SGOTM 16 - Fifth Element

Two Items the team hasn't decided on, so while people are still here:

IRONWORKS - Where do we want it to go? Someone mentioned we need to start it now.

LEGENDARY CITIES - We should pick them and put a theater and Hindu temple in each, no?

I'll put together my mini-set list.

Legendary Cities: Orleans and Gergovia, I think. The theatres, etc aren't *that* urgent, but we can build them soon.

Ironworks. A long time ago, I suggested Bibracte. Now, I think Thebes. The basic idea is to get as many levee-boosted mines/workshops into the city radius as possible.
 
Okay:

- Switch to GM in Georgovia
- Kill barb galley, explore island
- Cancel sheep. (May not be on my turnset but here as a reminder)
- Finish Steel and start Corp
- Start a trebuchet in Apache
- Start some pikes and muskets
- Start some workers
- Settle GG in Uzbeck
- Make cities coming out of revolt pop in one turn.
- Paris: switch the Engineer for a scientists.
- Orleans: Bank then pike (or culture item if a LegCity)
- Lyons: Get it happy
- Tours: Whip the bank (as soon as we revolt to slavery)
- Apache: Build farms
- Get a worker to Uzbek
- Avignon remove spy and build a riverside mine.
- Rouen: Build courthouse immediately.
- Verlamion: Stop workshop chain to corn
- Bibracte: Courthouse after the grocer
- Isca: Farm 2N instead of workshop Build granary.
- Camulo: Work spice tile. (Maybe steal the other one from Bibracte)
- Bagacum: Work the oasis. (switch the non-riverside silk tile)
- Vienne: Put the ocean citizen onto the grass mine. Courthouse , granary and forge
- Nemetocenna & nearby area: Farm it up.
- Trade Economics to Hammy for Music+Theo. Then Astro with Saladin next turn.
- Banks... Finish Orleans, Lyons, Paris and stop the rest.
- Set EPs on Hammy.

That about get it? I'll be home in 20 minutes.
 
The #1 unit we need is cannons, so both GG-boosted cities should devote themselves to them.
Other cities can make up the few pikes and muskets we need.

Constitution is required for Corp.
 
Okay:

- Switch to GM in Georgovia
- Kill barb galley, explore island
- Cancel sheep. (May not be on my turnset but here as a reminder)
- Finish Steel and start Corp Impossible. We either start Constitution or Replaceable parts. Contrary to my earlier suggestion of Repl parts first, maybe constitution->Corp is better for the extra trade route.
- Start a trebuchet in Apache
- Start some pikes and muskets Durocortorum could chop pikes, Durnovaria could also build a couple units. Using cities near the borders is a good idea
- Start some workers One in avignon, one in Tours definitely. They are growing and are already working unimproved tiles. Since we can't whip them now, we should at least stop their growth.
- Settle GG in Uzbeck
- Make cities coming out of revolt pop in one turn.
- Paris: switch the Engineer for a scientists. only next turn! Switching now would postpone the bank
- Orleans: Bank then pike (or culture item if a LegCity)
- Lyons: Get it happy -> :lol:
- Tours: Whip the bank (as soon as we revolt to slavery)
- Apache: Build farms
- Get a worker to Uzbek
- Avignon remove spy and build a riverside mine.
- Rouen: Build courthouse immediately.
- Verlamion: Stop workshop chain to corn
- Bibracte: Courthouse after the grocer Yes, but eg. a worker can be squeezed in
- Isca: Farm 2N instead of workshop Build granary.
- Camulo: Work spice tile. (Maybe steal the other one from Bibracte)
- Bagacum: Work the oasis. (switch the non-riverside silk tile)
- Vienne: Put the ocean citizen onto the grass mine. Courthouse , granary and forge
- Nemetocenna & nearby area: Farm it up. Not necessarily everything, we just need a big farm chain that touches Nemetocenna, Durnovaria, Calleva and Durocortorum's corn tile. We will later see the exact number of farms that are needed for each city.
- Trade Economics to Hammy for Music+Theo. Then Astro with Saladin next turn.
- Banks... Finish Orleans, Lyons, Paris and stop the rest.
- Set EPs on Hammy.

That about get it? I'll be home in 20 minutes.

Some additions in red.
 
IW should go into Thebes. 4 grass hills, one with copper, no mature cottages, cow tile, its a very good IW city. I wouldn't bulldoze those villages in Bibracte. EDIT: Thebes will have one more levee hammer ;)

Legendary cities: Orleans has been decided long ago, and Gergovia seems like a good choice since we will run our artists there. National Epic also helps. Since we won't whip armies any more, we could put Globe into Gergovia, since it will be a very big city, and we need happiness to run many specialists. Hermitage will be built in Orleans (it has been discussd earlier.)
 
Ideas on LegCities and IW, Shann? (And I got the comments... thx)

Nevermind! :lol:
 
Shaan - for the scientist in Paris, isn't 20-24-24-24 enough? (Seeing as the city will grow in one turn)
 
Shaan - for the scientist in Paris, isn't 20-24-24-24 enough? (Seeing as the city will grow in one turn)

The idea is to have a scientist hired as long as possible. We have 24 hammers now with an engineer. If we hire a scientist next turn instead of the engineer, we lose 4 hammers. But we also get a citizen. We can get back two hammers by stealing the plains town from Tours with the new citizen. 24+22+22+22 will get us the bank in 4, and gives the best beaker output. (We will work only farms and towns, and even the free specialist will be a scientist except for this turn.)

