SteelHorse
Deity
Benginal - That is a new standard in PPP
CS next makes sense. We will want to trade for Construction not research ourselves. After that will depend on what AI have. With Construction and CS we have what we need for an army. My preference afterward is to Educ and the Universities.
Brens will trade Constr for MC, but we probably want to bribe him into war with Rams and maybe try to get part const as part of a bride. In any case we can wait 6-7 turns to find out.
Rest look fine with the war option - Barracks.

I was keeping gold in bank low to avoid large begs from AI. It is unlikely any other AI have Astro for trade given our beeline.We have 524 beakers left on Astronomy. We're getting 305 beakers and -171 gold per turn at 100% and 15 beakers a turn and 79 gold per turn at 0%. So we're going to need about 6 or 7 turns depending on the gold per turn going forward. Would you rather me get to Astro as quickly as possibly (by running the slider at maybe 70%) or stick to strict binary.
CS next makes sense. We will want to trade for Construction not research ourselves. After that will depend on what AI have. With Construction and CS we have what we need for an army. My preference afterward is to Educ and the Universities.
Brens will trade Constr for MC, but we probably want to bribe him into war with Rams and maybe try to get part const as part of a bride. In any case we can wait 6-7 turns to find out.
Was waiting to get some gold instead as we weren't in immediate need of the happy. Maybe want to sell Lit for Rams for 40g.In other news, he also has spices and we have extra clams. Did I miss some reason we're not doing this trade? I guess we don't need the happiness this turn, but we will soon I imagine.
That is the way that I read it.Why won't Sitting Bull trade Construction? Does this mean he thinks Construction is a monopoly tech? I'm not quite sure on the trading dymanics in this case. He can't be isolated since he has Hinduism, yeah?
Don't forget after Astro we want to build Salons for 25% research in our high bpt cities.Paris
Builds: Buddhist Monastery -> Confucian Monastery -> Confucian Missionaries.
IMO - gold is more important short term so harbor before temple, it will be quite a few turns before we get Music.GP Farm
Builds: Whip the Trireme. I think I'm more inclined to build a Buddhist temple next, rather than a harbor. I think the harbor will add about 2 gold at the moment. True, it will be better after astro, but I think we can go temple -> harbor. Since working that plains mine feels like a crime in the city with the national epic. Also we'll need the temple soon when we get music and start building cathedrals.
I was trying to grow Commerce as quickly as possible to work all the cottages. It has both a library and a market so it get both multipliers. Prod does not have a market. Commerce in Commerce is better than commerce in prod. I agree on the whip of of the CH into Barracks. This city will produce units for the war. I don't see the need for a Monastery.Production
Tiles: I'm okay with working the flood plain village instead of the forest. But be aware that this delays growth in commerce by a turn, unless we either give commerce one of Paris' green cottages or have commerce stop working the plains hill for a turn. This is my preferred path. Production will switch the forest for a flood plain village and then production will work an engineer. I think this is a good idea. We'll keep ALL GP points other than engineer away from Production. And then we can get a great engineer from Production at the end of the game with factory etc. I'll get a watermill on the riverside plains and the city can then work that instead of the coast. We'll leave the forest for now as we'll be whipping soon anyway.
Builds: Courthouse is good build for now. Do you want me to two-pop whip it into a Barracks (which we will definitely need at some point) or stay big. Again it will depend on war vs. peace. If peace a monastery might not be a terrible idea since this city has pretty decent raw commerce. And depending on our naval affairs a galleon might be necessary to go kill barb galleys. I assume we want a galleon for this instead of a trireme? This city could try and build the MoM after the courthouse? Which might mess up the engineer points, but see clams.
This is a commerce/research city. After Astro a Salon IMO. No barracks, no whips, pay the troops.Commerce
Builds: Finish this monastery slowly. There's no rush since I'd rather be working cottages. After that I we'll slow build either a barracks (war) or a courthouse (peace). Or is this going to be a city we don't whip during war in which case courthouse no matter what.[/SPOILER]
Coast for troop whipping.Clams
Tiles: The city is just about to grow and I'll have the extra citizens work either the coast (war) or a scientist (peace). Alternatively, we could have a second city (this one) run only, ever engineers just in case Production can build the MoM. We should also go mine the other gem not in the BFC for trading purposes.
I would leave lib out for now as we will be whipping for a while to get barracks, Gals, troops.East Fish
Builds: Whip the harbor this turn into the courthouse. After that be careful with the whips for library -> lighthouse/barracks/confucian something. Help here.
Archer to free up the medic who can go do some scouting of Brens once there is a replacement garrison.Barb City
Builds: Whip Courthouse -> Barracks (?). Why the archer? I guess an archer is okay. But maybe wait until after the barracks? Also, we have so many cities without a lot of good infra to build which suggest to me they build some troop and we go kill something.
Rest look fine with the war option - Barracks.
Chop and then return.Workers
Worker 1: Are we building cottages in Zhou? If yes, I guess he can build a cottage 1S1W of Zhou. If not, he can chop the forested plain hill into Moai. He could probably also come back to the mainland and help out in West Coast Silk.
Counter in Wheat - this was agreed last round.Spy 1: Is he running counterespionage still? Where has he been doing it? Are we going to keep having him do that?
I don't think the chariot is on the galley, it just dropped off the missionary and was awaiting orders.Chariot 1: Is he going off to Two Fish for garrison purposes? I'm confused about what he's doing on Galley 1. If that's the case, I think I might leave him there until Barb City has finished with its archer just to make sure we don't run into unhappy problems there.
No point having an exploring spy in a caravel. Put him to work.Caravel 1 & Spy: Continue in a southeastardly direction and try to meet some peeps. When am I suppose to drop off the spy and explore? Right away? I imagine he might got caught so maybe we should wait until we can land him somewhere that's definitely useful. Can spies be capture if they are in caravels?