SGOTM 16 - The Shawshank Redemption

EDIT: Actually, it looks like you sent out an exploring Work Boat and picked up some foreign trade routes. Doing so in the real game, as long as a Barb City does not block us, is a decent idea.
Yes, when I go for GLH I always scout with a WB ASAP, mandatory in this case IMO.

Regardless of whether we go for Math pre-Priesthood or not, I like having a guaranteed Academy.
In my last test I build a library in 2nd city, we can also generate a GS there. It would delay GLH a bit though.
I like a guaranteed academy as well. But as long we do not find a suitable city (e.g. plenty of commerce & food) then I would hold off the academy for a while. Our capital is not a suitable academy city IMO.

For me, the ideal situation would be that we find an awesome site for city #2 which doesn't have to be coastal but preferred to benefit from the GLH.
How can a non-coastal city benefit from GLH?

Finally, without saved games, there is no way that I can compare testing options. If you have a save that you think looks promising, please post a save where you've completed the GLH and Oracle.
See my save attached to post #153, it is a Mining > BW opening.

Your test is very interesting, Mitchum! We could consider delaying the GS a bit, thus getting that 2nd settler out quicker. Would that be possible?
 
How can a non-coastal city benefit from GLH?

It can't. Maybe I wasn't clear with my comment. What I meant is that the second city doesn't have to be coastal if we find an awesome place with food + copper. However, coastal would be preferred (not mandatory) so that it would benefit from the GLH. So for me, the priorities for the second city are copper, food and coastal in that order.

Your test is very interesting, Mitchum! We could consider delaying the GS a bit, thus getting that 2nd settler out quicker. Would that be possible?

I'm not sure what you mean by the second settler, but I assume you mean the second settler that we self-build which would be used to found city #3. For convention, maybe we can refer to the units we start with as warrior #1 and settler #1.

In any event, settler #3 (i.e. the second one we build) could most definitely be much quicker. I was running two scientists the entire time I was building it. In my test, I was very inefficient with my workers and citizens since it was my first test and I just wanted to get a feel for what is possible with a Mining -> BW -> Pottery -> Writing start.

EDIT: IIRC, I chopped 2 forests into the Oracle and 3 into the capital for workers/settlers, so I didn't clear cut the capital.
 
Based on the test map, Fish City is a pretty weak city other than the fact that it is coastal and has forests to chop for the GLH. I'm really hoping that we can find a much better spot for city #2, which shouldn't be too hard considering how weak Fish City is. The sooner we can get this city founded and set up, the sooner it will contribuite to our REX. That is why I think BW -> Writing and a quick settler is better than Writing -> BW and a quick library.

Regarding what to do with the GS, our capital will be contributing 75% + of our research up to 1 AD which makes an academy there make sense. I can also see us putting down several cottages there so I don't think it will be a weak capital for an academy.
 
So, does going Mining -> Pottery -> Writing completely mess up your tests, Dhoom? Do you have a strong feeling that a library ASAP (i.e. before settler #2) is the best way to go or are you just testing this option for completeness?
Going for Mining first means that we have to start building the Library later, so we have to work more production squares over a shorter period of time. The net result is that we're behind on Food and Commerce and have no real shot at getting to Size 5 before starting on Settler 2 for City #2.

So, yeah, Mining-first doesn't really fit with Library-before-Settler-#2.


Where do we stand on going for library ASAP vs. city #2 ASAP?
I want to put together a more complete test, but it looks like the most worthwhile option will be to leverage an early Academy to self-tech Math. The timing of Priesthood then gets really tight, though, so that fact might be the deal-breaker.

While we could just skip going for Math and be a bit ahead of research, that "benefit" alone does not seem to be a worthwhile tradeoff to me for delaying Bronze Working and the benefits of early Chopping. It's nice to say "yes, we can guarantee that we got an Academy," but we also can't just say "well, we got our Academy, Metal Casting from the Oracle, our The Great Lighthouse, but since we're short on production, Barbs have pillaged our lands," which is probably what will happen if we go for an early Academy without grabbing Math to offset the loss of earlier production.

Essentially, to me, the most important thing that we can get out of the early Great Scientist would be Math-enhanced Chops; using a Great Scientist to Lightbulb Math (now that we're pretty much agreed on ignoring a Civil Service Lightbulb approach) just doesn't seem like a strong enough move, given how many Great People we need for this game.

