SGOTM 16 - U'nu'sual S'us'pec'ts

We seem to be ignoring Revent's suggestion to dedicate Production to Wonders.
Also suggestion to build temples/monasteries in likely legendary cities early enough to enjoy doubled culture.
 
...
Worker 6 (he's unnamed yet, I suggest a unique name) finish the roads, comes back to cottage FPs.
Worker 7 (he's unnamed yet, I suggest a unique name) mines hills next turn.
May I suggest Teoi and huacan (or Teoihuacan and Zhou is Zhou is renamed)
 
We seem to be ignoring Revent's suggestion to dedicate Production to Wonders.
Also suggestion to build temples/monasteries in likely legendary cities early enough to enjoy doubled culture.

I'm not ignoring it at all. If I am not being inclusive of everyones suggestions and if anyone feels I am trying to dominate the team, then my sincere apologies. I can scale back my postings, and analysis, but I will fight for the things I think are right. I do try to do fair analysis of opposing opinions.

But I need more than 'I think we should do this....' to change my opinions, I need analysis. I personally think the discussions have been robust, and everyone has compromised on some things.

If anyone has opinions of where we should be going, then the onus is on those people to put in some analysis to try prove their opinion is the correct one.


Regarding Wonder Production
One thought was to build Colossus, and we have been debating the pro's and con's of that.
The other thought was Shwedy for fail gold, but I don't like building things for fail gold unless we have nothing else to build. Production has a lot of things it could build.

I also passionately disagree with the notion of building any wonder simply to deny it to the AI, we want the AI to be advanced. This is Emperor, so we are not at risk of losing (unless Brennus DoW's us now, that would seriously dent us).

I personally wouldn't build a Trireme yet, or another spy for that matter, but the rest of the team disagrees with me, and I can understand the reasoning.
 
I think we need to agree on a few things first:

Q1 - How many spies do we want?
We have 1 right now, it is 1 tile north of Tolosa. We can have another, for backup, it will take Production 2 turns. I vote YES.

Q2 - Should we build Colossus?
Since I support Astro beeline, I will have to say NO.

Q3 - Where should our existing settler go?
Desert island vs Clams/Sugar (probably the desert tile) area? Clams/Sugar seems sub-optimal, it is a long way from Paris but does not have the +2 trade routes, it will cost us too much IMO.
My vote is for desert island first.

Q4 - How many settlers should we be building in the near future and where to settle them?
I like Commerce for the next settler, as nothing else is super urgent. The Clams/Sugar spot if no more island spots have multiple resources.

Q5 - How many more workers do we need?
I think just 1, in Clams, to be built immediately.


City Build Compromises
Paris - build a forge first, :please:
Production - spy, trireme, workboat/worker, barracks??
Clams - worker, forge

Production is obviously the wildcard in any build plan, it's just so tempting to get it to build what we want. Enough of the team have expressed the desire to build another spy I think, and if we do it, it should be first. Same for the trireme, which can go second due to the less time critical nature of it. Then a WB or worker as the situation requires. A barracks is an excellent filler, as we will definitely need it sooner or later, especially if Brennus DoW's us.

Worker Compromises
Maybe send workers 3 & 4 to the Gems immediately after finishing the mine

Beg
Assuming Brennus is happy with the trade, the shared resources and shared civics when we get Currency, we could/should do a beg. It depends on how much wealth he has, as the beg points take quite a while to accumulate, and we don't want to waste them.
1. At least one or two more.
2. Yes
3. Desert tile is my vote, however I think we should explore grass islands near it
4. 2 for now. Then mass settle post currency; ie fill every possible spot. (By the way, I did some calculations for the settle vs bulb thing on my way to my guitar lesson. Settling came out a little stronger but the snowball effect of earlier cities that we could support I think outweighs the slight difference; although I guess the extra gold could've done the same :p ).
5. Agreed on one.

As for tech plan, my vote is still for not beelining Astro. We want OU ASAP to practically double our research which will far outweigh the commerce from TR's. I still propose a test game to take place but we will need someone who has the time to do it. I will actually have time later this week since my days off are Thursday and Friday ( and Sat is going to be a sick day :mischief: )
 
As for tech plan, my vote is still for not beelining Astro. We want OU ASAP to practically double our research which will far outweigh the commerce from TR's. I still propose a test game to take place but we will need someone who has the time to do it. I will actually have time later this week since my days off are Thursday and Friday ( and Sat is going to be a sick day :mischief: )

I don't think we are going to agree on this one any time soon. :lol:
I'm not just about the TR's, Astro gives us so much more. Tech & Resource trades, our UB.... OK we only need Optics for tech trades, but Optics is Astro-lite.


You have Thursday & Friday off :eek:
I remember my friends and I were happy to get a 10am start on Fridays, as opposed to 8am every other day. But that is what you get for doing Engineering/I.T.

