SGOTM 16 - Fifth Element

That looks fine, Shaan.
Could you hold on to your intermediate saves - there might be some useful demographics screenshots you can dive in to get later, but nothing obvious comes to mind?
 
I'm realy getting bored here. I dont see any progress. All I see is, that you name all options, name each and every ones chances and risks, and start again. But you seem unable to make a decission.

We need a way to make decissions so that playing may continue. standing still for weeks with nothing happening is not fun. I could understand it if we were making a plan here, but we are not, we only describe how plans could look like, thats all. But we dont chose one.
Holy words :goodjob:
 
I would get screenies, too. Especially if you uncover anything.
 
Questions:
1. Do you agree with the propsed plan?
2. Do you have any proposals?
3. Anything specific to watch out for or take a screenshot of?
Go on!
 
That looks fine, Shaan.
Could you hold on to your intermediate saves - there might be some useful demographics screenshots you can dive in to get later, but nothing obvious comes to mind?

Is that allowed at all? If I understeand correctly we can not open an earlier save for any purpose until the final save is submitted. I will try to take a screenshot of everything that might be useful later. Will play tomorrow morning (~8 hours from now)
 
Is that allowed at all? If I understeand correctly we can not open an earlier save for any purpose until the final save is submitted. I will try to take a screenshot of everything that might be useful later. Will play tomorrow morning (~8 hours from now)

Well, best get confirmation from Blubmuz, but the way I've always understood it is that it's good practice to leave them well alone while actually playing a turnset (to avoid playing the wrong one, etc), but afterwards it's ok to have a look around - it's just making moves in an old game that's forbidden, rather than just opening them.
 
Well, best get confirmation from Blubmuz, but the way I've always understood it is that it's good practice to leave them well alone while actually playing a turnset (to avoid playing the wrong one, etc), but afterwards it's ok to have a look around - it's just making moves in an old game that's forbidden, rather than just opening them.
I never considered this possibility, but to avoid any problem just avoid to do anything, like move units or trade something. you can surely take some screenie from an old save with the above attentions.

In other words: open the save, take the screenies and close.

Hey Staff lurkers, some objection?
 
In short:
We met Brennus, founder of Hinduism from the southwest. Some empty easily blockable land to our north. Nice Floodplains to the west.

Longer version:
On turn 9, Hinduism is founded as first religion.
On turn 10, we met Brennus's scout on the signed location. He came from the southwest. EP points are on him. He is the Hindu guy.
On turn 13, Buddhism is founded. Meanwhile, Brennus' scout help us fogbust ;)
On turn 17, we spot our first Barb, a wolf. We move to the safety of a forest to meet him. Our warrior defeats the wolf, wonding to 1.8 strength (2 turns to heal)
On turn 20, the second barb arrives, another wolf. Warrior is healed and ready too move.

Paris is ready to grow. I have a save from each turn in the range t5 to t20, so let me know if you need a specific screenie.

Save is uploaded to the server. I will be busy until tuesday afternoon, so if somebody has time to updte the test save until then, I would be grateful.

Turn log:
Spoiler :

Turn 0, 4000 BC: Paris has been founded.

Turn 2, 3920 BC: The borders of Paris have expanded!

Turn 7, 3720 BC: You have discovered Mining!

Turn 9, 3640 BC: Hinduism has been founded in a distant land!

Turn 10, 3600 BC: Brennus converts to Hinduism!

Turn 13, 3480 BC: Buddhism has been founded in a distant land!

Turn 17, 3320 BC: Barbarian's Wolf (1.00) vs Louis XIV's Warrior (3.20)
Turn 17, 3320 BC: Combat Odds: 0.0%
Turn 17, 3320 BC: (Animal Combat: +10%)
Turn 17, 3320 BC: (Plot Defense: +50%)
Turn 17, 3320 BC: Barbarian's Wolf is hit for 34 (66/100HP)
Turn 17, 3320 BC: Louis XIV's Warrior is hit for 11 (89/100HP)
Turn 17, 3320 BC: Barbarian's Wolf is hit for 34 (32/100HP)
Turn 17, 3320 BC: Barbarian's Wolf is hit for 34 (0/100HP)
Turn 17, 3320 BC: Louis XIV's Warrior has defeated Barbarian's Wolf!


Link to uploaded save:
http://gotm.civfanatics.net/download.php?file=Fifth_Element_SG016_BC3200_01.CivBeyondSwordSave
 

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Well played Shaandore!
A couple of requests:
a) Turn 7 demographics. That will tell us how many AI grew to size 2 right away, and how many started with a worker. It could also give us a clue to how many stuck with basic techs, and how many tried for something like AH or a religion with their second one.
b) Turn 12 demographics: what is the average approval rate? 73 or 72? That will tell us whether or not there is a second charismatic leader. I don't really need a screenshot for this one, but go ahead if you feel like it.

Comments on the game in the next post.
 
Our first neighbour is Brennus. He will be slow-starting because he has poor starting techs, and went straight for a religion. We can also get him to Friendly quickly - religion and favourite civic plusmods will be easy to get.
His builds were Archer(partial while growing to size 2)-Worker-(probably)Settler.
One AI started Worker-Settler; the floodplains one grew to size 3 before starting a worker; the rest stopped at size 2.

