SGOTM 16 - Fifth Element

ok, Mining Inc it is.
 
Merry Christmas to you all. I'm off to celebrate now. Back online tomorrow.
 
Ok. So tech path is Corp->Repl Parts->Steam Power->Railroad->Assembly line. The Sci Method trade is postponed until after Assembly line.

We need to start Wall street in Bibracte as soon as we get corps. For that we need to make sure to get 6 banks. Tours can now whip its bank without a problem. Rheims and Tolosa could whip their bank too. (I wouldn't whip in Lyons because of happiness problems.) I suggest that you set a reminder (alt+m) to the turn before getting Corporation so you don't forget to whip the 3 banks.

We need a more serious war effort, 3 cannons running around is not that frightening. I tried to assign 2 more cities to cannons, se below.

I hope that 1360 AD is the latest save. I know you didn't check the cities yet, but here is what I would do. I just realized you played one turn since that.
Here it is anyway, I hope that some of it is still useful.
(These are in the city cycling order, so should be easy to go through them. I advise using a second display device or write these on a piece of paper)

Paris: you didn't steal that town from Tours. We are wasting ~20 bpt this way. Working a plains farm is a bad idea before biology, so please put that citizen on a town stolen from Tours. (This might have costed us a turn on Constitution, but it doesn't matter since it is only a prereq.)

Orleans: build a cannon or two. Then build a salon. Gives 15 beakers, an artist and bonus culture. It is a must in a legendary city.

Lyons: Build a cannon. After that I think that a salon is worth building here for 18 beakers per turn.

Rheims: switch to bank this turn, whip it one turn before corp is ready. Whip the bank. Overflow into cannon.

Tours: whip the bank one turn before corp is ready. Whip the bank. Overflow into Musket or worker.

Rouen: after the Courthouse is ready, build a lighthouse

Verlamion: finish the buildings. We are not in financial trouble now. Forge is important to produce more wealth later. And switch the citizen from the unimproved grass tile to a workshop.

Bibracte: Library. We can finish it one turn before corp is ready. Then Wall street, and then a salon. Start library, switch to Wall street next turn.

Tolosa: Switch to bank, whip it one turn before corp is ready. Whip the bank.

Isca: now that I think about it forge is better as next build, courthouse can wait after that.

Camulo: steal the farm from Vienne that is next to the corn. Start a library, and later maybe a salon too.

Bagacum: spy is better than a citizen doing nothing.

Vienne: finish the forge!!! then build a granary.

Durocortorum: Bring a worker here and chop a cannon or a pike. You can also do a mild whip.

New Rammy cities: they need workers for chopping/lumbermilling(when Rep parts is ready.) We could bring one from the island with the galley, and one or two guys could go here from the Bagacum farm chain. Bring one or two workers south from around Uzbek, they caught up pretty well to the growth of the cities in that area. A couple more workers wouldn't hurt too if you find a place to build them. (Maybe Lyons could do one before the cannon)
 
@ Team - Everyone enjoy Christmas!

@ Shaan
- I know you're gone, but I'm not sure we get to the end of the GAge with enough gold if we change all the cities from wealth. (I'll figure it out)
- There are 4 cannons already w/ two more coming out, but I get it... more cannons.
- Con is one turn tech, so I can whip the banks now. (done)

Anyone else? If not, I'll play in a few hours when I get home.

EDIT: Yes, I'm going to use that galley as a ferry for cannons, so getting workers over that way is easy enough. Much shorter trip than going around!
 
Not a whole lot on 198 we didn't expect:

- Got Corp and start RP
- Finish banks and start WS in Bibract
- Popped a GS in Thebes (Wish we'd been just a little luckier and gotten the GM.)

I have to go get my son, when I get back in 2 hours I can finish out the GAge unless the team wants me to stop or keep going, one or the other.

We are almost out of gold for 100% research. I can probably trade some old techs for enough to get us through the last 3 GAge turns, and we're still running some wealth, but probably back to 0% for a few turns.

EDIT: I'll also stop right before the end of the GAge in case someone wants a civics change, but I think we're at what we want, right? Rep/Beuro/Slave/Merc/OR
 
Yeah, stopping one turn before golden age ends is a good choice. We might want to consider switching to Free Speech. I will do some calculations. It might set us back a bit, but will give more beakers in ~10 turns, and this way we can get it without anarchy.

Don't worry about getting through the golden age with 100% slider. It just gives us more commerce, not science multipliers. Or to put it another way we get more gold from running 0% science during GA, and we can use that for staying longer at 100% science later. (The amount of commerce that runs through science multipliers is the same in the end.)

I hope that you took my advice on city micro. Wealth is a nice build, but basic infra is more important. Building wealth was for tech racing to get a good lib tech and for getting through the economic troubles. We are in a good shape now and we need infra to have a good late game. So except in a few cities where we have everything (eg the one on the north, I don't know its name) bulding infra should be the priority now instead of wealth. Forge, granary, library, courthouse everywhere, and salons in commerce cities. Lighthouse in coastal cities with seafood. Cannons and workers everywhere else (except Bibracte and Thebes of course)
 
@Shann - Yes, I took your advice for the most part. I'd still like to hand it off with RP finished, so you can build lumbermills if you want. I left a couple cities on wealth for one more turn to make it happen, but infra is being finished!

When are you ready to start? I can finish up anytime now. I have to remember how to upload a save to the board... it really has been that long.
 
Okay, I'm at turn 200, aside from Hammu getting a GA on 199, not much else.

-200
Ram cancels the peace agreement + 4gpt
Get RP and start SP
Set research to 0%

Notes to Shann:

The workers NW of Verlamion are chaining to the city
We have a caravel with an explorer aboard headed due west above China
Our "ferry" galley is in place, has set a couple units in Elephant, and "Cannon Road" from Apache is built
Don't forget monasteries in Gergovia!
A Hindi missionary is in Thebes, and another headed for Memphis
A trireme is head down the east coast to protect the nets
And, just by looking Chartres might make an excellent spot for a drydock to build a navy.

Going to upload!
 
Turnlog - Part 1:

Spoiler :

Here is your Session Turn Log from 1190 AD to 1400 AD:

Turn 179, 1190 AD: You have captured Venta!!!
Turn 179, 1190 AD: The Celtic Civilization has been destroyed!!!
Turn 179, 1190 AD: You have discovered Drama!
Turn 179, 1190 AD: In a gracious act of generosity, Louis XIV has liberated Durnovaria, which passed under Egyptian control.
Turn 179, 1190 AD: Saladin adopts Theocracy!

