I think it needs both until we run Caste again. Or Sushi will be a dream.Grocer is better then market in Gergovia since we plan to have a globe theatre there. I think we do?
To get communism he needs Lib, which is a monopoly ATM.Well played so far. To bad Saladin will get physics and communism.
Do you mean that we have to research it? What use can we have of the Kremlin with MI? Is the free GSpy so important to deserve a detour on a dead end tech?Corporation should be next - we need to make a start on Wall St.
However, the availability of Scientific Method in trade (Saladin will go to Cautious in a couple of turns when +1 Open Borders kicks in) does open up an interesting possibility:
We could go for Sushi before Mining Inc.
The Kremlin is what makes that a viable strategy - 45 base hammers per citizen allow us to produce without having to whip all our citizens away.
I was thinking to raze both Ram's southernmost cities and plant one 1SW of the iron hill. This obviously is in contrast with your ICS strategy.Regardless, as soon as we have enough units to deal with Ramesses, we need to start spreading like the plague.
Representation + 3 offshore trade routes + the city tile and one more are enough to pay for any new city's maintenance, and we need to start getting all the available seafood.
I think it needs both until we run Caste again. Or Sushi will be a dream.To get communism he needs Lib, which is a monopoly ATM.
You still need to whip, even with Mining Inc.Do you mean that we have to research it? What use can we have of the Kremlin with MI? Is the free GSpy so important to deserve a detour on a dead end tech?I was thinking to raze both Ram's southernmost cities and plant one 1SW of the iron hill. This obviously is in contrast with your ICS strategy.
BTW, speaking of Sushi, i think i've found a good solution for Humbaba: We need a city there and it can be in the northernmost tile of the island to get 2 seafood in BFC. We need a fort in the "open" tile to have it connected and to move ships across.
2 infantry or even just rifles are enough for defence. 2 more good units to protect the other 2 tiles and it's done. Let them attack amphibious. Or keep a frigate just outside the barb city, it's even cheaper. BTW we can already build frigates. I also suggest to invest 100 gold in the upgrade of the galley. As is it's of no use.Not really. Golden age starvation if needed, remember. 20-30 GPP/turn between now and then are insignificant.
When is "then"?
You still need to whip, even with Mining Inc.
It's the old investment vs spending thing again. It's far better to whip the levees, factories and coal plants, and then build wealth, than spend 10+ turns building them in each city.
10 turns? on normal speed you need 4 at most with MI and a decent amount of resources.
Also, new cities need to whip their granaries, courthouses, lighthouses, etc. We shouldn't wait for mining inc to fill them out on its own.
With MI - and an executive+missionary must walk with the settler - each of those buildings is built in 2, max 3 turns. What do you whip?
Any city on the barb inlet will be vulnerable to attack - it looks like there are two attack longbows who will board the galley if given a chance - so it'll have to be properly garrisoned.
Interestingly, there's a bunker and bomb shelters in Humbaba's Haven.
Since we have decided to not even tun the race for Physics, MI first is the way to go. Then, if we can even have SM in trade, good. At this point, the more we delay Sushi, the more we benefit from our shiny new wonders.If we can really get an easy Sci Meth trade, the tech costs are roughly equal. We can consider Ram dead by the time we can research either corps.
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It would be good too hear the other's opinion on this matter though.