Questions
See various alternatives above
What did I forget?
@Benginal: Signs in Post 881 State of the World are not in my save! Did you make them after submitting?
Note – I will update and repost the PPP per discussions and indicate items that are agreed to and which have Q’s
Checking in...
I will never complain about Firefox ever again. It took me 45 minutes to write this, in between checking the save (and watching the F1), and just before hitting 'post' I got a blue screen of death. Reboot laptop, restart firefox, AND IT CACHED MY POST!!!!!
Nice PPP Deckhand. Can't see anything that you forgot. We need to avoid CoL for now (as it opens the Philo GS bulb), but not Machinery. We will need that for sure to get Optics. Machinery is a great GS bulb though.
I also noticed that the signs were absent when I opened the save, so it is not just you.
I feel that when we get the great person in 4 turns, we might have to stop to have a robust debate on what to do with it. I personally agree with what is written, Academy(Paris) or Currency. The gold makes it a little easier IMO to decide on what to do with a GS. We are > 70% likely to get a GM though. Not that I mind, Currency is a great bulb.
Most of this post is agreeing with you.
Techs:
Aesthetics when it can be done at 100%, same for Lit.
City builds:
Paris: Finish chariot, build another Chariot (our only barracks). Then a forge.
Production: Wouldn't worry about the barracks now, finish the chariot. Build a spy next. Then barracks or
maybe even Colossus, even without Copper it is only 11 turns.
GP Farm: settlers until Lit, then Great Lib & National Epic.
Clams: No warrior, the Chariot is the garrison. Library(we have gems here) or archers(if possible).
Teoihuacan: rename it 'Barb City', its easier to type, and I think everyone will know what it refers to. 2 pop whip the granary, into a warrior MP. Then a Lib.
East Fish: then a Lib
Units:
WB6 find out more about that barb city first. Sorry, my last comments for WB predate seeing that mapmaker evilness city. If only to confirm if it is completely ice-elated.

WB3, I vote for further expolration of Ramesses, then the SW islands.
Woody 2, after going back and forth, I think the most prudent thing to do is keep an eye out for Brennus stacks on our border.
Worker 1: chop library is a good idea.
Chariots: Take 5 and go to Barb City. May the RNG gods be with you.

Take the survivors to the island, rinse, repeat