unclethrill
Why am I up right now?
@Shan-- No problem on the worker. I'm pretty sure we were all in agreement on the worker as the first build and something had to be chosen so that we could get to T1 and get the demographics screenie.
As far as builds go, I like worker>warrior and that will take up about 22 turns anyway so I think that you have leave to play at least until T5 when we need to choose a tech to research. For exploring, I like the path you planned out. We should try as much as possible to work angles with the warrior as this will reveal the most terrain in the fastest possible time. (With that said, we should also stick to forests and hills for safety as much as possible.)
@BSP - Agreed that is a lousy capital but this really is the kinda stuff ya see on these SGOTMs. The level of play is so fierce that the mapmaker goes out of his was to make the start as hard as possible and inevitably Plastic Ducks will find a way to get a 1400AD win that meets all the requirements and shames all the other teams. So as far as modifying the exploration path, I think that the couple turns delay getting to see what is on the other side of the FP won't make nearly as much difference as getting an earlier look at what is around the clam area.
@ZPV/BLubmuz -- Please work your magic and tell me who the AI are in the game. I have faith that the one demographics SS plus the new one at T5 will allow either of you to be fairly accurate in who we are up against.
@@Shan - I don't see a real reason to update the test save until we get a little more exploration done and get the professional opinion of who the AI are. Once we have that, we can work together to build a new test game that is more likely to represent the actual game. This will make the test more relevant for a longer time.
As far as builds go, I like worker>warrior and that will take up about 22 turns anyway so I think that you have leave to play at least until T5 when we need to choose a tech to research. For exploring, I like the path you planned out. We should try as much as possible to work angles with the warrior as this will reveal the most terrain in the fastest possible time. (With that said, we should also stick to forests and hills for safety as much as possible.)
@BSP - Agreed that is a lousy capital but this really is the kinda stuff ya see on these SGOTMs. The level of play is so fierce that the mapmaker goes out of his was to make the start as hard as possible and inevitably Plastic Ducks will find a way to get a 1400AD win that meets all the requirements and shames all the other teams. So as far as modifying the exploration path, I think that the couple turns delay getting to see what is on the other side of the FP won't make nearly as much difference as getting an earlier look at what is around the clam area.
@ZPV/BLubmuz -- Please work your magic and tell me who the AI are in the game. I have faith that the one demographics SS plus the new one at T5 will allow either of you to be fairly accurate in who we are up against.
@@Shan - I don't see a real reason to update the test save until we get a little more exploration done and get the professional opinion of who the AI are. Once we have that, we can work together to build a new test game that is more likely to represent the actual game. This will make the test more relevant for a longer time.