Edit: this will give us 48 beakers from next turn onward in Paris, while losing 4.8 beakers in Tours. (assuming we put the citizen that is currently on the town onto an ocean tile.)
 
The idea is to have a scientist hired as long as possible. We have 24 hammers now with an engineer. If we hire a scientist next turn instead of the engineer, we lose 4 hammers. But we also get a citizen. We can get back two hammers by stealing the plains town from Tours with the new citizen. 24+22+22+22 will get us the bank in 4, and gives the best beaker output. (We will work only farms and towns, and even the free specialist will be a scientist except for this turn.)

Edit: this will give us 48 beakers from next turn onward in Paris, while losing 4.8 beakers in Tours. (assuming we put the citizen that is currently on the town onto an ocean tile.)

The new citizen gives 4 hammers, not 2 (2 base due to the golden age, and *2 multiplier).
 
You know, I have a high IQ, have studied math and physics among other things, but I simply don't see the game like this. It baffles me that others can do it so easily. Maybe I'm just old! :(
 
Are we going to have any mounted units? Toloso still has that stable, and it's 2 turns (same as steel) to finish. Stable>cannon> ? Is Cav not a good unit?

EDIT: Interesting! I waited on that rice trade with Hammu, I guess I read my notes wrong! :old:

So, Blub, we got rice for sheep after all! :whew:
 
193
- We sunk the barb galley, explorer land, doubt we'll get to see it from there.
- Salad will NOT give anything for Music. Must be researching it. Gave Edu + Nat for Astro+80g
With Astro:
- Hammu / Horse for Gold+9gpt
- Qin / Corn & Sug for Ivory+9gpt
-SB / Sheep, corn, sugar for Dye, Banana, 8gpt
 
The new citizen gives 4 hammers, not 2 (2 base due to the golden age, and *2 multiplier).

You are right, I was getting tired... I also miscalculated the beaker gain, it is actually only 38,4 additinal beakers per turn instead of 48. :hammer2:

It seems that the happiness problem of Lyons has been solved with the overseas trades, so we should now make sure that it grows.
 
We also need to get monasteries of each kind as well before sci meth.

I say we postpone democracy.

For Iron works. I think have plenty of good candidates. Any city would work.
 
193
- We sunk the barb galley, explorer land, doubt we'll get to see it from there.
- Salad will NOT give anything for Music. Must be researching it. Gave Edu + Nat for Astro+80g
With Astro:
- Hammu / Horse for Gold+9gpt
- Qin / Corn & Sug for Ivory+9gpt
-SB / Sheep, corn, sugar for Dye, Banana, 8gpt

Any news? have you played some more turns? Is there anything we have to discuss?
 
Any news? have you played some more turns? Is there anything we have to discuss?

No to all three! I'll play and post in an hours or so. Had some family stuff come up, no big deal, I hate when life interrupts my Civ game!
 
Okay...

194
- Steel is done, start Con
- Cannon done in Apache, start another
- For some reason, we're now the worst enemy of Saladin
- Switched back to slavery
- Whipped a Lib in Thebes (3 pop cheapest I could get)
- 44% GM right now, but that'll drop
- Settled GG in Uzbeck

195
- Grocer done in Bibact, go to wealth
- Start IW in Thebes
- 29% GM in Thebes, GP is more likely, but maybe we get lucky
- Pike done in Duro, go to wealth
- Sending one of the Triremes around to the east side. There's a barb galley down south

196
- Isca finishes Granray, goes to CH
- The NE is done, started a grocer to run merchants (The NE is one GA point)
- Salad has SciMeth

I stopped because of the last one. Does it change any plans? Also, I didn't mean to do it, but I might have misclicked and rushed the NE 3 turns. I was going to check my autolog, but I can't find it anywhere. Is there an issue with this I should know about?

I haven't checked all the cities yet, so if you find a spy or something, he's new and hasn't been fixed yet. Oh, when Rouen expanded, we got to see the barb city.
 

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196
- Isca finishes Granray, goes to CH
- The NE is done, started a grocer to run merchants (The NE is one GA point)
- Salad has SciMeth

I stopped because of the last one. Does it change any plans? Also, I didn't mean to do it, but I might have misclicked and rushed the NE 3 turns. I was going to check my autolog, but I can't find it anywhere. Is there an issue with this I should know about?
About the autolog, you must set a path in the appropriate tab (Logging IIRC).

Then the problem. We can beat Salad unless he pop a GS as we like. We're by far first on GNP and probably this will last after the GAge too. A free GS is always welcome, i think. Problem is that with SM we have 3 useless wonders we just captured: Parthenon, Artemis and GLib. OTOH, Thebes can go out of control with GPeople and we lose 9 GPP which we don't want because of the randomness. We also lose 15 raw bpt. To have a safe GS. Sincerely, i don't know what to do.
I could have bet my last cent that Salad took another path. I doubt he can go for Bio, he doesn't even have GP, let alone Chem. He's surely aiming for Physics.
 
Ignore Physics. We have other priorities. If it's still open when we're ready, we'll take it; if not, we won't.
This just means we'll be able to trade for SciMeth later.
 
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