Turn 180, 1200 AD: You have discovered Nationalism!
Turn 180, 1200 AD: You have discovered Guilds!
Turn 180, 1200 AD: The borders of Bibracte have expanded!
Turn 180, 1200 AD: The borders of Tolosa have expanded!
Turn 180, 1200 AD: The borders of Isca have expanded!
Turn 180, 1200 AD: Charles Augustin de Coulomb (Great Engineer) has been born in Thebes (Ramesses II)!
Turn 180, 1200 AD: Barbarian's Galley (2.00) vs Louis XIV's Trireme 1 (Lyons) (3.40)
Turn 180, 1200 AD: Combat Odds: 3.6%
Turn 180, 1200 AD: (Extra Combat: +10%)
Turn 180, 1200 AD: (Plot Defense: +10%)
Turn 180, 1200 AD: (Class Defense: +50%)
Turn 180, 1200 AD: Barbarian's Galley is hit for 25 (75/100HP)
Turn 180, 1200 AD: Louis XIV's Trireme 1 (Lyons) is hit for 15 (85/100HP)
Turn 180, 1200 AD: Louis XIV's Trireme 1 (Lyons) is hit for 15 (70/100HP)
Turn 180, 1200 AD: Barbarian's Galley is hit for 25 (50/100HP)
Turn 180, 1200 AD: Barbarian's Galley is hit for 25 (25/100HP)
Turn 180, 1200 AD: Louis XIV's Trireme 1 (Lyons) is hit for 15 (55/100HP)
Turn 180, 1200 AD: Louis XIV's Trireme 1 (Lyons) is hit for 15 (40/100HP)
Turn 180, 1200 AD: Barbarian's Galley is hit for 25 (0/100HP)
Turn 180, 1200 AD: Louis XIV's Trireme 1 (Lyons) has defeated Barbarian's Galley!

Turn 181, 1210 AD: Louis XIV's Archer 4 (Rheims) (3.30) vs Barbarian's Warrior (2.00)
Turn 181, 1210 AD: Combat Odds: 97.4%
Turn 181, 1210 AD: (Extra Combat: -10%)
Turn 181, 1210 AD: Barbarian's Warrior is hit for 25 (75/100HP)
Turn 181, 1210 AD: Barbarian's Warrior is hit for 25 (50/100HP)
Turn 181, 1210 AD: Louis XIV's Archer 4 (Rheims) is hit for 15 (85/100HP)
Turn 181, 1210 AD: Barbarian's Warrior is hit for 25 (25/100HP)
Turn 181, 1210 AD: Barbarian's Warrior is hit for 25 (0/100HP)
Turn 181, 1210 AD: Louis XIV's Archer 4 (Rheims) has defeated Barbarian's Warrior!
Turn 181, 1210 AD: You have discovered Banking!
Turn 181, 1210 AD: The borders of Bagacum have expanded!
Turn 181, 1210 AD: Ramesses II's Golden Age has begun!!!
Turn 181, 1210 AD: Ramesses II has completed The Taj Mahal!
Turn 181, 1210 AD: Hinduism has spread in Akhetaten.
Turn 181, 1210 AD: Wolfgang Amadeus Mozart (Great Artist) has been born in Akkad (Hammurabi)!
Turn 181, 1210 AD: The Apostolic Palace voting members have announced their decision: Apostolic Palace Election (Winner Proposes Apostolic Palace Resolutions) (Requires 58 of 147 Total Votes)

Turn 182, 1220 AD: Orleans can no longer work on The Taj Mahal. The lost ℤ is converted into 28ℴ!
Turn 182, 1220 AD: The borders of Camulodunum have expanded!
Turn 182, 1220 AD: The borders of Nemetocenna have expanded!
Turn 182, 1220 AD: Ramesses II has completed Angkor Wat!
Turn 182, 1220 AD: Hammurabi's Golden Age has begun!!!

Turn 183, 1230 AD: You have declared war on Ramesses II!
Turn 183, 1230 AD: You have captured Durnovaria!!!
Turn 183, 1230 AD: Orleans can no longer work on Angkor Wat. The lost ℤ is converted into 128ℴ!
Turn 183, 1230 AD: Ramesses II adopts Slavery!

Turn 184, 1240 AD: The borders of Lyons have expanded!
Turn 184, 1240 AD: You have constructed a Forge in Rouen. Work has now begun on a Library.
Turn 184, 1240 AD: The borders of Calleva have expanded!
Turn 184, 1240 AD: Saladin's Golden Age has ended...

