I don't think I would be settling the north any time soon, a fish or a horse. Thats it.
What concerns me about our current position is our sustainable research rate of only 30%. Losing the trade routes with Ramesses cost us dear, its a shame that he founded Confused. Though I will of course change my mind if he builds the shrine.
At 30% research, new cities do pay for themselves, but obviously the maintenance increases for all cities every time we build one. Let Brennus settle all that jungle and chop it out.
I believe we have room for 2 extra cities before we crash the economy, one from the current settler in GP Farm (desert island is my current preference, it has clams and can share the fish with Zhou, which already has Sheep & Horses) and 1 more from somewhere else. We should probably always have 1 city building a settler at any given time.
I could go either way with Colossus, but any extra money could prevent us completely crashing the economy in the short term.
I will over the weekend try to play out both strategies.
Have you detailed a preferred long term tech path and/or wonder builds?
Turning to more micro matters:
The Galley should turn back south, and meet the settler on/near the Barb City pig. Bring back 2 chariots on the way.
Paris: I'm good for the monastery first, and I love fail gold, but none of our AI have Aesthetics yet, or Gold, so we might wait a while for any fail gold. I would go for a forge first.
GP Farm: Yes, whip the settler for max overflow (can be achieved next turn by assigning the scientists to mines), overflow into NE of course. Then work fish/pigs/2 PH mines. Don't worry about unhappy faces building up, just power through.
The key point is earliest NE with 2 scientists assigned, so I will try to test various options out.
Paris should then produce the next GP, 60% chance of it being a GS.
Production: If we are going for Colossus, it should be right now, the later we get it, the less benefit we get. Its done in 11 turns without any whipping or chopping.
Commerce: Agreed, 2 pop whip the temple for sure. Once the mine is finished work it. Commerce could build a settler next
Clams: Agreed.
Barb City, East Fish, Zhou: Agreed
What concerns me about our current position is our sustainable research rate of only 30%. Losing the trade routes with Ramesses cost us dear, its a shame that he founded Confused. Though I will of course change my mind if he builds the shrine.
At 30% research, new cities do pay for themselves, but obviously the maintenance increases for all cities every time we build one. Let Brennus settle all that jungle and chop it out.
I believe we have room for 2 extra cities before we crash the economy, one from the current settler in GP Farm (desert island is my current preference, it has clams and can share the fish with Zhou, which already has Sheep & Horses) and 1 more from somewhere else. We should probably always have 1 city building a settler at any given time.
I could go either way with Colossus, but any extra money could prevent us completely crashing the economy in the short term.
I will over the weekend try to play out both strategies.
Have you detailed a preferred long term tech path and/or wonder builds?
Turning to more micro matters:
The Galley should turn back south, and meet the settler on/near the Barb City pig. Bring back 2 chariots on the way.
Paris: I'm good for the monastery first, and I love fail gold, but none of our AI have Aesthetics yet, or Gold, so we might wait a while for any fail gold. I would go for a forge first.
GP Farm: Yes, whip the settler for max overflow (can be achieved next turn by assigning the scientists to mines), overflow into NE of course. Then work fish/pigs/2 PH mines. Don't worry about unhappy faces building up, just power through.
The key point is earliest NE with 2 scientists assigned, so I will try to test various options out.
Paris should then produce the next GP, 60% chance of it being a GS.
Production: If we are going for Colossus, it should be right now, the later we get it, the less benefit we get. Its done in 11 turns without any whipping or chopping.
Commerce: Agreed, 2 pop whip the temple for sure. Once the mine is finished work it. Commerce could build a settler next
Clams: Agreed.
Barb City, East Fish, Zhou: Agreed