Enjoy your 'sickness' :beer:
 
I personally wouldn't build a Trireme yet, or another spy for that matter, but the rest of the team disagrees with me, and I can understand the reasoning.
Well, I'm worried about barb galleys and uncomfortable with the suggestion to put a settler on our galley before exploring with it. I'd rather do as Chris suggested and explore a little more before coming home for the settler. But this delays settling the island.
Regarding settlers, most of us are willing to leave the interior to Brennus and just settle on coast now? :confused: true?
If we are going to build another spy, why not build him in Clams so that he will be close by if the first one is caught? I'm content to only have the one spy for now.
 
As for why I think Music is important, it's 8% of the culture of one our LC cities that we are speaking about here, practically for free; we just need to get there first!

I think we are not looking at the bigger picture here (or maybe I'm not) but what I see is that significant multiplier buildings and civics, a better lib target and a religion is being neglected on the basis of...a couple of commerce? You guys are all better players than me but I think that's one of the issues :p you are paying Emp AI far too much respect!
We meet them early: We get some commerce from TR's and trade a tech or two. What will we get: CoL, CS, Paper...? We'll just reach our WFYABTA limit faster...If the AI are indeed backward, they'll have little trouble trading with each other since the limit doesn't apply to the underdogs.
 
Barb galleys won't enter cultural borders without a reason.
I don't recall the exact mechanics (the Ducks explained it in the SGOTM 13 thread).

... but a Trireme is a reasonable thing to build I agree.

The spy is tricky as well. We desperately need IW, to connect Gems, and to gives us options. If we don't have Iron in our borders, the sooner we know the better.

So, we will hopefully have stolen IW before the 2nd spy could even get to Tolosa, where we might find that it has nothing to do.

I thought I was the only one who thought the extra spy was unnecessary.
 
I don't think we are going to agree on this one any time soon. :lol:
I'm not just about the TR's, Astro gives us so much more. Tech & Resource trades, our UB.... OK we only need Optics for tech trades, but Optics is Astro-lite.


You have Thursday & Friday off :eek:
I remember my friends and I were happy to get a 10am start on Fridays, as opposed to 8am every other day. But that is what you get for doing Engineering/I.T.

Enjoy your 'sickness' :beer:

I don't think it'll happen at all :p
Our UB sucks!!!! It gives us a bloody artist slot! :lol: Like seriously, a science building giving an artist slot? :rolleyes: The resources however can be helpful, but do we REALLY need it a couple of turns earlier? Will the benefits outweigh the losses? (religion, bur, edu, caste) one of which is directly related to one of the victory conditions.

Yeah, but then I have to work on Saturday and Sunday! Well not Saturday this week hehehe. Well, hopefully, next year, I'll be a medical student so I'd lose all the free hours I have this year :(


As for a second spy, I think it's good to have. One to explore Rams territory, and two because the chance of stealing a tech is low! We'd be worried and probably not attack if the chances were the same for a battle :p

I think they enter to pillage...
 
As for why I think Music is important, it's 8% of the culture of one our LC cities that we are speaking about here, practically for free; we just need to get there first!

I think we are not looking at the bigger picture here (or maybe I'm not) but what I see is that significant multiplier buildings and civics, a better lib target and a religion is being neglected on the basis of...a couple of commerce? You guys are all better players than me but I think that's one of the issues :p you are paying Emp AI far too much respect!
We meet them early: We get some commerce from TR's and trade a tech or two. What will we get: CoL, CS, Paper...? We'll just reach our WFYABTA limit faster...If the AI are indeed backward, they'll have little trouble trading with each other since the limit doesn't apply to the underdogs.

:lol: I pay Emperor no respect at all, its my favourite level. I can win on Immortal OK, and sometimes Deity, but Emperor is great and almost unlosable considering how much attention we are giving this game.

Have a look at the last SG, that is about the hardest Emperor game you will ever see, and most teams won.

Don't worry about WFYABTA, that is a great problem to have. Think about it, what is wrong with mass trading to the point that they no longer want to trade. WFYABTA does decay as well, so the earlier you reach it, the better. It also does not count if the AI are pleased, which won't be happening soon, but should by the end game.

Also, I am not in the slightest worried about Culture stuff for now. We will get lots and lots of Culture from Sushi, as long as we build the multipliers, the culture will accumulate very quickly. Don't forget that a fastest Culture VC usually only has 3-4 religions and Cathedrals. Since we are not trying to win culture in 1400ad, we can build all 7.

What I hope to get if we beeline Astro:
- Monarchy
- HBR
- CoL
- Construction
- Feudalism
- Drama
- Philo
- Maybe Engineering
- I doubt CS, but you never know

What I hope to give:
- backfill them almost up to our tech level.