We DO, however, want an early Academy. So, that'll probably be the last bit of focus that I'll have on Pottery-first runs: just seeing how quickly we can get the Oracle built.

It could optionally be an Oracle in a 3rd City, but I think that building the Oracle in the capital works best as we'll have a lot more Forests left around to Chop and those Forests will be higher-valued Chops, and yet we'll have a low amount of Warriors kicking around, so defending a 3rd City may not make sense. It's doable to pump out another Settler, but I think that I prefer a 3rd Worker before Settler 3 (the Settler for City #3).


One additional minor variation is to get Math after Priesthood, but then we're getting several less Math-enhanced Chops, to the point that I'd rather just go for a Bronze-Working beeline rather than only get a few Math-enhanced Chops or worse, feel that we have to delay Chopping until Math arrives and thereby use up extra Worker turns pre-Chopping a whole bunch.


In the end, Bronze Working first will likely be the most flexible opening, in that we can get more Workers/Settlers out sooner. Given our Wonder priorities, we don't mind clear-cutting.

The benefit of the early Library approach is that we don't Chop away most of our Forests, so they remain available for:
a) being higher-valued Chops post-Math
AND
b) being around for helping us to build yet another Wonder (a semi-late try at The Pyramids, perhaps)

That said, we seem to have agreed that going for a Wonder like The Pyramids is more of a "nice to have" item and not so much our target goal. Yes, hiring Specialists everywhere could be nice, especially if we lack Happiness Resources, but building a lot of Coastal Cities supported by some island Cities and pairing them up with The Great Lighthouse is also a strong play.

I'm not convinced that we'll find Copper.

Also, I do have a concern about actually being able to get all of the techs needed for the Oracle and The Great Lighthouse with a Bronze-Working beeline if we don't settle City #2 as Fish City.

There's just some really strong synergy with settling Fish City as City #2...
i. it follows the "3F rule" that sisiutil came up with:
- A 3+ Food Food source within the city's workable area (steal the Corn and then the Fish takes over)
- 3 Forests within the city's workable area
- 3 squares from the capital, to minimize the impact of Maintenance costs on research and to maximize the efficiency of the Workers
ii. We can work a Coastal Fish Resource very quickly, whereas another City could take a while to set up (say, it has a Pig Resource and we don't have Animal Husbandry or say it's Food Resource is at the far side of said City relative to our capital's location, meaning extra turns for a Worker to set up said Resource)
iii. We can get our Trade Routes up quickly (it could be a while to get a Road built to a City settled elsewhere)


Ideally, I think that we should have a Bronze-Working beeline plan in place that allows us to either:
A] settle an Oracle City that has a few Forests as City #2, doesn't cause too large of a drain on our economy, lets us get the Oracle there, and doesn't slow down The Great Lighthouse (that last bit is the key) EDIT: Note that I say nothing about an Academy here, since the implication of putting the Oracle in a City other than Paris means that Paris can take a bit longer to finish the Great Scientist at a 100% chance whenever it is convenient to do so
OR
B] we have a plan in place that lets us get the Oracle, The Great Lighthouse, and a guaranteed Great Scientist using just Paris and Fish City (I'm not sure what the timing would entail--delaying the Oracle?)

While early Workers and/or Settlers are nice, if we can't meet at least one of the above two sets of goals, then our plan will need some work.


After I go with the "build an Academy, try to get Math and Priesthood quickly, and see how fast I can Chop the Oracle" test run, I want to go back to some Bronze-Working beelines to see if there's any way to improve upon the already great testing results that we've seen.



Mitchum said:
The reason I ask is that if we can research Mining first and still get a library ASAP, then I suggest that we research Mining now, get the lay of the land around the capital, and then our testing can reflect more options for where to settle City #2.
I know why you're asking and I see what you're trying to do (trying to get the game moving along), but Mining-first for a fast Library is just an inferior approach to the point that I wouldn't want to do it. I'd rather that we ensure that we have a Bronze-Working beeline approach that we feel comfortable meets our goals and just play ahead with that, than try to mix approaches and get an inferior result out of the bargain.

As I said, it's already really tight with Math->Priesthood for the early Library approach, so anything that makes it worse (like going Mining first) will throw the early Library option off of the table, as far as I am concerned.


Mitchum said:
We build the Oracle in city #2 while our capital cranks out the settler for Fish City, which goes WB -> LH -> GLH (or WB X 2). However, we really can't start testing this option until we do more scouting and find our awesome city #2 site.
We should probably pick a City #2 location in our test game that can reasonably exist in the real game and ensure that we can still get The Great Lighthouse in a reasonable timeframe.

