ChrisShaffer
Board gamer
I'm ok for playing. Even an Irishman can't spread a weekend's drinking out a whole month!
As regards the match it was a draw, but we won the fight![]()
Is this a time warp post? Deckhand is already playing...
I'm ok for playing. Even an Irishman can't spread a weekend's drinking out a whole month!
As regards the match it was a draw, but we won the fight![]()
PM Alan and then when he gives the OK upload your save.
Do I need to PM him? It was the (latest) save I downloaded from the gotm site.
No you don't need to PM AlanH if we are continuing from the save where you moved the warrior. Please make sure that was the only change made (that is, you didn't commit us to particular builds in Production and Teo), and upload your save as the new official save.
When I started the save, it asked me to choose a unit to build. However, that is a reversible move so there shouldn't be a problem with that.
I agree with most of that, except delaying Astro. I haven't had time to do a proper analysis, too busy working. Sorry. Will have a better chance tomorow evening, but I don't expect us to wait for me. I very much want more cities, I would settle all of the offshore locations that have at least 1 food resource.
Happy to be a passenger regarding the spy, you guys know more about espionage than me.
I cannot accept that delaying Astro is anything but a bad idea, even by 1 turn.
Trade routes are already bringing in as many coins as ALL of the tiles we are working. We have gold, cottages, lots of seafood, so we are working a lot of coins, but trade routed bring in even more.
Trade route income is calculated on Population and DIstance. Astro trade routes will be crazy.
Yes post your save.
We should also PM Alan. I have done some things in my save. I think they are all reversible so we can use your save. I added some signs at suggested city spots. I tried some builds and slider adjustments but they are all reversible. I don't think I did anything irreversible (I will open my save an look around).
EDIT: I just looked and only things I noticed were the signs and the slider, so we should use new save. Revent answered my question about moving warrior along road to look for a stack, he is taking the shorter path.I will redo all builds in accordance with the PPP, once we decide what we want to build. I would like a chariot in production to go north - what if there is marble there?
EDIT2. If we can decide today or tomorow about open questions/builds/tech, then I can finish the turnset Friday and Brian can take over this weekend.
EDIT3, well, after all Revent is "A wandering soul".![]()
350 BC PPP draft turns 101 - ~108
This isnt ready to play. We want more than we can build immediately. We need to decide priorities and city builds (and big strategy).
We want Settlers, Wonders, Temples, Monasteries, Libraries, Forges, Chariots, Triremes, Galleys, archers and another spy
--------------------------
General Strategy
Satisfy all game conditions in shortest time.
Build coastal cities, Contact other AIs asap for GLH commerce = Bulb Astronomy (avoid Code of Laws)
alternatively build Colossus, and bulb Philosophy and Printing Press before Astronomy
Get our continent to ourselves later, for now buddy up to Brennus
Radio or Medicine from Liberalism
Culture and Domination victories
Special Conditions status: 1 of 10
------
Turn 101
Goals: stay out of war w Celts, take barbarian city, steal IW, build more cities, explore more
Beg Archery at Pleased; Steal Mono & IW
Tech: Aesthetics at 0% until library built in Commerce, then 100%; then 0% for Literature (until can research at 100%)
Great Person: Next one expected in 25 turns
Diplomacy: Accept Brennus demands; do not accept Ramesses demands
Cancel trades to Brennus when pleased? Wait until we need the health.
Begging: beg for archery when we Brennus is pleased w us
Espionage: all on Brennus, no slider (unless needed for steal); Spy to Tolosa, wait 5 turns, steal Mono. Rinse & repeat for IW [why did neil suggest Camelodunum? Tolosa is closer and cheaper].
City Builds [we want Settlers, Wonders, Temples, Monasteries, Libraries, Forges, and Units oh my]
Paris: Academy, Library, Forge
GPF: Settlers, switch to warrior(s) as needed to grow; Colossus??
Production: chariot to explore N, settler, Galley/Trireme/Colossus/Parthenon (s)
Commerce: Library (chopped), forge (whipped at 2 unhappies)
Clams: chariot (archers if possible)
Barb City: Granary (chop plains hill), library
East Fish: Workboat (chop GH), Granary (whip), then?
Zhou: 2 pop whip warrior, Granary (overflow and chop); library
Zhou has 2 population now, but assuming 3 archers, we need 6 chariots. There are 3 by Barb City (2 need to heal) and 1 in Fish City. Building chariots in Paris and Clams which can go here. I would like to build a chariot in Production since its last chariot went S to capture the Barb City.
One galley is enough for now for ferrying. Should we build a trireme instead?
Also need 2nd spy (tbr) and triremes and settlers and archers
Where to build Temples? Monasteries?
Micro:
assign cottage to Paris so it can work it rather than ocean
Units:
WB6 explore W as far as possible, then explore northern isles, go N, then SE
WB3 Go South young boat: head to SW to explore those islands
Warrior2 (woody) explore South Continent, Rameses land and look for Brennus stack
Chariots: kill barb on island; wounded units heal; gather on island to take Zhou (need 6) explore unexplored part of peninsula and N of Production
Spy: go to Tolosa wait 5 turns and steal IW, steal mono first iff IW not available
Worker1: cottages for Commerce
Worker2: chop workboat, cottage FPs, mine PH, mine grass hill
Worker 3: chop library for Commerce, cottage Paris grass, later roads on gems and pigs
Worker4: camp Production deer, then?
