBT, I did not loose a unit.

So I figure, the games' declaration of strike is a warning for the player to come up with cash to prevent bad things from happening. As for research, I believe only specialist based bulbs are generate and logically no other science.

CP, He did not attack for just 1 turn.
 
Htadus, there are no siege units in your screen shot (lots of knights, though), and you destroyed a large Bab stack on turn 184, so I'm wondering if the obvious tactic isn't to advance immediately and try to attack Borsippa from the mined hill before siege weapons can be utilized against us in quantity. What siege units were in that stack that "is no more," and have you seen any since that caused you to halt the advance?

Worker 3 could go onto wheat and see what is now in Borsippa or even sacrifice itself and go onto the mined hill to see what's behind Bor. If minimal siege, doubt there will be a better time to advance, perhaps leaving a few siege units a tile behind when we move onto the hill to protect them from flanking.
 
CP the reasons I did not venture further were;
1. the last turn most of the units were spent and did not want to advance a weak group.
2. Was waiting for the fresh units that are there right now, and
3 Give the next player the choice to how to proceed.

I will give a list of units killed and lost in about 5 hrs.
 
CP the reasons I did not venture further were;
1. the last turn most of the units were spent and did not want to advance a weak group.
2. Was waiting for the fresh units that are there right now, and
3 Give the next player the choice to how to proceed. Understood

I will give a list of units killed and lost in about 5 hrs.
That's available from the save and may not be worth all your time. Would like to know about any units that you saw but did not kill and that are not in the screen shot.
 
All the units he sent were killed.

BTW, I am not going to spend alot of time with the units. All I am going to do is to load the save I posted before Dowing Hammy and take a screenshot of statistic screen filterd by units killed column and another screen shot for the current save. The differance between the numbers is the all the units killed during those 4 turns.
 
Worker 3 could go onto wheat and see what is now in Borsippa or even sacrifice itself and go onto the mined hill to see what's behind Bor. If minimal siege, doubt there will be a better time to advance, perhaps leaving a few siege units a tile behind when we move onto the hill to protect them from flanking.

Wouldn't this make our siege units (on the corn when our stack is on the hill, if I understand this correct) vulnerable for a direct attack from his knights, or would the AI never behave like that? :confused:

I would say we move in with all we got (leaving a few units healing) or we move back and see if we can lure him forward again. :crazyeye:

It's going to be a bloodbath! :eek:
 
Wouldn't this make our siege units (on the corn when our stack is on the hill, if I understand this correct) vulnerable for a direct attack from his knights, or would the AI never behave like that? :confused:I agree with the danger you recognize

I would say we move in with all we got (leaving a few units healing) or we move back and see if we can lure him forward again. :crazyeye: He is waiting may be for more units

It's going to be a bloodbath! :eek:
Yes likely

Z, I would climb on to that hill with all the units. maybe use the HA to pillage the road. Trebs will be safe with the unit mixture we have.
 
Wouldn't this make our siege units (on the corn when our stack is on the hill, if I understand this correct) vulnerable for a direct attack from his knights, or would the AI never behave like that? :confused: Of course they would be vulnerable, so you'd want to leave a WE, cb, and pike or two with them, depending on what you are confronted with. Those units wouldn't be needed until the culture is reduced. Not sure this is the best plan, but should be considered. Ham may attack either the forward or the one-tile-removed stack at <50% with some flanking knights, which would probably be a good thing because the other stack would be unhurt and we have a superhealer for the wounded one.

I would say we move in with all we got (leaving a few units healing) or we move back and see if we can lure him forward again. :crazyeye:
Concur that we leave healing units behind (perhaps with some siege units), but we don't have enough cats right now for luring in to be optimal even if Ham does follow. Better to try to take advantage of our numerous trebs, especially if Ham does not have cats around.
 
I moved the Horse Archer forward and took a screenshot:

Civ4ScreenShot0040.jpg


:eek:
 
Not what I had hoped we'd find.

Still inclined toward advancing. Z, could you set up a test so that you could control Ham and get a good feel for how successful he would be in attacking us (initiating with cats) after we advance most (if not all) of our healthy units onto the wheat? Particularly hard for me to estimate what units in what health would be left defending the hill and whether we would be in shape to take advantage of their weakness.

Might also be of some use to set it up the usual way to find out if the AI does indeed attack them and how. Like to see if promoting the one WE with 10 exp. to anti-siege would influence his beahavior.
 
Having trouble reading it, but it looks like 2 Cats and 1 Treb. If that is correct, thinking it isn't all bad. As long as we have enough WE's, XBows and Pikes along to defend against Maces and Knights. If they are short on siege units, catching them in the city would be nice.

Still, a rather large stack. I better go look at our stack before making too many comments... :)
 
What worries me to some extent :rolleyes: is that he moved in 5 more units this last turn! :eek:
 
His cities appear to be quite productive, so perhaps we need to move fairly quickly before he can rebuild his stack any further? Our wounded are the biggest problem I see with doing this.
 
Back
Top Bottom