Turn 185, 1250 AD: Louis XIV's Musketeer 33 (Avignon) (9.90) vs Ramesses II's Longbowman (19.50)
Turn 185, 1250 AD: Combat Odds: 0.5%
Turn 185, 1250 AD: (Extra Combat: -10%)
Turn 185, 1250 AD: (Plot Defense: +130%)
Turn 185, 1250 AD: (Fortify: +25%)
Turn 185, 1250 AD: (City Defense: +45%)
Turn 185, 1250 AD: (Hills Defense: +25%)
Turn 185, 1250 AD: Louis XIV's Musketeer 33 (Avignon) is hit for 27 (73/100HP)
Turn 185, 1250 AD: Ramesses II's Longbowman is hit for 14 (86/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 33 (Avignon) is hit for 27 (46/100HP)
Turn 185, 1250 AD: Ramesses II's Longbowman is hit for 14 (72/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 33 (Avignon) is hit for 27 (19/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 33 (Avignon) is hit for 27 (0/100HP)
Turn 185, 1250 AD: Ramesses II's Longbowman has defeated Louis XIV's Musketeer 33 (Avignon)!
Turn 185, 1250 AD: Louis XIV's Musketeer 25 (Chartres) (9.10) vs Ramesses II's Crossbowman (14.40)
Turn 185, 1250 AD: Combat Odds: 3.1%
Turn 185, 1250 AD: (Extra Combat: -10%)
Turn 185, 1250 AD: (Extra Combat: +10%)
Turn 185, 1250 AD: (Plot Defense: +130%)
Turn 185, 1250 AD: Louis XIV's Musketeer 25 (Chartres) is hit for 24 (68/100HP)
Turn 185, 1250 AD: Ramesses II's Crossbowman is hit for 16 (84/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 25 (Chartres) is hit for 24 (44/100HP)
Turn 185, 1250 AD: Ramesses II's Crossbowman is hit for 16 (68/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 25 (Chartres) is hit for 24 (20/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 25 (Chartres) is hit for 24 (0/100HP)
Turn 185, 1250 AD: Ramesses II's Crossbowman has defeated Louis XIV's Musketeer 25 (Chartres)!
Turn 185, 1250 AD: Louis XIV's Musketeer 27 (Lyons) (9.90) vs Ramesses II's Longbowman (14.04)
Turn 185, 1250 AD: Combat Odds: 14.6%
Turn 185, 1250 AD: (Extra Combat: -10%)
Turn 185, 1250 AD: (Plot Defense: +130%)
Turn 185, 1250 AD: (Fortify: +25%)
Turn 185, 1250 AD: (City Defense: +45%)
Turn 185, 1250 AD: (Hills Defense: +25%)
Turn 185, 1250 AD: Louis XIV's Musketeer 27 (Lyons) is hit for 25 (75/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 27 (Lyons) is hit for 25 (50/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 27 (Lyons) is hit for 25 (25/100HP)
Turn 185, 1250 AD: Ramesses II's Longbowman is hit for 15 (57/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 27 (Lyons) is hit for 25 (0/100HP)
Turn 185, 1250 AD: Ramesses II's Longbowman has defeated Louis XIV's Musketeer 27 (Lyons)!
Turn 185, 1250 AD: Louis XIV's Musketeer 22 (Tours) (10.80) vs Ramesses II's Pikeman (13.80)
Turn 185, 1250 AD: Combat Odds: 24.1%
Turn 185, 1250 AD: (Extra Combat: -20%)
Turn 185, 1250 AD: (Plot Defense: +130%)
Turn 185, 1250 AD: Ramesses II's Pikeman is hit for 17 (83/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 22 (Tours) is hit for 22 (78/100HP)
Turn 185, 1250 AD: Ramesses II's Pikeman is hit for 17 (66/100HP)
Turn 185, 1250 AD: Ramesses II's Pikeman is hit for 17 (49/100HP)
Turn 185, 1250 AD: Ramesses II's Pikeman is hit for 17 (32/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 22 (Tours) is hit for 22 (56/100HP)
Turn 185, 1250 AD: Ramesses II's Pikeman is hit for 17 (15/100HP)
Turn 185, 1250 AD: Ramesses II's Pikeman is hit for 17 (0/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 22 (Tours) has defeated Ramesses II's Pikeman!
Turn 185, 1250 AD: Louis XIV's Musketeer 20 (Rheims) (10.80) vs Ramesses II's Axeman (13.25)
Turn 185, 1250 AD: Combat Odds: 26.2%
Turn 185, 1250 AD: (Extra Combat: -20%)
Turn 185, 1250 AD: (Extra Combat: +10%)
Turn 185, 1250 AD: (Plot Defense: +130%)
Turn 185, 1250 AD: (Fortify: +25%)
Turn 185, 1250 AD: Louis XIV's Musketeer 20 (Rheims) is hit for 22 (78/100HP)
Turn 185, 1250 AD: Ramesses II's Axeman is hit for 18 (82/100HP)
Turn 185, 1250 AD: Ramesses II's Axeman is hit for 18 (64/100HP)
Turn 185, 1250 AD: Ramesses II's Axeman is hit for 18 (46/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 20 (Rheims) is hit for 22 (56/100HP)
Turn 185, 1250 AD: Ramesses II's Axeman is hit for 18 (28/100HP)
Turn 185, 1250 AD: Ramesses II's Axeman is hit for 18 (10/100HP)
Turn 185, 1250 AD: Ramesses II's Axeman is hit for 18 (0/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 20 (Rheims) has defeated Ramesses II's Axeman!
Turn 185, 1250 AD: Louis XIV's Musketeer 24 (Apache) (10.80) vs Ramesses II's Longbowman (11.11)
Turn 185, 1250 AD: Combat Odds: 55.2%
Turn 185, 1250 AD: (Extra Combat: -20%)
Turn 185, 1250 AD: (Plot Defense: +130%)
Turn 185, 1250 AD: (Fortify: +25%)
Turn 185, 1250 AD: (City Defense: +45%)
Turn 185, 1250 AD: (Hills Defense: +25%)
Turn 185, 1250 AD: Ramesses II's Longbowman is hit for 16 (41/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 24 (Apache) is hit for 23 (77/100HP)
Turn 185, 1250 AD: Ramesses II's Longbowman is hit for 16 (25/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 24 (Apache) is hit for 23 (54/100HP)
Turn 185, 1250 AD: Ramesses II's Longbowman is hit for 16 (9/100HP)
Turn 185, 1250 AD: Ramesses II's Longbowman is hit for 16 (0/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 24 (Apache) has defeated Ramesses II's Longbowman!
Turn 185, 1250 AD: Louis XIV's Musketeer 17 (Marseilles) (10.80) vs Ramesses II's Crossbowman (9.79)