Two locations for settling a non-Fish-City location for City #2 immediately come to mind:
a) By the two Flood Plains in the west, close to where you guys were settling, as we know that those two Flood Plains squares exist in the real game
OR
b) By the Forests to the north of Paris, assuming that with a Bronze-Working beeline, there will still be any of those Forests remaining (we'd probably Chop most of the Forests to the south of Paris for Paris itself)

Given the drain on our economy and the delay in settling Fish City, can we still get The Great Lighthouse at a respectable date? That's the challenge for the Bronze-Working beeline test runs.

If not, then concepts like:
a) We can settle by the Copper
OR
b) We can settle by a nice location like a Gold Resource + a Pig Resource

probably need to be immediately discarded from our plans (they can still be in our hopes, just not in our plans) and thus can't be perceived as benefits of going for Bronze-Working first.


On the plus side, if we do have a Bronze-Working beeling plan in place that doesn't require such a strong location for City #2 and then later in the real game we see a location with a Gold Resource a or Gems Resource (not counting a Jungle Gems Resource), we can run additional testing at that time to confirm that our plans will still work with the new location.

Alternatively, if we can't get that plan to work but have a workable Bronze-Working beeline approach that lets us still get a Great Scientist and the Oracle soon enough with a Fish City as City #2, but then if later when we playing we spot a stronger location for City #2 in the real game, we can again adjust our plans and run some testing to confirm that settling said stronger location as City #2 will still work.


Essentially, I'd like to see a plan that we're all happy with given the current knowledge of the map.

If we can't make it work, then we'll have to make some hard decisions, such as deciding whether to accept the risk of our first Great Person being a Great Prophet, then live with our decision when the outcome turns out to be not what we'd hoped for.
 
@Dhoom

Regardless of what your results are with your testing, I'm very reluctant to build a library before settler #2. An early library impacts early REX too much. In every SGOTM I've played in or read about, the laurels go to teams that settle city #2 ASAP. I've never seen a library first approach in ANY SGOTM/xOTM game. Have you? That doesn't mean that it won't work, but I've never seen it done. There must be a reason for that...

So, we can spend another week testing/optimizing library first vs. settler first with the minimal map knowledge we have... and then do another week of testing/optimizing once we have more map knowledge after your turnset. Or we can go with the time-tested approach of city #2 ASAP and do more detailed testing later on with more map knowledge. Testing done already has shown that we can get decent Oracle and GLH dates with Mining -> BW, so I'm not worried about losing either of those wonders.

Settling cities 2 and 3 quickly not only gets our REX going early but being Creative also helps with fogbusting to reduce the impact of barbs.

I'm worried that we're getting stuck in this near-infinite loop of testing too much too early with limited map knowledge. So, if you feel strongly that library ASAP is a viable option in this game, I'm fine with continued testing but I think we need to set a deadline for it so that it doesn't continue to drag on for days...

Personally, I vote for setting research to Mining now with the plan of researching BW next and exploring around our capital for a possible alternative to Fish City for city #2. This approach is time-tested, reveals copper ASAP and remains flexible for all options... other than an uber-early library. EDIT: We could still get an early library by going Mining -> Pottery -> Writing though.

I'm not conviced that we have copper either. I'm never conviced since it's a random thing in normal games and up to the map designer in this game. However, trying to predict if copper, horses and/or iron are anywhere near our capital is of marginal value in my opinion. I know you think KCD removed it, but let's not make plans under the assumption that we don't have it. Let's make plans under the assumption that we might have it.
 
I agree with Mitchum. Let's get the game rolling. I vote for mining then BW unless we discover something special when we scout.
 
One additional comment. In general, I'm not a fan of building the Oracle in the captial. In most games, I prefer to put an academy and the GLib in the capital, which is the best way to keep early research up and to crank out GSs for either an Astro or Education beeline. Putting the Oracle in the capital causes too much GPP pollution too early in the game and leads to unwanted GPros.

Speaking of great people, I would like to cultivate a 1 ADish GPro for a shrine, which will give us 1/3 of the required shrines and help auto spread our religion... assuming we get one. ;) Building an early temple and running a priest in our Oracle city should make that possible at 100% odds and we should be able to time when it happens too.
 