I've mocked up a couple of dotmaps.
I really like the red city in the second first one because it can generate a GS and chop the Oracle; leaving the capital to produce workers and settlers. It will have instant trade routes, and not cost too much in maintenance.

I think that sheep resource is probably motivation enough to research Animal Husbandry instead of Pottery - if we need to head out for a MC sling we can pick up Pottery after Priesthood.

If no one else has done it by then, I'll mock up an updated test game this evening.
I think the Wheat resource puts Alphabet->Currency back into the brink of possiblity, and I'll test it out to see if the MM works nicely.

Our exploring now needs to concentrate on the wheat-oasis area. If there's a super city site, we need to know about it ASAP. That's not to say the warrior is out of place - it isn't, since we needed to see the whole sheep-fish area too - but its next priority should be south-west. The warrior being built in Paris can fill in some of the northern gaps a little later.
That wolf will act as a convenient spawnbuster, so I'd rather not move towards it just yet, and our borders will show us some of the NE pretty soon too.
 

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Sure, well done Shaan, mainly for your patience and care.

Now, time to decide a plan, really.

First off, i like the cities dotted in dotmap1, at least the blue, the red and the orange. Well actually the orange can be called red :p, depends by the viewer and by the monitor. In any case that would be a good start.

The fish city can wait.

The celtic scout in that position on turn 10 can mean that Brennus is enough far south to let us settle 1 or 2 more cities south of the dotmapped ones (provided the land is decent), after that we can start backfill the north, including a possible fish city.

The target for next TS should be to scout the south until we see celtic borders, then uncover all the land. I suppose that we're alone with Brennus in this continent, otherwise Emperor AIs should have already arrived in sight, unless the Celtic capital is on a choke point.

I think that my proposed tech path can work well with our expansion. Do we build the settler at size 2 or 3? Since we have BW, i think that size 2 makes it affordable.
 
Sure, well done Shaan, mainly for your patience and care.

Now, time to decide a plan, really.

First off, i like the cities dotted in dotmap1, at least the blue, the red and the orange. Well actually the orange can be called red :p, depends by the viewer and by the monitor. In any case that would be a good start.

The fish city can wait.
Fish city can definitely wait since we have other sites to fill. I just included it so we don't forget.
MS Paint calls it red. :p Next to the maroon and the tones of Civ4, it does look like a kind of pasty orange though.
The celtic scout in that position on turn 10 can mean that Brennus is enough far south to let us settle 1 or 2 more cities south of the dotmapped ones (provided the land is decent), after that we can start backfill the north, including a possible fish city.

The target for next TS should be to scout the south until we see celtic borders, then uncover all the land.
The distance and the jungle should give us quite some breathing space.
I suppose that we're alone with Brennus in this continent, otherwise Emperor AIs should have already arrived in sight, unless the Celtic capital is on a choke point.

No! Brennus has not put all his espionage towards us, so we definitely have another rival within contact range. :)
 
No! Brennus has not put all his espionage towards us, so we definitely have another rival within contact range. :)
Good to know, more trade opportunities. And make our Espionage mission easier. I did not opened the save, so...

But it's still strange. Or the celtic capital is blocking access North or the other guy(s) is in another landmass close to ours one.
 
Before we pick the red dot in map 1, I'd really like the fog busted to the SW for two reasons. One, I'd hate to miss something nice in the BFC, and two, if we do move west we can settle on a hill (better defense) and it gives more room for the redder red dot city (clam/gem).
 
Before we pick the red dot in map 1, I'd really like the fog busted to the SW for two reasons. One, I'd hate to miss something nice in the BFC, and two, if we do move west we can settle on a hill (better defense) and it gives more room for the redder red dot city (clam/gem).
We're plenty of time to scout the map before to settler any city, but the red/orange is already on a hill and riverside.
 
We're plenty of time to scout the map before to settler any city, but the red/orange is already on a hill and riverside.

I figured we'd have time. I have the maps mixed up, dotmap2.jpg is the first thumbnail, it's the one on the plain.

I actually kind of like dotmap2, except for the light red location. I realize we lose the silk from any BFC, but that 3 commerce after plantation, and we'll still have the +1 happy. The blue dot in that scenario gets us 5 commerce and 1 happy if we settle on it, right?
 
I figured we'd have time. I have the maps mixed up, dotmap2.jpg is the first thumbnail, it's the one on the plain.

Just a sec. I'll rearrange them so that dotmap1 is shown first.
 
I actually kind of like dotmap2, except for the light red location. I realize we lose the silk from any BFC, but that 3 commerce after plantation, and we'll still have the +1 happy. The blue dot in that scenario gets us 5 commerce and 1 happy if we settle on it, right?

No - just the 1 happy. You need a plantation for :commerce: from the incense (and Calendar to get the happy)
 
No - just the 1 happy. You need a plantation for :commerce: from the incense (and Calendar to get the happy)

I really need to brush up on my game mechanics. :blush:

That kind of changes things a bit, so back to looking them over!
 
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