EDIT:
I don't think it'll happen at all :p

:lol: OK, I will stop banging on about it.
 
To change the subject completely, have you guys seen the graphs lately.

Phoenix Rising & the Maple Sporks seem to be encountering difficulties.


edit: and in keeping with trivia, 3 teams have more than 1100 posts each, the other 6 have less than 600.
 
:lol: I pay Emperor no respect at all, its my favourite level. I can win on Immortal OK, and sometimes Deity, but Emperor is great and almost unlosable considering how much attention we are giving this game.

Have a look at the last SG, that is about the hardest Emperor game you will ever see, and most teams won.

Don't worry about WFYABTA, that is a great problem to have. Think about it, what is wrong with mass trading to the point that they no longer want to trade. WFYABTA does decay as well, so the earlier you reach it, the better. It also does not count if the AI are pleased, which won't be happening soon, but should by the end game.

Also, I am not in the slightest worried about Culture stuff for now. We will get lots and lots of Culture from Sushi, as long as we build the multipliers, the culture will accumulate very quickly. Don't forget that a fastest Culture VC usually only has 3-4 religions and Cathedrals. Since we are not trying to win culture in 1400ad, we can build all 7.

What I hope to get if we beeline Astro:
- Monarchy
- HBR
- CoL
- Construction
- Feudalism
- Drama
- Philo
- Maybe Engineering
- I doubt CS, but you never know

What I hope to give:
- backfill them almost up to our tech level.

EDIT:


:lol: OK, I will stop banging on about it.
-Monarchy, we should be able to get from AI on this continent
-HBR-waste of a tech (unless we are thinking of Cuir wiping Brennus and Ramesses, which I think is not very good and a waste of time due to: building stables, researching MT (which is not a preq for FT as far I remember.) These are generally wars in which we do a sweep of the whole world rather than two AI anyway; plus horses can't swim :lol: !
-CoL, I think my opinion says it all :p
-Construction-fair dos
-Feudalism, Can get it from our guys down here
-Drama, fair dos but Rams may prefer to tech Drama
-Phil, I think my opinion on this matter says it all :lol:
-Eng, I don't think the AI are going to be THAT good
-CS doubt it :p

The biggest thing to bear in mind is that Brennus at friendly will give us most of these techs anyway!! and it doesn't count if they're friendly, not pleased. :)

As for backfilling them to our level, we can do that anyway! Maybe it will be one extra turn for us to give them all the techs?

Yeah, I think we will have to agree to disagree :p Anyway, it's not about winning on this difficulty level, it's about optimising our play so minimal turns are wasted. For example, do we need to research archery? Oh but it's one turn! But it's one turn that we could have spent researching FT! Oh I had another idea, since we were on the topic of GP earlier.

Here is the list of great prophet tech preferences:

Great Prophet:
Meditation
Polytheism
Priesthood
Monotheism
Theology
Divine Right
Mysticism
Masonry (Warlords patch & BTS)
Code of Laws
Civil Service
Monarchy
Literature
Music
Writing
Philosophy
Printing Press
Drama
Aesthetics (BTS)
Alphabet
Paper
Education
Liberalism
Calendar
Masonry (Vanilla & unpatched Warlords)
Animal Husbandry
Construction
Future Tech

Anyway, what I was thinking is, basically, we could try to farm one or two great prophets. We are assuming FT1 is the limiting factor so if we could try to get a prophet saved for the end game where we could use one or two to bulb FT, that would bring us closer to our victory by quite a bit!

As for the teams, they may have done some whipping or settler/worker building?
 
I vote for Philosophy (Taoism) and Civil Service (Bureau) on way to Astronomy.
Getting third religion on our continent means we don't have to take a shrine from an AI on the other continent.
Spoiler :
I consider myself an emperor level player. I can win on immortal but I don't like it.
 
IMO, your plan relies way too much on tech trading with the only 2 AI we know and getting every Great Person popped to be a GS.

Assuming we do manage to trade for Maths, at current (after Currency that is) research rates, in 29 turns:

- My plan has Calendar, Machinery bulbed, 1/3rd of Optics. If 1st GP is GS, then 1 GS for Astro is already waiting.

Can trade for CoL.
- Your plan has Music just finished, starting Calendar, Philo bulbed. If 1st GP is GS, then another GS for is waiting to bulb Machinery, when Calendar is finished.

Cannot trade for CoL:
- Your plan has Music just finished, starting CoL, then Calendar, GS waiting to bulb Philo. If 1st GP is GS, then another GS for is waiting to bulb Machinery, when Calendar is finished.


Anyway, I think both our positions are understood, and neither of us is likely to change our minds. We will have to put it to a vote once we get Compass.

@ Prophets
FT costs 10000 beakers, in other words 10 prophets would be needed to bulb it.