Turn 185, 1250 AD: Combat Odds: 62.5%
Turn 185, 1250 AD: (Extra Combat: -20%)
Turn 185, 1250 AD: (Extra Combat: +10%)
Turn 185, 1250 AD: (Plot Defense: +130%)
Turn 185, 1250 AD: Louis XIV's Musketeer 17 (Marseilles) is hit for 21 (79/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 17 (Marseilles) is hit for 21 (58/100HP)
Turn 185, 1250 AD: Ramesses II's Crossbowman is hit for 18 (50/100HP)
Turn 185, 1250 AD: Ramesses II's Crossbowman is hit for 18 (32/100HP)
Turn 185, 1250 AD: Ramesses II's Crossbowman is hit for 18 (14/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 17 (Marseilles) is hit for 21 (37/100HP)
Turn 185, 1250 AD: Ramesses II's Crossbowman is hit for 18 (0/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 17 (Marseilles) has defeated Ramesses II's Crossbowman!
Turn 185, 1250 AD: Louis XIV's Musketeer 19 (Lyons) (10.80) vs Ramesses II's Horse Archer (6.60)
Turn 185, 1250 AD: Combat Odds: 95.9%
Turn 185, 1250 AD: (Extra Combat: -20%)
Turn 185, 1250 AD: (Extra Combat: +10%)
Turn 185, 1250 AD: Ramesses II's Horse Archer is hit for 25 (75/100HP)
Turn 185, 1250 AD: Ramesses II's Horse Archer is hit for 25 (50/100HP)
Turn 185, 1250 AD: Ramesses II's Horse Archer is hit for 25 (25/100HP)
Turn 185, 1250 AD: Ramesses II's Horse Archer is hit for 25 (0/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 19 (Lyons) has defeated Ramesses II's Horse Archer!
Turn 185, 1250 AD: Louis XIV's Musketeer 4 (Marseilles) (10.80) vs Ramesses II's Horse Archer (6.60)
Turn 185, 1250 AD: Combat Odds: 95.9%
Turn 185, 1250 AD: (Extra Combat: -20%)
Turn 185, 1250 AD: (Extra Combat: +10%)
Turn 185, 1250 AD: Ramesses II's Horse Archer is hit for 25 (75/100HP)
Turn 185, 1250 AD: Ramesses II's Horse Archer is hit for 25 (50/100HP)
Turn 185, 1250 AD: Ramesses II's Horse Archer is hit for 25 (25/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 4 (Marseilles) is hit for 15 (85/100HP)
Turn 185, 1250 AD: Ramesses II's Horse Archer is hit for 25 (0/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 4 (Marseilles) has defeated Ramesses II's Horse Archer!
Turn 185, 1250 AD: Louis XIV's Musketeer 5 (Apache) (11.70) vs Ramesses II's War Chariot (5.50)
Turn 185, 1250 AD: Combat Odds: 99.3%
Turn 185, 1250 AD: (Extra Combat: -30%)
Turn 185, 1250 AD: (Extra Combat: +10%)
Turn 185, 1250 AD: Ramesses II's War Chariot is hit for 28 (72/100HP)
Turn 185, 1250 AD: Ramesses II's War Chariot is hit for 28 (44/100HP)
Turn 185, 1250 AD: Ramesses II's War Chariot is hit for 28 (16/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 5 (Apache) is hit for 13 (87/100HP)
Turn 185, 1250 AD: Ramesses II's War Chariot is hit for 28 (0/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 5 (Apache) has defeated Ramesses II's War Chariot!
Turn 185, 1250 AD: Louis XIV's Musketeer 30 (Marseilles) (8.96) vs Ramesses II's Catapult (5.00)
Turn 185, 1250 AD: Combat Odds: 94.0%
Turn 185, 1250 AD: (Extra Combat: -20%)
Turn 185, 1250 AD: Ramesses II's Catapult is hit for 27 (73/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 30 (Marseilles) is hit for 14 (69/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 30 (Marseilles) is hit for 14 (55/100HP)
Turn 185, 1250 AD: Ramesses II's Catapult is hit for 27 (46/100HP)
Turn 185, 1250 AD: Ramesses II's Catapult is hit for 27 (19/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 30 (Marseilles) is hit for 14 (41/100HP)
Turn 185, 1250 AD: Ramesses II's Catapult is hit for 27 (0/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 30 (Marseilles) has defeated Ramesses II's Catapult!
Turn 185, 1250 AD: Louis XIV's Musketeer 23 (Marseilles) (9.00) vs Ramesses II's Catapult (5.00)
Turn 185, 1250 AD: Combat Odds: 97.1%
Turn 185, 1250 AD: Ramesses II's Catapult is hit for 26 (74/100HP)
Turn 185, 1250 AD: Ramesses II's Catapult is hit for 26 (48/100HP)
Turn 185, 1250 AD: Ramesses II's Catapult is hit for 26 (22/100HP)
Turn 185, 1250 AD: Ramesses II's Catapult is hit for 26 (0/100HP)
Turn 185, 1250 AD: Louis XIV's Musketeer 23 (Marseilles) has defeated Ramesses II's Catapult!
Turn 185, 1250 AD: You have captured Thebes!!!
Turn 185, 1250 AD: The borders of Vienne have expanded!
Turn 185, 1250 AD: The borders of Durocortorum have expanded!
Turn 185, 1250 AD: The borders of Venta have expanded!
Turn 185, 1250 AD: Ramesses II's Caravel (3.00) vs Louis XIV's Galley 1 (Lyons) (2.20)
Turn 185, 1250 AD: Combat Odds: 79.3%
Turn 185, 1250 AD: (Plot Defense: +10%)
Turn 185, 1250 AD: Ramesses II's Caravel is hit for 17 (83/100HP)
Turn 185, 1250 AD: Louis XIV's Galley 1 (Lyons) is hit for 23 (77/100HP)
Turn 185, 1250 AD: Ramesses II's Caravel is hit for 17 (66/100HP)
Turn 185, 1250 AD: Ramesses II's Caravel is hit for 17 (49/100HP)
Turn 185, 1250 AD: Louis XIV's Galley 1 (Lyons) is hit for 23 (54/100HP)
Turn 185, 1250 AD: Ramesses II's Caravel is hit for 17 (32/100HP)
Turn 185, 1250 AD: Louis XIV's Galley 1 (Lyons) is hit for 23 (31/100HP)
Turn 185, 1250 AD: Louis XIV's Galley 1 (Lyons) is hit for 23 (8/100HP)
Turn 185, 1250 AD: Ramesses II's Caravel is hit for 17 (15/100HP)
Turn 185, 1250 AD: Ramesses II's Caravel is hit for 17 (0/100HP)
Turn 185, 1250 AD: Louis XIV's Galley 1 (Lyons) has defeated Ramesses II's Caravel!
Turn 185, 1250 AD: Ramesses II converts to Christianity!

