Trystero
Deity
Unless... they were pre-settled, and with a different name given for the city.
But, I think, we would have been able to detect that in the turn 0 demographics.
Unless... they were pre-settled, and with a different name given for the city.
Agree that we need more escorts/fogbusters.
Agree that City 3 needs to have more than Clams.
City 2 settled Fish/Pigs/Deer to the north. It concentrates on lighthouse/GLH
City 3 settled west coast for sheep/fish/deer
Builds:
City 1: Warrior->Warrior(part)->Worker->Settler->Warrior(finish)
City 2: WB->Warrior->Lighthouse(part)->Settler(part)->Lighthouse(2 pop whip)->GLH (grow to 4)->Settler(whip)->GLH.
City 3: WB
According to the table in this post, it looks like it can be as early as turn 20 on Emperor.
I'm a little worried that this isn't going to give us enough warriors. We currently only have one and this plan would give us three more. Both city 2 and city 3 will need protection and the capital will need a garrison for happiness reasons. Also we need to explore down southeast and southwest. I'm totally game for leaving the northern tundra unfogbusted so that we can have a unit farm some XP up to 10 for the HE. But 4 warriors seems a little livin' on the edge.
Do we have a date for barb archers on Emp and a date for barb spears/axes? I'm sure this has been chronicled somewhere.
Won't Paris need an MP when it grows to size 5? Same for city #2?