That's a lot of brown tiles in the fog.
Anyway, here's what I would do:
Move settler 1W, next turn move warrior 1 NE
The tiles at SIP are not stellar. There might be something useful in the fog to the West, but we don't know until we move or settle. If we move 1W we can either settle there next turn, move back or move W or NW (the latter two options freeing the corn for the fish city if the warrior doesn't find anything else for the fish city).
Also, moving West gives us 1FP in the first nine tiles, meaning we can work a 3F/1C tile from the start.
I'm not in favor of moving east, as we lack fishing.