Turn 186, 1260 AD: Louis XIV is the first to discover Liberalism!
Turn 186, 1260 AD: You have discovered Liberalism!
Turn 186, 1260 AD: You have constructed a Lighthouse in Chartres. Work has now begun on Taoist Missionary.
Turn 186, 1260 AD: You have constructed a Lighthouse in Avignon. Work has now begun on a Harbor.
Turn 186, 1260 AD: Qin Wuyang (Great Spy) has been born in Beijing (Qin Shi Huang)!
Turn 186, 1260 AD: Venta (Louis XIV) has been captured by the Egyptian Empire!!!
Turn 186, 1260 AD: Ramesses II has completed University of Sankore!

Turn 187, 1270 AD: Zheng He (Great Merchant) has been born in Paris (Louis XIV)!
Turn 187, 1270 AD: You have discovered Economics!
Turn 187, 1270 AD: Louis XIV's Musketeer 28 (Rheims) (10.26) vs Ramesses II's Longbowman (14.10)
Turn 187, 1270 AD: Combat Odds: 16.0%
Turn 187, 1270 AD: (Extra Combat: -20%)
Turn 187, 1270 AD: (Plot Defense: +40%)
Turn 187, 1270 AD: (Fortify: +25%)
Turn 187, 1270 AD: (City Defense: +70%)
Turn 187, 1270 AD: Ramesses II's Longbowman is hit for 17 (83/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 28 (Rheims) is hit for 23 (72/100HP)
Turn 187, 1270 AD: Ramesses II's Longbowman is hit for 17 (66/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 28 (Rheims) is hit for 23 (49/100HP)
Turn 187, 1270 AD: Ramesses II's Longbowman is hit for 17 (49/100HP)
Turn 187, 1270 AD: Ramesses II's Longbowman is hit for 17 (32/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 28 (Rheims) is hit for 23 (26/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 28 (Rheims) is hit for 23 (3/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 28 (Rheims) is hit for 23 (0/100HP)
Turn 187, 1270 AD: Ramesses II's Longbowman has defeated Louis XIV's Musketeer 28 (Rheims)!
Turn 187, 1270 AD: Louis XIV's Musketeer 22 (Tours) (8.42) vs Ramesses II's Longbowman (12.60)
Turn 187, 1270 AD: Combat Odds: 7.0%
Turn 187, 1270 AD: (Extra Combat: -20%)
Turn 187, 1270 AD: (Plot Defense: +40%)
Turn 187, 1270 AD: (Fortify: +25%)
Turn 187, 1270 AD: (City Defense: +70%)
Turn 187, 1270 AD: (Combat: -25%)
Turn 187, 1270 AD: Louis XIV's Musketeer 22 (Tours) is hit for 22 (56/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 22 (Tours) is hit for 22 (34/100HP)
Turn 187, 1270 AD: Ramesses II's Longbowman is hit for 17 (83/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 22 (Tours) is hit for 22 (12/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 22 (Tours) is hit for 22 (0/100HP)
Turn 187, 1270 AD: Ramesses II's Longbowman has defeated Louis XIV's Musketeer 22 (Tours)!
Turn 187, 1270 AD: Louis XIV's Musketeer 20 (Rheims) (8.42) vs Ramesses II's Longbowman (10.45)
Turn 187, 1270 AD: Combat Odds: 19.6%
Turn 187, 1270 AD: (Extra Combat: -20%)
Turn 187, 1270 AD: (Plot Defense: +40%)
Turn 187, 1270 AD: (Fortify: +25%)
Turn 187, 1270 AD: (City Defense: +70%)
Turn 187, 1270 AD: (Combat: -25%)
Turn 187, 1270 AD: Louis XIV's Musketeer 20 (Rheims) is hit for 21 (57/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 20 (Rheims) is hit for 21 (36/100HP)
Turn 187, 1270 AD: Ramesses II's Longbowman is hit for 18 (65/100HP)
Turn 187, 1270 AD: Ramesses II's Longbowman is hit for 18 (47/100HP)
Turn 187, 1270 AD: Ramesses II's Longbowman is hit for 18 (29/100HP)
Turn 187, 1270 AD: Ramesses II's Longbowman is hit for 18 (11/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 20 (Rheims) is hit for 21 (15/100HP)
Turn 187, 1270 AD: Ramesses II's Longbowman is hit for 18 (0/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 20 (Rheims) has defeated Ramesses II's Longbowman!
Turn 187, 1270 AD: Louis XIV's Musketeer 19 (Lyons) (10.80) vs Ramesses II's Knight (8.00)
Turn 187, 1270 AD: Combat Odds: 78.9%
Turn 187, 1270 AD: (Extra Combat: -20%)
Turn 187, 1270 AD: (Combat: -25%)
Turn 187, 1270 AD: Louis XIV's Musketeer 19 (Lyons) is hit for 17 (83/100HP)
Turn 187, 1270 AD: Ramesses II's Knight is hit for 23 (77/100HP)
Turn 187, 1270 AD: Ramesses II's Knight is hit for 23 (54/100HP)
Turn 187, 1270 AD: Ramesses II's Knight is hit for 23 (31/100HP)
Turn 187, 1270 AD: Ramesses II's Knight is hit for 23 (8/100HP)
Turn 187, 1270 AD: Ramesses II's Knight is hit for 23 (0/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 19 (Lyons) has defeated Ramesses II's Knight!
Turn 187, 1270 AD: Louis XIV's Musketeer 4 (Marseilles) (9.93) vs Ramesses II's Longbowman (4.03)
Turn 187, 1270 AD: Combat Odds: 99.5%
Turn 187, 1270 AD: (Extra Combat: -20%)
Turn 187, 1270 AD: (Plot Defense: +40%)
Turn 187, 1270 AD: (Fortify: +25%)
Turn 187, 1270 AD: (City Defense: +70%)
Turn 187, 1270 AD: (Combat: -25%)
Turn 187, 1270 AD: Louis XIV's Musketeer 4 (Marseilles) is hit for 17 (75/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 4 (Marseilles) is hit for 17 (58/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 4 (Marseilles) is hit for 17 (41/100HP)
Turn 187, 1270 AD: Ramesses II's Longbowman is hit for 22 (10/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 4 (Marseilles) is hit for 17 (24/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 4 (Marseilles) is hit for 17 (7/100HP)
Turn 187, 1270 AD: Ramesses II's Longbowman is hit for 22 (0/100HP)
Turn 187, 1270 AD: Louis XIV's Musketeer 4 (Marseilles) has defeated Ramesses II's Longbowman!
Turn 187, 1270 AD: You have captured Memphis!!!
Turn 187, 1270 AD: The borders of Tours have expanded!
Turn 187, 1270 AD: Uzbek can no longer work on University of Sankore. The lost ℤ is converted into 87ℴ!
Turn 187, 1270 AD: Barbarian's Galley (2.00) vs Louis XIV's Caravel 2 (Apache) (3.30)
Turn 187, 1270 AD: Combat Odds: 4.0%
Turn 187, 1270 AD: (Plot Defense: +10%)
Turn 187, 1270 AD: Barbarian's Galley is hit for 25 (75/100HP)
Turn 187, 1270 AD: Louis XIV's Caravel 2 (Apache) is hit for 15 (85/100HP)
Turn 187, 1270 AD: Barbarian's Galley is hit for 25 (50/100HP)
Turn 187, 1270 AD: Barbarian's Galley is hit for 25 (25/100HP)
Turn 187, 1270 AD: Barbarian's Galley is hit for 25 (0/100HP)
Turn 187, 1270 AD: Louis XIV's Caravel 2 (Apache) has defeated Barbarian's Galley!

