I began to suppose you has overlooked the post you quoted, which is the one i was referring to.
Let's start from the beginning:
first, i never considered to mine the hill where the worker is now, but since he's there, better he finishes.
Now, you're forced to build an half road on the corn, to avoid a complete waste of one move. Then, move the worker W or SW and it's another forced move on a forest. I see that you plan to chop W.
The reason why i whipped the settler to 2 turns to completion was that i farmed the FP after the SW road and and the chop of the riverside hill was completed the turn before i whipped, otherwise i couldn't. If we manage to not farm the FP (we have another 4 units tile, the unfamous mine) you can probably a) chop W, 2) road SW, 3) chop the hill for PARIS.
Chop-road-chop (or similar) is an interesting idea. You can use the sped-up worker to catch up the turns on the FP farm, and there's just about enough food to go around.
With the extra chop, there is more production, so it's easier to produce warriors and the library. There's a limit to how many pre-Maths forests we really want to chop, but I think we can stretch this one more.
The one thing I want to change is that the plains forest hill shouldn't be one of those first two chops. We're not ready to spend 4 more worker turns on another mine yet, so it's best to leave that one for now so that we don't need to walk onto that tile twice.
How does a 2-chop variant with the settler not whipped work? My guess is not as well. I'll need to try it, but it's too late tonight.
Then, another thing which did not made me regret to let writing last was the barb activity, very intense in my test, thus i built many warriors for MP and fogbusting. I wouldn't have find the time to build libraries.
One last thing: have you considered the discount we have on writing by having both PH and pottery?
Umm well I did have the time to build a library.

The most important fogbuster is 1E of the deer. We need that guy ASAP. That blocks off the whole western side of our land. One more from Paris will make the north safe enough - there's a convenient forest hill to plant an emergency warrior on if we need it. Paris doesn't need MP until size 5.
Orleans has the production to build us warriors to take care of the south - two built fogbusters plus our initial warrior should allow us to keep our immediate surroundings spawn-free, depending on the land - it looks like Gems-SW might be a good spot, plus Orleans 3S2W if there's no other safe spot, and one further west.
Yes, I considered the discount, but having an early library with scientists is far more powerful, techwise. You should almost always beeline the things you need most, then use the spoils of the beeline to backfill more quickly.
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@Folket:
I'd guess the gems-spot is where you should send our initial warrior, after it's uncovered the oasis area, because we really don't want a barbarian city spawning there. I don't think going SW to look for Brennus is quite as time-critical.