Worker5 (GPF): camp GPF deer, cottage paris
Workers fromTeoi: chop granary, build roads, pasture pigs, mine PH, cottage over farms
Settlers: new cities: at least two on islands, SW of the of the southern jungle sugar, 1W2S of Barb city's pigs (on the plains hill), and on the desert below "1/3 of a road" are both good ideas. [need to establish order] [reassess after more exploring]
Stop Conditions: Brennus DOW on us (this cancels most of the PPP! Trade for archery from Rameses); meet another AI; need a decision or advice
Pause Conditions: something needs to be discussed
Set duration: 10-15 turns, to a good stopping/handoff point;
Questions
See various alternatives above
What did I forget?
Whip? where for what?
Trade for archery from Rameses for Meditation (or is WFYABTA not worth it thus the begging) do if beg fails?
(forgot to ask before) What to record/snapshot/save each turn (didnt save game each turn sh I copy over the autosaves before starting?
IW is obviously a goal of the game. Economics of stealing Mono does not seem right to me given cost and potential loss of spies and diplo.Beg Archery at Pleased; Steal Mono & IW
Unless we are going to build the Parth, just wait until we can research both Aes/Lit at 100%. How many turns to Lib in commerce, is it better to just 1-pop whip (gag), and assign citizens working unimproved tiles to scientist to avoid growth until cottages are built and anger wears off? Is the 1Aesthetics at 0% until library built in Commerce, then 100%; then 0% for Literature (until can research at 100%)
lib, lhEast Fish: Workboat (chop GH), Granary (whip), then?
Does Production need more food? How about cottage commerce?Worker4: camp Production deer, then?
Temple+monastery in Paris after forge.Where to build Temples? Monasteries?
I would use production and hold on Colossus. I just don't see that many water tiles worked in the next 25-30 turns and it is +1Also need 2nd spy (tbr) and triremes and settlers and archers
350 BC PPP draft turns 101 - ~108
--------------------------
General Strategy
Satisfy all game conditions in shortest time.
Build coastal cities, Contact other AIs asap for GLH commerce = Bulb Astronomy (avoid Code of Laws)
alternatively build Colossus, and bulb Philosophy and Printing Press before Astronomy
Get our continent to ourselves later, for now buddy up to Brennus
Radio or Medicine from Liberalism
Culture and Domination victories
Special Conditions status: 1 of 10
Turn 101
Goals: stay out of war w Celts, take barbarian city, steal IW, build more cities, explore more
Beg Archery at Pleased; Steal Mono & IW
Tech: Aesthetics at 0% until library built in Commerce, then 100%; then 0% for Literature (until can research at 100%)
Great Person: Next one expected in 25 turns
Diplomacy: Accept Brennus demands; do not accept Ramesses demands
Cancel trades to Brennus when pleased? Wait until we need the health.
Begging: beg for archery when we Brennus is pleased w us
Espionage: all on Brennus, no slider (unless needed for steal); Spy to Tolosa, wait 5 turns, steal Mono. Rinse & repeat for IW [why did neil suggest Camelodunum? Tolosa is closer and cheaper].
City Builds [we want Settlers, Wonders, Temples, Monasteries, Libraries, Forges, and Units oh my]
Zhou has 2 population now, but assuming 3 archers, we need 6 chariots. There are 3 by Barb City (2 need to heal) and 1 in Fish City. Building chariots in Paris and Clams which can go here. I would like to build a chariot in Production since its last chariot went S to capture the Barb City.
One galley is enough for now for ferrying. Should we build a trireme instead?
Also need 2nd spy (tbr) and triremes and settlers and archers
Where to build Temples? Monasteries?
Settlers: new cities: at least two on islands, SW of the of the southern jungle sugar, 1W2S of Barb city's pigs (on the plains hill), and on the desert below "1/3 of a road" are both good ideas. [need to establish order] [reassess after more exploring]
Stop Conditions: Brennus DOW on us (this cancels most of the PPP! Trade for archery from Rameses); meet another AI; need a decision or advice
Pause Conditions: something needs to be discussed
Set duration: 10-15 turns, to a good stopping/handoff point;
Questions
See various alternatives above
What did I forget?
Whip? where for what?
Trade for archery from Rameses for Meditation (or is WFYABTA not worth it –thus the begging) do if beg fails?
I'm ok for playing. Even an Irishman can't spread a weekend's drinking out a whole month!
As regards the match it was a draw, but we won the fight![]()
350 bc ppp draft turns 101 - ~108
updated per steelhorse/trystero feedback. This is ready to go if you all agree. Many builds will be after my turnset
Spoiler :we want more than we can build immediately. We need to decide priorities and city builds (and big strategy).
We want settlers, wonders, temples, monasteries, libraries, forges, chariots, triremes, galleys, archers and another spy
--------------------------
general strategy
satisfy all game conditions in shortest time.