Turn 189, 1290 AD: Louis XIV's Musketeer 30 (Marseilles) (9.28) vs Ramesses II's Longbowman (12.60)
Turn 189, 1290 AD: Combat Odds: 9.4%
Turn 189, 1290 AD: (Extra Combat: -20%)
Turn 189, 1290 AD: (Plot Defense: +40%)
Turn 189, 1290 AD: (Fortify: +25%)
Turn 189, 1290 AD: (City Defense: +45%)
Turn 189, 1290 AD: Louis XIV's Musketeer 30 (Marseilles) is hit for 22 (64/100HP)
Turn 189, 1290 AD: Ramesses II's Longbowman is hit for 17 (83/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 30 (Marseilles) is hit for 22 (42/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 30 (Marseilles) is hit for 22 (20/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 30 (Marseilles) is hit for 22 (0/100HP)
Turn 189, 1290 AD: Ramesses II's Longbowman has defeated Louis XIV's Musketeer 30 (Marseilles)!
Turn 189, 1290 AD: Louis XIV's Musketeer 7 (Orleans) (11.70) vs Ramesses II's Longbowman (10.45)
Turn 189, 1290 AD: Combat Odds: 63.5%
Turn 189, 1290 AD: (Extra Combat: -30%)
Turn 189, 1290 AD: (Plot Defense: +40%)
Turn 189, 1290 AD: (Fortify: +25%)
Turn 189, 1290 AD: (City Defense: +45%)
Turn 189, 1290 AD: Ramesses II's Longbowman is hit for 20 (63/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 7 (Orleans) is hit for 19 (81/100HP)
Turn 189, 1290 AD: Ramesses II's Longbowman is hit for 20 (43/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 7 (Orleans) is hit for 19 (62/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 7 (Orleans) is hit for 19 (43/100HP)
Turn 189, 1290 AD: Ramesses II's Longbowman is hit for 20 (23/100HP)
Turn 189, 1290 AD: Ramesses II's Longbowman is hit for 20 (3/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 7 (Orleans) is hit for 19 (24/100HP)
Turn 189, 1290 AD: Ramesses II's Longbowman is hit for 20 (0/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 7 (Orleans) has defeated Ramesses II's Longbowman!
Turn 189, 1290 AD: Charles Martel (Great General) has been born in Rheims (Louis XIV)!
Turn 189, 1290 AD: Louis XIV's Musketeer 24 (Apache) (10.69) vs Ramesses II's Axeman (8.25)
Turn 189, 1290 AD: Combat Odds: 76.9%
Turn 189, 1290 AD: (Extra Combat: -20%)
Turn 189, 1290 AD: (Plot Defense: +40%)
Turn 189, 1290 AD: (Fortify: +25%)
Turn 189, 1290 AD: Louis XIV's Musketeer 24 (Apache) is hit for 17 (82/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 24 (Apache) is hit for 17 (65/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 24 (Apache) is hit for 17 (48/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 24 (Apache) is hit for 17 (31/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 24 (Apache) is hit for 17 (14/100HP)
Turn 189, 1290 AD: Ramesses II's Axeman is hit for 22 (78/100HP)
Turn 189, 1290 AD: Ramesses II's Axeman is hit for 22 (56/100HP)
Turn 189, 1290 AD: Ramesses II's Axeman is hit for 22 (34/100HP)
Turn 189, 1290 AD: Ramesses II's Axeman is hit for 22 (12/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 24 (Apache) is hit for 17 (0/100HP)
Turn 189, 1290 AD: Ramesses II's Axeman has defeated Louis XIV's Musketeer 24 (Apache)!
Turn 189, 1290 AD: Louis XIV's Musketeer 19 (Lyons) (8.96) vs Ramesses II's Catapult (5.00)
Turn 189, 1290 AD: Combat Odds: 94.0%
Turn 189, 1290 AD: (Extra Combat: -20%)
Turn 189, 1290 AD: Ramesses II's Catapult is hit for 27 (73/100HP)
Turn 189, 1290 AD: Ramesses II's Catapult is hit for 27 (46/100HP)
Turn 189, 1290 AD: Ramesses II's Catapult is hit for 27 (19/100HP)
Turn 189, 1290 AD: Ramesses II's Catapult is hit for 27 (0/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 19 (Lyons) has defeated Ramesses II's Catapult!
Turn 189, 1290 AD: Louis XIV's Musketeer 5 (Apache) (10.17) vs Ramesses II's Catapult (5.00)
Turn 189, 1290 AD: Combat Odds: 98.2%
Turn 189, 1290 AD: (Extra Combat: -30%)
Turn 189, 1290 AD: Ramesses II's Catapult is hit for 29 (71/100HP)
Turn 189, 1290 AD: Ramesses II's Catapult is hit for 29 (42/100HP)
Turn 189, 1290 AD: Ramesses II's Catapult is hit for 29 (13/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 5 (Apache) is hit for 13 (74/100HP)
Turn 189, 1290 AD: Ramesses II's Catapult is hit for 29 (0/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 5 (Apache) has defeated Ramesses II's Catapult!
Turn 189, 1290 AD: Louis XIV's Musketeer 17 (Marseilles) (7.34) vs Ramesses II's Axeman (0.99)
Turn 189, 1290 AD: Combat Odds: 100.0%
Turn 189, 1290 AD: (Extra Combat: -20%)
Turn 189, 1290 AD: (Plot Defense: +40%)
Turn 189, 1290 AD: (Fortify: +25%)
Turn 189, 1290 AD: Ramesses II's Axeman is hit for 27 (0/100HP)
Turn 189, 1290 AD: Louis XIV's Musketeer 17 (Marseilles) has defeated Ramesses II's Axeman!
Turn 189, 1290 AD: You have captured Elephantine!!!
Turn 189, 1290 AD: You have made peace with Ramesses II!
Turn 189, 1290 AD: Louis XIV's Golden Age has begun!!!
Turn 189, 1290 AD: Louis XIV adopts Representation!
Turn 189, 1290 AD: Louis XIV adopts Caste System!
Turn 189, 1290 AD: Louis XIV adopts Mercantilism!
Turn 189, 1290 AD: Apache celebrates "We Love the Prime Minister Day"!!!
Turn 189, 1290 AD: You have trained Hindu Missionary in Chartres. Work has now begun on Taoist Missionary.
Turn 189, 1290 AD: Gergovia celebrates "We Love the Prime Minister Day"!!!
Turn 189, 1290 AD: Tolosa celebrates "We Love the Prime Minister Day"!!!
Turn 189, 1290 AD: The borders of Durnovaria have expanded!
Turn 189, 1290 AD: Hammurabi's Golden Age has ended...
Turn 189, 1290 AD: Sitting Bull adopts Bureaucracy!

Turn 190, 1300 AD: You have discovered Chemistry!
Turn 190, 1300 AD: Rheims celebrates "We Love the Prime Minister Day"!!!
Turn 190, 1300 AD: Apache celebrates "We Love the Prime Minister Day"!!!
Turn 190, 1300 AD: You have trained a Work Boat in Avignon. Work has now begun on a Harbor.
Turn 190, 1300 AD: Gergovia celebrates "We Love the Prime Minister Day"!!!
Turn 190, 1300 AD: You have constructed a Forge in Tolosa. Work has now begun on a Stable.
Turn 190, 1300 AD: Tolosa celebrates "We Love the Prime Minister Day"!!!
Turn 190, 1300 AD: Hammurabi adopts Mercantilism!

Turn 191, 1310 AD: Hinduism has spread in Rouen.
Turn 191, 1310 AD: Rheims celebrates "We Love the Prime Minister Day"!!!
Turn 191, 1310 AD: You have constructed Moai Statues in Isca. Work has now begun on a Courthouse.
Turn 191, 1310 AD: The Apostolic Palace voting members have announced their decision: Apostolic Palace Election (Winner Proposes Apostolic Palace Resolutions) (Requires 29 of 74 Total Votes)

Turn 192, 1320 AD: You have discovered Theology!
Turn 192, 1320 AD: You have discovered Music!
Turn 192, 1320 AD: The borders of Bibracte have expanded!

Turn 193, 1330 AD: Louis XIV's Caravel 1 (Rheims) (3.00) vs Barbarian's Galley (2.20)
Turn 193, 1330 AD: Combat Odds: 79.3%
Turn 193, 1330 AD: (Plot Defense: +10%)
Turn 193, 1330 AD: Louis XIV's Caravel 1 (Rheims) is hit for 17 (83/100HP)
Turn 193, 1330 AD: Louis XIV's Caravel 1 (Rheims) is hit for 17 (66/100HP)
Turn 193, 1330 AD: Barbarian's Galley is hit for 23 (77/100HP)
Turn 193, 1330 AD: Louis XIV's Caravel 1 (Rheims) is hit for 17 (49/100HP)
Turn 193, 1330 AD: Barbarian's Galley is hit for 23 (54/100HP)
Turn 193, 1330 AD: Barbarian's Galley is hit for 23 (31/100HP)
Turn 193, 1330 AD: Barbarian's Galley is hit for 23 (8/100HP)
Turn 193, 1330 AD: Barbarian's Galley is hit for 23 (0/100HP)
Turn 193, 1330 AD: Louis XIV's Caravel 1 (Rheims) has defeated Barbarian's Galley!
Turn 193, 1330 AD: You have discovered Astronomy!
Turn 193, 1330 AD: You have discovered Divine Right!
Turn 193, 1330 AD: You have discovered Steel!
Turn 193, 1330 AD: You have trained a Worker in Camulodunum. Work has now begun on a Bank.
Turn 193, 1330 AD: The borders of Thebes have expanded!
Turn 193, 1330 AD: Ramesses II's Golden Age has ended...

Turn 194, 1340 AD: Louis XIV adopts Slavery!
Turn 194, 1340 AD: You have trained a Worker in Tours. Work has now begun on a Bank.
Turn 194, 1340 AD: The borders of Rouen have expanded!
Turn 194, 1340 AD: You have trained a Pikeman in Tolosa. Work has now begun on a Bank.
Turn 194, 1340 AD: Ramesses II adopts Hereditary Rule!
Turn 194, 1340 AD: Ramesses II adopts Caste System!
Turn 194, 1340 AD: Ramesses II adopts Mercantilism!