Pottery-first, early Library, Great Scientist becomes an Academy, we know Math, Oracle in City 3 completed at the end of Turn 68, 1280 BC, 3 Workers, 3 turns to Sailing, some Hammers in Paris and Fish City

It's tight, though... the Commerce was extremely tight and the Worker actions were extremely tight. There's not much room for error--although errors would probably just delay the Oracle by 1 or 2 turns.

We only have 2 Warriors but it's also still only Turn 68 and Hammers dumped into a 4th Worker in Paris could have gone into Warriors instead.

Additional Warriors could still be Chopped out of our 3rd City, given that we still have another Forest available to us there.


The Great Lighthouse should be easy to get from here, since we have a good tech pace, there are still 4 Forests remaining for Fish City, and we have 2 Workers that could start pre-Chopping two of those Forests on T70 and a 3rd Worker that could start pre-Chopping another Forest on T71.


Thoughts?
 

Attachments

Impressive play Dhoom. I have looked at your save, though not in great detail as I do not have much time today. With 100% research we get 36t BPT. We have an academy. With a low commerce start on T68 this is amazing, we could get Sailing in 3 turns. The vertical growth is great, yet our horizontal growth is severely hampered despite the fact we have 3 cities and 3 workers.

Here are my main gripes:
1. Only 2 warriors, where 1 is needed for military police in Paris. So we have only 1 warrior for fogbusting / scouting. That is way too few at T68, it hurts fogbusting and scouting.
2. Only five tiles have been developed, two cities at size 1. Orleans only has a fish to work, Lyons has no developed tiles. Lyons can steal the PH mine from Paris, but then Paris lacks production. If we go for GLH this means that we need probably 2 workers to chop forests / improve land near Orleans. So we have only 1 worker to road Lyons or improve tiles near Lyons / Paris.
3. Lyons (3rd city) is not connected to trade network. which means the 3rd worker will need to improve tiles near Lyons and cannot build roads.

At 1280 BC on emperor barbs will start to swarm us even if we are on a relatively small landmass. Therefore from T68 on we might need to focus all our efforts on getting barb defense up. (In a worst case scenario we might need to hide our workers in our cities!) Working on our barb defense will further hamper our vertical growth. It would be a waste to have to use our 30H forests for archers (or chariots / axe men) instead of settlers / workers.

With Dhoom's results we are getting to a stalemate, I am afraid. I still prefer Mining > BW first because I prefer horizontal growth (2nd city ASAP) above vertical growth in the early game. Even after seeing Dhoom's last test.

Like others I want to move the game forward. Here is my proposal: we can still postpone our first tech choice until T5. On T6 the beakers get added to Hunting, despite us settling on T1 (I testes this). On T4 Paris borders will expand, hopefully this will give us a clue on how to move forward. So let's play till T4 when Paris' border pop and see where we stand.

My prefered warrior moves would be: T2 NE, T3 NE again.
The Paris border pop will not reveal many tiles north because the forests block the view.
 
I agree that one fog buster is about three to few at this point in the game. I still vote for Mining first.

Sorry for being short. I'm typing on my phone at my daughter's soccer game.
 
I just took a closer look at the save. If things are tight with workers, I assume that means that there isn't much room to be able to add a few early warriors to the build queues. I see this as a major risk and will likely cause issues later on. In this test game, we are up against the top of the map. That is not likely in the real save, so we're likely to be surrounded by barbs to the north, west and south. They will start beelining our borders soon, which could spell disaster.

I think the GLH will very difficult from this position unless it goes very late. Fish City has no LH and is only at 1 pop. By the time the city builds a LH and grows, I fear the GLH will be gone. I would like to see at least the LH completed by this date with chopping already under way if at all possible.

Dhoom, are you testing this option just to see if it's viable? Or do you feel strongly that Pottery -> Writing is the best way to go? If you're just testing this option to play Devil's Advocate and you're not 100% behind it, please let us know so that we can move on. If you do feel strongly about this approach, what do you consider the benefits of this over getting city #2 up and running sooner? Also, how do you plan to handle the barbs from this position? We've done very little scouting and we have no defense to speak of.

EDIT: I'd hate to get passed the weekend and still be stuck at T1...

BTW, I see that the Ducks settled on T0 and the Kakus settled on T1...
 
Like others I want to move the game forward. Here is my proposal: we can still postpone our first tech choice until T5. On T6 the beakers get added to Hunting, despite us settling on T1 (I testes this). On T4 Paris borders will expand, hopefully this will give us a clue on how to move forward. So let's play till T4 when Paris' border pop and see where we stand.

