Okay:
- Switch to GM in Georgovia
- Kill barb galley, explore island
- Cancel sheep. (May not be on my turnset but here as a reminder)
- Finish Steel and start Corp
Impossible. We either start Constitution or Replaceable parts. Contrary to my earlier suggestion of Repl parts first, maybe constitution->Corp is better for the extra trade route.
- Start a trebuchet in Apache
- Start some pikes and muskets
Durocortorum could chop pikes, Durnovaria could also build a couple units. Using cities near the borders is a good idea
- Start some workers
One in avignon, one in Tours definitely. They are growing and are already working unimproved tiles. Since we can't whip them now, we should at least stop their growth.
- Settle GG in Uzbeck
- Make cities coming out of revolt pop in one turn.
- Paris: switch the Engineer for a scientist
s.
only next turn! Switching now would postpone the bank
- Orleans: Bank then pike (or culture item if a LegCity)
- Lyons: Get it happy
-> 
- Tours: Whip the bank (as soon as we revolt to slavery)
- Apache: Build farms
- Get a worker to Uzbek
- Avignon remove spy and build a riverside mine.
- Rouen: Build courthouse immediately.
- Verlamion: Stop workshop chain to corn
- Bibracte: Courthouse after the grocer
Yes, but eg. a worker can be squeezed in
- Isca: Farm 2N instead of workshop Build granary.
- Camulo: Work spice tile. (Maybe steal the other one from Bibracte)
- Bagacum: Work the oasis. (switch the non-riverside silk tile)
- Vienne: Put the ocean citizen onto the grass mine. Courthouse , granary and forge
- Nemetocenna & nearby area: Farm it up.
Not necessarily everything, we just need a big farm chain that touches Nemetocenna, Durnovaria, Calleva and Durocortorum's corn tile. We will later see the exact number of farms that are needed for each city.
- Trade Economics to Hammy for Music+Theo. Then Astro with Saladin next turn.
- Banks... Finish Orleans, Lyons, Paris and stop the rest.
- Set EPs on Hammy.
That about get it? I'll be home in 20 minutes.