Turn 195, 1350 AD: You have constructed a Granary in Isca. Work has now begun on a Courthouse.
Turn 195, 1350 AD: The borders of Memphis have expanded!

Turn 196, 1360 AD: You have discovered Constitution!
Turn 196, 1360 AD: The borders of Marseilles have expanded!
Turn 196, 1360 AD: You have trained Hindu Missionary in Vienne. Work has now begun on a Forge.
 
Turnlog - Part 2: (Critical pointers are welcome!)

Spoiler :

Turn 197, 1370 AD: You have discovered Corporation!
Turn 197, 1370 AD: The borders of Gergovia have expanded!
Turn 197, 1370 AD: You have constructed a Bank in Tolosa. Work has now begun on a Stable.
Turn 197, 1370 AD: Marie Curie (Great Scientist) has been born in Thebes (Louis XIV)!
Turn 197, 1370 AD: The borders of Elephantine have expanded!

Turn 198, 1380 AD: Orleans can hurry Cannon for 2⇴ with 39ℤ overflow and +1⇤ for 37 turns.
Turn 198, 1380 AD: Lyons has grown to size 10.
Turn 198, 1380 AD: Apache can hurry Cannon for 1⇴ with 44ℤ overflow, 13ℴ added to the treasury, and +1⇤ for 37 turns.
Turn 198, 1380 AD: Uzbek has grown to size 10.
Turn 198, 1380 AD: Chartres has grown to size 8.
Turn 198, 1380 AD: Avignon has grown to size 8.
Turn 198, 1380 AD: Gergovia has grown to size 11.
Turn 198, 1380 AD: Verlamion can hurry Forge for 1⇴ with 22ℤ overflow and +1⇤ for 10 turns.
Turn 198, 1380 AD: Bibracte can hurry Library for 1⇴ with 27ℤ overflow and +1⇤ for 10 turns.
Turn 198, 1380 AD: Isca can hurry Forge for 2⇴ with 24ℤ overflow and +1⇤ for 10 turns.
Turn 198, 1380 AD: Camulodunum has grown to size 6.
Turn 198, 1380 AD: Camulodunum can hurry Library for 1⇴ with 15ℤ overflow and +1⇤ for 10 turns.
Turn 198, 1380 AD: Durnovaria can hurry Musketeer for 2⇴ with 24ℤ overflow and +1⇤ for 11 turns.
Turn 198, 1380 AD: Memphis can hurry Courthouse for 2⇴ with 15ℤ overflow and +1⇤ for 18 turns.
Turn 198, 1380 AD: Elephantine has shrunk to size 9.
Turn 198, 1380 AD: The borders of Isca are about to expand.
Turn 198, 1380 AD: Clearing a Forest has created 16 ℤ for Thebes.
Turn 198, 1380 AD: Paris will grow to size 13 on the next turn.
Turn 198, 1380 AD: Rheims will grow to size 10 on the next turn.
Turn 198, 1380 AD: Tours will grow to size 8 on the next turn.
Turn 198, 1380 AD: Rouen will grow to size 9 on the next turn.
Turn 198, 1380 AD: Verlamion will grow to size 5 on the next turn.
Turn 198, 1380 AD: The borders of Isca have expanded!
Turn 198, 1380 AD: Ling Lun (Great Artist) has been born in Babylon (Hammurabi)!

Turn 199, 1390 AD: Paris has grown to size 13.
Turn 199, 1390 AD: Orleans can hurry Cannon for 1⇴ with 38ℤ overflow and +1⇤ for 36 turns.
Turn 199, 1390 AD: Lyons can hurry Salon for 3⇴ with 27ℤ overflow and +1⇤ for 56 turns.
Turn 199, 1390 AD: Rheims has grown to size 10.
Turn 199, 1390 AD: Tours has grown to size 8.
Turn 199, 1390 AD: Tours can hurry Salon for 3⇴ with 26ℤ overflow and +1⇤ for 38 turns.
Turn 199, 1390 AD: Uzbek can hurry Cannon for 2⇴ with 52ℤ overflow and +1⇤ for 26 turns.
Turn 199, 1390 AD: Avignon can hurry Pikeman for 1⇴ with 23ℤ overflow and +1⇤ for 26 turns.
Turn 199, 1390 AD: Rouen has grown to size 9.
Turn 199, 1390 AD: Rouen can hurry Lighthouse for 1⇴ with 35ℤ overflow and +1⇤ for 10 turns.
Turn 199, 1390 AD: Verlamion has grown to size 5.
Turn 199, 1390 AD: Tolosa can hurry Library for 1⇴ with 36ℤ overflow and +1⇤ for 18 turns.
Turn 199, 1390 AD: Camulodunum can hurry Library for 1⇴ with 24ℤ overflow and +1⇤ for 10 turns.
Turn 199, 1390 AD: Vienne can hurry Granary for 1⇴ with 40ℤ overflow, 4ℴ added to the treasury, and +1⇤ for 10 turns.
Turn 199, 1390 AD: Durocortorum can hurry Pikeman for 1⇴ with 39ℤ overflow and +1⇤ for 18 turns.
Turn 199, 1390 AD: Memphis can hurry Courthouse for 2⇴ with 28ℤ overflow and +1⇤ for 17 turns.
Turn 199, 1390 AD: Elephantine can hurry Granary for 2⇴ with 37ℤ overflow and +1⇤ for 10 turns.
Turn 199, 1390 AD: Saladin has 50 gold available for trade.
Turn 199, 1390 AD: Clearing a Forest has created 30 ℤ for Durocortorum.
Turn 199, 1390 AD: Orleans will grow to size 14 on the next turn.
Turn 199, 1390 AD: Rheims will grow to size 11 on the next turn.
Turn 199, 1390 AD: Durocortorum will grow to size 6 on the next turn.
Turn 199, 1390 AD: Deal Canceled: Peace Treaty (10 Turns) to Ramesses II for Peace Treaty (10 Turns), Gold Per Turn (4)
Turn 199, 1390 AD: You have discovered Replaceable Parts!
Turn 199, 1390 AD: You have constructed a Forge in Verlamion. Work has now begun on a Courthouse.
Turn 199, 1390 AD: You have constructed a Library in Tolosa. Work has now begun on a Stable.