This approach makes me very nervous. It's cool that you can delay picking a tech, but if we screw it up and end up putting five turns worth of research into Hunting (or even one turn for that matter), we're going to be in a bad spot.
 
This approach makes me very nervous. It's cool that you can delay picking a tech, but if we screw it up and end up putting five turns worth of research into Hunting (or even one turn for that matter), we're going to be in a bad spot.
I agree that it puts a lot of pressure on the Active Player. Since that player is me, I'd be comfortable doing it, but not if there is someone on the team who is not comfortable with me doing it.

So, let's proceed with Mining -> Bronze Working.

I still haven't had time to come up with a test run to see if things can be optimized any further, but Worker-first and Mining then Bronze Working are givens, so testing won't prove anything yet.


As for the fast-Library approach, it was mostly to ensure that:
a) we weren't missing out on something really strong that we knew about
AND
b) it wasn't going to leave us in the dust if we didn't go for it but other teams did


For this map type, Barbs ARE a HUGE issue. I really had no time to get out spawn-busters and in fact, just to get the Library and Scientist Specialists out one turn earlier, I had to bring Warrior 1 back to Paris to act as a military police unit for one turn! Our only Warrior at the time! Ha!

The nice part about early Bronze Working is that we can manipulate our build queue to first put Hammers into a Settler and then to put them into completing Warrior 2 when we've grown Paris to an appropriate size.

If we had one more Resource square, such as a Food-based square or a Copper within Paris' Cultural Borders, I'd push for the Library-first approach, as then things wouldn't be so tight. There might even be a Copper Resource there, but since my personal philosophy is not to rely on Resources being there that may or may not exist, I will still feel happy if Copper appears and will not regret our decision to move forward.

If we had a Commerce Resource, such as a Gem or Gold Resource, I'd push for Lightbulbing Math and grabbing Civil Service with the Oracle.

The reality is that our capital, while good in the long run due to having a ton of Riverside squares, isn't particular strong for the early game, since our second strongest square (a Flood Plains square) isn't even a Resource square. The Silk, while being Forested helps, is still only on par with a Flood Plains square--slightly better than a normal square but not as good as an improved Resource square. Even when Silk is improved, it's not an amazingly hot square, either.


SOOOOOOOOOOOOOOOOOOOOOOOOOOOO... let's proceed with the PPP that pretty much the entire team (including me) is now behind, after having seen just how difficult it will be to make our goals work.


Now, it could be argued that a team which settled in place could easily pull off an early Academy and possibly even Oracling Civil Service, not because in-place is really good (it's actually a slightly worse capital due to not having the Silk and not as many Forests within its second Cultural Border expansion, but it might get a bit better again with a hidden Strategic Resource), but because settling in place means probably skipping The Great Lighthouse.

However, that's not our team's decision; we moved precisely so that we could build The Great Lighthouse, so that's the strategy that we will pursue.


After having done my best to optimize the fast-Library approach and not feeling comfortable with it myself, I feel a whole lot more comfortable with the Mining -> Bronze Working approach.

I'll play ahead using the PPP shortly, without using mscellaneous' suggestion of tech reselecting only because there is hesitation on the team to use it. Since we're all comfortable going for Mining -> Bronze Working, I don't see a problem with just selecting Mining, giving me one less thing to possibly mess up. :D
 
hoorah. we're moving forward. :clap: nice testing, but it was a little overboard based on such limited map knowledge. While I haven't been contributing much to the discussion, I have been reading everyone's points.

I was for mining-BW in the start, and still like that approach. Hopefully we can find a good 2nd city location in the fog.

cas
 
We revealed a G Pig along the Coast.
Spoiler :
4e4d266c6f.jpg


Now, do I move
A] 1N P (1NW of the G Pig) -> 1NW P (1E of the Peak)
OR do I move
B] 1E G Pig -> 1NW P (1NW of the G Pig) -> 1NW P (1E of the Peak)

The reason why I ask is that wherever we end our turn in two moves is where we'll prevent Barb Animals from appearing within a 2-square radius of our Warrior. So, option A] is better in terms of keeping our Warrior alive, but option B] gives us a clear picture of whether or not there is a Seafood Resource 2E of the G Pig or NE + E of the G Pig, which we might want to know for testing purposes.
 
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