@ Regarding other teams
I doubt they are just whipping, the Sporks Power rating has dropped as well as their score, so they fighting somebody.


edit: x-post with Deckhand. We don't have to vote now, but we can if we like. No prizes for guessing my vote :)

edit2: ... and I can handle the result of any vote, as I know that I have fought my case as hard as I could. If not enough team members agree with, it will be because I am probably wrong. :)
 
Re Prophet: Oh dear, FT is quite the expensive tech! :lol: Nevermind that! A prophet has better uses! :lol:

Re Other Teams: Are you sure they are fighting? City size adds to power rating so it could still be that alongside no other cities growing which is possible in that short turnset.

As for our situation in 29 turns, I think that is a bad example, because although your method does give a head start for the first 29 turns, my method will give us a lot more techs in the long term. Agreed that there is reliance on the AI to tech stuff for us but the techs I want to trade for are the ones that the AI tend to research themselves (Calendar, maybe Maths). And these are only two techs! By that time, we should have Brennus on a strong pleased or even friendly! +1 yop, +max8 for shared religion (we should get to at least 6 since 3 already), +4 fair trade (we are giving him an amazing deal with alpha) and +4 shared civics (hopefully get to +2 at least), we get -1 from base and I THINK -1/2 for being ahead. That is actually enough to get us to friendly!

Edit: Glad to see I'm not the only one to vote for Taoism :lol: Even though I think we'll be outvoted, nice to not be alone :p

and I have a feeling they did a chariot rush :lol: They are very good players after all and could probably pull it off without too much difficulty!

Edit again: Are you sure its a war? It doesn't seem probable bearing in mind that their power rating increased by 20 in 2 turns which is far too fast for even whipping out units! Plus chariot war=lots of losses which would mean their rating would have also dropped which it hasn't.

Edit again again: Yeah, war seems reasonable but I think they haven't started. Maybe they popped copper? :lol:
 
and I have a feeling they did a chariot rush :lol: They are very good players after all and could probably pull it off without too much difficulty!.
In most SGOTMs (and xOTM) the winning teams start conquering a lot sooner than me/my team.

Edit again: Are you sure its a war? It doesn't seem probable bearing in mind that their power rating increased by 20 in 2 turns which is far too fast for even whipping out units! Plus chariot war=lots of losses which would mean their rating would have also dropped which it hasn't.
Great Wall?
 
Re Prophet: Oh dear, FT is quite the expensive tech! :lol: Nevermind that! A prophet has better uses! :lol:

Re Other Teams: Are you sure they are fighting? City size adds to power rating so it could still be that alongside no other cities growing which is possible in that short turnset.

As for our situation in 29 turns, I think that is a bad example, because although your method does give a head start for the first 29 turns, my method will give us a lot more techs in the long term. Agreed that there is reliance on the AI to tech stuff for us but the techs I want to trade for are the ones that the AI tend to research themselves (Calendar, maybe Maths). And these are only two techs! By that time, we should have Brennus on a strong pleased or even friendly! +1 yop, +max8 for shared religion (we should get to at least 6 since 3 already), +4 fair trade (we are giving him an amazing deal with alpha) and +4 shared civics (hopefully get to +2 at least), we get -1 from base and I THINK -1/2 for being ahead. That is actually enough to get us to friendly!

Edit: Glad to see I'm not the only one to vote for Taoism :lol: Even though I think we'll be outvoted, nice to not be alone :p

and I have a feeling they did a chariot rush :lol: They are very good players after all and could probably pull it off without too much difficulty!

Edit again: Are you sure its a war? It doesn't seem probable bearing in mind that their power rating increased by 20 in 2 turns which is far too fast for even whipping out units! Plus chariot war=lots of losses which would mean their rating would have also dropped which it hasn't.

I chose 29 turns simply because that is when Music is finished.
I do understand and agree that your method produces a lot more GS's to bulb with in the short term, but I disagree that it will give us more techs in the long term.

You are also assuming you can trade or steal CoL, which I doubt will happen.

If we cannot trade for CoL or Calendar, then at turn 35:

- Your plan is just finishing CoL, starting Calendar. Philo just bulbed, at least 1 GS waiting to bulb Machinery once Calendar is done.
- My plan, Optics finishing anytime, hopefully 1 GS waiting for Astro, another GS is 5 turns away. After that, start CoL.

If you cannot trade for CoL or Calendar, then my plan has us starting CoL about 10-15 turns after yours. It also gives Ramesses & Brennus a little more time to be willing to trade it. (as I really don't want to research it ourselves)


@ Minority
I was worried that I was maybe in the minority, which is why I have been arguing hard. :)

@ Kaku
Yeah, my bet is they Chariot rushed a barb city, but it could be anything.
 
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