Turn 200, 1400 AD: Paris can hurry Salon for 2⇴ with 20ℤ overflow and +1⇤ for 10 turns.
Turn 200, 1400 AD: Orleans has grown to size 14.
Turn 200, 1400 AD: Rheims has grown to size 11.
Turn 200, 1400 AD: Rheims can hurry Salon for 2⇴ with 24ℤ overflow and +1⇤ for 26 turns.
Turn 200, 1400 AD: Chartres can hurry Salon for 2⇴ with 54ℤ overflow and +1⇤ for 37 turns.
Turn 200, 1400 AD: Gergovia can hurry Grocer for 3⇴ with 38ℤ overflow and +1⇤ for 25 turns.
Turn 200, 1400 AD: Durocortorum has grown to size 6.
Turn 200, 1400 AD: The borders of Apache are about to expand.
Turn 200, 1400 AD: The borders of Durocortorum are about to expand.
Turn 200, 1400 AD: Qin Shi Huang will trade Fur
Turn 200, 1400 AD: Clearing a Forest has created 24 ℤ for Gergovia.
Turn 200, 1400 AD: Clearing a Forest has created 30 ℤ for Nemetocenna.
Turn 200, 1400 AD: Tolosa will grow to size 8 on the next turn.
Turn 200, 1400 AD: Vienne will grow to size 10 on the next turn.
Turn 200, 1400 AD: Durnovaria will grow to size 5 on the next turn.
 
Just a quick Merry Xmas to all.

Look at the save tomorrow.
 
Well played, Mastiff! :goodjob:

Also in a time when all of us was/is kind of busy, so this was essential in moving on with the game. I'm happy to take over the save now, and I can come up with a PPP until tonight. (Maybe even sooner, we will see)

Overall plan is getting Railroad and AL as soon as possible without sacrificing growth. In the meantime we need to conquer Ram, so a war plan will also be needed from me. Hopefully I can hand over the save to the next player with a dead or almost dead Ramesses.

The conquer money will fuel our research beautifully! ;)
 
Well played, Mastiff! :goodjob:

Also in a time when all of us was/is kind of busy, so this was essential in moving on with the game. I'm happy to take over the save now, and I can come up with a PPP until tonight. (Maybe even sooner, we will see)

Overall plan is getting Railroad and AL as soon as possible without sacrificing growth. In the meantime we need to conquer Ram, so a war plan will also be needed from me. Hopefully I can hand over the save to the next player with a dead or almost dead Ramesses.

The conquer money will fuel our research beautifully! ;)

Sounds good to me
 
You went a bit hard on salons (9 have been started). I think that eg. Chartres and Rheims, (and some others) could have lived without those. But no problem, even like this they might be worth it in the long run.

I will change the production to military where the salon is not essential. (Tolosa and Vienne)
 
Good job, Mastiff.

Shaan: don't build too much military. We almost have enough already built or in production, to take out Ramesses. (Of course Apache and Uzbek will continue, but the other cities don't need to.) Better to focus on settlers, workers, work boats and galleons.
 
PPP:

Civics:
I did some calculations, and Free Speech should wait for next golden age. It gives us only 34 commerce now compared to Bureau's 38. The next GA will come in 9 turns (Thebes will give us the second Great Person that will hopefully be something other than a scientist, so we can fire a golden age in 9 turns). By then we will have enough towns to make FS a better choice. Calculate the exact turn when switching will give us more beakers. (should be in next miniset)

Cities
I won't go into too much details on city and worker micro, but the basic idea is:
Get our land improved. Start 2 workers in cities that can postpone their salons.
If any other city already has basic infra and is not building a unit, then set it to build cannons (or settlers) the 4 settlers (see below) + 1 for the copper, the lbs and galleons +workboats. If there is still some city to give orders to then it builds wealth.
Build 1 spy in Duro so we can see what we are up against. Maybe we can strike very soon (as soon as our current cannons get to the other side) if we don't have a great opposition.
Our HE city and some others keep building their current units, maybe do one more of the same unit if Ram has amassed great forces (unlikely).
Accelerate wall street in Bibracte using some whip overflow.
Let me kow if you would like a city-by-city plan.

Tile improvements:
Build mills, especially in food poor cities (water, wind and lumber). Farms, workshops and lumbermills. Change some mines to windmills in Paris. (And maybe in some other food poor cities that are good at commerce)

War prep
I would like a road finished to the new Ram cities so we can send some pikes there. I think that we have enough guys on the south to get Byblos. (2 cannon 2 pike and 2 musket should be enough) Everybody else (with the exception of 1 or 2 pikes for defense) will be sent to Thebes so we can get Heliopolis ASAP. After that we do a clever stack splitting and conquer the rest of the mainland. We will need the galleon in the end to finish him off at that island city.

Sushi resource settling:
We need to put our hands on the double sushi sites. I see that one tile islands are being settled by the AIs, so these are important. We have 4 of these:
N of Chartres
NE of Marseilles
SE of Calleva
3tile entry island to Humbaba (the city with the fish and crab)

I suggest producing 4 settlers for these. I would also start galleons in Chartres and Rheims to help settler transportation. We will need some military police in the new cities, I think lbs are appropriate for the task.

------------

I will stop and report as soon as I have a question, or I'm ready to declare, or 5 turns have passed.
 
General PPP comments:
Looks pretty good.

I'd wait until Heliopolis comes out of revolt, to switch to Free Speech.
Since we don't have Electricity and are going to get Railroad soon, windmills should only be built in the direst food situations. Certainly not in Paris where there are likely resources on two of the hills.
Similarly, usually you want farms+workshops rather than watermills without Electricity, to grow faster on the farms, and then get the caste system bonus on workshops once grown.

Those are the four best sites for sushi. If you can, settle the copper near Calleva too.
edit: Build the work boats in mature cities.

Bibracte/Wall Street: with some creative whipping post-GA, you should be able to shave some turns off Wall Street. Library, Walls from scratch, Theatre from scratch are just three that give some overflow. Plan this city in advance.
 
General PPP comments:
Looks pretty good.

I'd wait until Heliopolis comes out of revolt, to switch to Free Speech.
I will do exact calculations that involve multipliers. Keep in mind that Bureau is boosted by Golden age's extra commerce and FS is not, so the Bureau bonus will be much less after this turn. But I think that the multipliers in Paris make it worth staying in Bureau for this ~9-10 turns.
Since we don't have Electricity and are going to get Railroad soon, windmills should only be built in the direst food situations. Certainly not in Paris where there are likely resources on two of the hills.
Very good point! I forgot about hidden resources.
Similarly, usually you want farms+workshops rather than watermills without Electricity, to grow faster on the farms, and then get the caste system bonus on workshops once grown.
True, farms are first on priority list. Workshops will go to flat non riverside tiles. Riverside gets farms and gets watermilled after Bio, hills get mines and consider windmills only on desert hills, and after we see coal and we are nearing Electricity. (Maybe not in my turnset)

I would still build lumbermills being this close to railroads rather than chopping. Chops should be done outside BFCs.


Those are the four best sites for sushi. If you can, settle the copper near Calleva too.
edit: Build the work boats in mature cities.
We will get the copper in 12 turns with Calleva's border pop. Or I could whip a library in Durnovaria to get it even sooner. I think its better than settling since that city would have no food.

Bibracte/Wall Street: with some creative whipping post-GA, you should be able to shave some turns off Wall Street. Library, Walls from scratch, Theatre from scratch are just three that give some overflow. Plan this city in advance.
Yes, I planned to do so.

Thanks, good comments!
 
The copper is too far away from the mainland for Calleva or Durnovaria to give it to us. (2 squares diagonally; whereas our culture will only extend as far as a knight's move from land)
 
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