Build coastal cities, contact other ais asap for glh commerce = bulb astronomy asap (avoid code of laws)
Spoiler :how do you do strikeout?
alternatively build colossus, and bulb philosophy and printing press before astronomy
get our continent to ourselves later, for now buddy up to brennus
radio or medicine from liberalism
culture and domination victories
special conditions status: 1 of 10
------
turn 101
goals: Stay out of war w celts, take barbarian city, steal iw, build more cities, explore more
beg archery at pleased; steal iw but not mono?
tech: Aesthetics at 0% until can stay at 100% for aes & lit
trade for archery from rameses for meditation
great person: Next one expected in 25 turns
diplomacy: Accept brennus demands; do not accept ramesses demands
cancel trades to brennus when pleased? Wait until we need the health.
begging: Beg for archery when we brennus is pleased w us
espionage: All on brennus, no slider (unless needed for steal); spy to tolosa, wait 5 turns, steal iwSpoiler :[why did neil suggest camelodunum? Tolosa is closer and cheaper].
city buildsSpoiler :[we want settlers, wonders, temples, monasteries, libraries, forges, and units oh my]
paris: Academy, library, forge, monastery, temple
gpf: Settlers, switch to warrior(s) as needed to grow; parthenon
production: Chariot to explore n, chariot, settler (whip), trireme,
commerce: Library (chopped), temple, monastery, forge
clams: Chariot (archers if possible)
barb city: Granary (chop plains hill), library
east fish: Workboat (chop gh), granary (whip), library, lighthouse
zhou: 2 pop whip warrior, granary (overflow and chop); library
zhou has 2 population now, but assuming 3 archers, we need 6 chariots. There are 3 by barb city (2 need to heal) and 1 in fish city. Building chariots in paris and clams which can go here. I would like to build a chariot in production since its last chariot went s to capture the barb city.
One galley is enough for now for ferrying. build a trireme instead
micro:
assign cottage to paris so it can work it rather than ocean
units:
wb6 explore w as far as possible, then explore northern isles, go n, then se
wb3 go south young boat: Head to sw to explore those islands
warrior2 (woody) explore south continent, rameses land and look for brennus stack
chariots: Kill barb on island; wounded units heal; gather on island to take zhou (need 6) explore unexplored part of peninsula and n of production
spy: Go to tolosa wait 5 turns and steal iw, steal mono first iff iw not available
worker1: Cottages for commerce
worker2: Chop workboat, cottage fps, mine ph, mine grass hill
worker 3: Chop library for commerce, cottage paris grass, later roads on gems and pigs
worker4: Camp production deer, cottages (commerce, paris, etc)
worker5 (gpf): Camp gpf deer, cottage paris
workers fromteoi: Chop granary, build roads, pasture pigs, mine ph, cottage over farms
settlers: New cities: At least two on islands, sw of the of the southern jungle sugar, 1w2s of barb city's pigs (on the plains hill), and on the desert below "1/3 of a road" are both good ideas. [need to establish order] [reassess after more exploring]
stop conditions: Brennus dow on us (this cancels most of the ppp! Trade for archery from rameses); meet another ai; need a decision or advice
pause conditions: Something needs to be discussed
set duration: 10-15 turns [total = 5-10 more], to a good stopping/handoff point; maybe zhou captured
Spoiler :
questions
see various alternatives above
what did i forget?
Whip? Where for what?
Trade for archery from rameses for meditation (or is wfyabta not worth it –thus the begging) do if beg fails?
(forgot to ask before) what to record/snapshot/save each turn (didn’t save game each turn – sh i copy over the autosaves before starting?
Yeah, I was including the benefit of beaker-saving in my thinking as well. Also, trade routes generate commerce rather than gold. Not sure what differences that makes. Nevertheless I will concede your point that the increased commerce for 30 turns doesn't necessarily confer a greater advantage than the gold/food from the settled GM.
It's not just the extra 6 commerce per city that is what we will get by Astro. We also need to bear in mind that a city that grows an extra two sizes will give us the same commerce as a GLH TR with Colossus. Island cities will be giving us way more commerce than GLH as well. Also, we get the addition of more great people for bulbing (speeding up our game by the x turns saved), we get bur which is +50% commerce for all commerce in the capital, and 50% production bonus which is crucial in pumping out some more wonders than we would normally not be able to. It is ALSO on the path to Lib which is never a bad thing to be honest. We get to found Taoism which ensures three religions on our continent. Imagine a vassals shrine city flipping over at an inconvenient time on the other continent...That would be trouble. Caste also gets us the opportunity to get a GM quickly so we can found Sushi ASAP.
Is this a time warp post? Deckhand is already playing...
But the 6 gold from working 2 Colossus sea squares has an opportunity cost associated with it that extra Astro commerce doesn't. The Colossus gold is tile dependant, we have to give up other tiles (which are often better than coast and almost always better than sea squares). No matter what kind of tile placement we have we get the +6 commerce every turn from a Astro powered GLH.
I'm not proposing that we should abandon the Colossus, I'm just pointing out that I don't think the advantages outweigh those of Astro GLH.